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https://github.com/FroggMaster/CreamInstaller.git
synced 2026-07-28 14:47:04 -07:00
Relocate Cache Related Data
- Renames choices.json to saved-game-choices.json - Relocates all cache JSON files to the C:\ProgramData\CreamInstaller\Cache folder
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@@ -72,9 +72,12 @@ internal static class ProgramData
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internal static readonly string CooldownPath = CachePath + @"\cooldown";
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private static readonly string OldProgramChoicesPath = DirectoryPath + @"\choices.txt";
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private static readonly string ProgramChoicesPath = DirectoryPath + @"\choices.json";
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private static readonly string KoaloaderProxyChoicesPath = DirectoryPath + @"\proxies.json";
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private static readonly string ExtraProtectionChoicesPath = DirectoryPath + @"\extraprotection.json";
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private static readonly string OldProgramChoicesJsonPath = DirectoryPath + @"\choices.json";
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private static readonly string OldKoaloaderProxyChoicesPath = DirectoryPath + @"\proxies.json";
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private static readonly string OldExtraProtectionChoicesPath = DirectoryPath + @"\extraprotection.json";
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private static readonly string ProgramChoicesPath = CachePath + @"\saved-game-choices.json";
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private static readonly string KoaloaderProxyChoicesPath = CachePath + @"\proxies.json";
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private static readonly string ExtraProtectionChoicesPath = CachePath + @"\extraprotection.json";
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private static readonly string InstalledGamesPath = CachePath + @"\installed.json";
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internal static readonly string ScanLogPath = Path.Combine(DirectoryPath, "game-scan.log");
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@@ -234,10 +237,33 @@ internal static event Action<LogEventArgs> OnLog;
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}
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CooldownPath.CreateDirectory();
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CachePath.CreateDirectory();
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if (OldProgramChoicesPath.FileExists())
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OldProgramChoicesPath.DeleteFile();
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MigrateOldPath(OldProgramChoicesJsonPath, ProgramChoicesPath);
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MigrateOldPath(OldKoaloaderProxyChoicesPath, KoaloaderProxyChoicesPath);
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MigrateOldPath(OldExtraProtectionChoicesPath, ExtraProtectionChoicesPath);
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});
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private static void MigrateOldPath(string oldPath, string newPath)
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{
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if (!oldPath.FileExists())
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return;
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if (newPath.FileExists())
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return;
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try
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{
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string content = oldPath.ReadFile();
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newPath.WriteFile(content);
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oldPath.DeleteFile();
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Log.Info($"Migrated {Path.GetFileName(oldPath)} -> {Path.GetFileName(newPath)}");
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}
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catch
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{
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// ignored; migration failure must not crash the application
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}
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}
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private static readonly System.Collections.Concurrent.ConcurrentDictionary<string, DateTime> CooldownCache = new();
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internal static bool CheckCooldown(string identifier, int cooldown)
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