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* refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client/tabs folder * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * removed all files from root directory * removed all files from root directory * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * renamed filter to filters and moved database parser to cards folder * reverted translation files * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed empty line at file start * removed useless include from tab_supervisor.cpp * refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * removed all files from root directory * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * reverted translation files * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * pre-updating of cockatrice changes * removed empty line at file start * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed useless include from tab_supervisor.cpp --------- Co-authored-by: tooomm <tooomm@users.noreply.github.com>
72 lines
1.8 KiB
C++
72 lines
1.8 KiB
C++
#include "custom_line_edit.h"
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#include "../settings/cache_settings.h"
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#include "../settings/shortcuts_settings.h"
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#include <QKeyEvent>
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#include <QLineEdit>
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#include <QObject>
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#include <QWidget>
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LineEditUnfocusable::LineEditUnfocusable(QWidget *parent) : QLineEdit(parent)
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{
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installEventFilter(this);
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}
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LineEditUnfocusable::LineEditUnfocusable(const QString &contents, QWidget *parent) : QLineEdit(contents, parent)
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{
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installEventFilter(this);
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}
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bool LineEditUnfocusable::isUnfocusShortcut(QKeyEvent *event)
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{
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QString modifier;
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QString keyNoMod;
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if (event->modifiers() & Qt::ShiftModifier)
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modifier += "Shift+";
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if (event->modifiers() & Qt::ControlModifier)
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modifier += "Ctrl+";
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if (event->modifiers() & Qt::AltModifier)
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modifier += "Alt+";
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if (event->modifiers() & Qt::MetaModifier)
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modifier += "Meta+";
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keyNoMod = QKeySequence(event->key()).toString();
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QKeySequence key(modifier + keyNoMod);
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QList<QKeySequence> unfocusShortcut = SettingsCache::instance().shortcuts().getShortcut("Textbox/unfocusTextBox");
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for (const auto &unfocusKey : unfocusShortcut) {
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if (key.matches(unfocusKey) == QKeySequence::ExactMatch)
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return true;
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}
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return false;
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}
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void LineEditUnfocusable::keyPressEvent(QKeyEvent *event)
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{
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if (isUnfocusShortcut(event)) {
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clearFocus();
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return;
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}
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QLineEdit::keyPressEvent(event);
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}
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bool LineEditUnfocusable::eventFilter(QObject *watched, QEvent *event)
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{
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if (event->type() == QEvent::ShortcutOverride) {
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QKeyEvent *keyEvent = static_cast<QKeyEvent *>(event);
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if (isUnfocusShortcut(keyEvent)) {
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event->accept();
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return true;
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}
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}
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return QLineEdit::eventFilter(watched, event);
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}
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