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Cockatrice/servatrice/src/servatrice_database_interface.h

57 lines
2.1 KiB
C++

#ifndef SERVATRICE_DATABASE_INTERFACE_H
#define SERVATRICE_DATABASE_INTERFACE_H
#include <QObject>
#include <QSqlDatabase>
#include "server.h"
#include "server_database_interface.h"
class Servatrice;
class Servatrice_DatabaseInterface : public Server_DatabaseInterface {
Q_OBJECT
private:
int instanceId;
QSqlDatabase sqlDatabase;
Servatrice *server;
ServerInfo_User evalUserQueryResult(const QSqlQuery &query, bool complete, bool withId = false);
bool usernameIsValid(const QString &user);
protected:
AuthenticationResult checkUserPassword(Server_ProtocolHandler *handler, const QString &user, const QString &password, QString &reasonStr, int &secondsLeft);
public slots:
void initDatabase(const QSqlDatabase &_sqlDatabase);
public:
Servatrice_DatabaseInterface(int _instanceId, Servatrice *_server);
~Servatrice_DatabaseInterface();
void initDatabase(const QString &type, const QString &hostName, const QString &databaseName, const QString &userName, const QString &password);
bool openDatabase();
bool checkSql();
bool execSqlQuery(QSqlQuery &query);
const QSqlDatabase &getDatabase() { return sqlDatabase; }
bool userExists(const QString &user);
int getUserIdInDB(const QString &name);
QMap<QString, ServerInfo_User> getBuddyList(const QString &name);
QMap<QString, ServerInfo_User> getIgnoreList(const QString &name);
bool isInBuddyList(const QString &whoseList, const QString &who);
bool isInIgnoreList(const QString &whoseList, const QString &who);
ServerInfo_User getUserData(const QString &name, bool withId = false);
void storeGameInformation(const QString &roomName, const QStringList &roomGameTypes, const ServerInfo_Game &gameInfo, const QSet<QString> &allPlayersEver, const QSet<QString> &allSpectatorsEver, const QList<GameReplay *> &replayList);
DeckList *getDeckFromDatabase(int deckId, int userId);
int getNextGameId();
int getNextReplayId();
qint64 startSession(const QString &userName, const QString &address);
void endSession(qint64 sessionId);
void clearSessionTables();
void lockSessionTables();
void unlockSessionTables();
bool userSessionExists(const QString &userName);
};
#endif