mirror of
https://github.com/FroggMaster/CreamInstaller.git
synced 2026-07-28 14:47:04 -07:00
- Indicate why a blocked game may be blocked/skipped - Indicate which DLL is missing for a game if we're looking for it
172 lines
6.1 KiB
C#
172 lines
6.1 KiB
C#
using System;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using CreamInstaller.Forms;
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using CreamInstaller.Platforms.Steam;
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using CreamInstaller.Utility;
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namespace CreamInstaller;
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internal static class Program
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{
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internal static readonly string Name = Application.CompanyName;
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private static readonly string Description = Application.ProductName;
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internal static readonly string Version = Application.ProductVersion[
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..(Application.ProductVersion.IndexOf('+') is var index && index != -1
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? index
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: Application.ProductVersion.Length)];
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internal const string RepositoryOwner = "FroggMaster";
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internal static readonly string RepositoryName = Name;
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internal static readonly string RepositoryPackage = Name + ".zip";
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internal static readonly string RepositoryExecutable = Name + ".exe";
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#if DEBUG
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internal static readonly string ApplicationName = Name + " v" + Version + "-debug: " + Description;
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internal static readonly string ApplicationNameShort = Name + " v" + Version + "-debug";
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#else
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internal static readonly string ApplicationName = Name + " v" + Version + ": " + Description;
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internal static readonly string ApplicationNameShort = Name + " v" + Version;
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#endif
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private static readonly Process CurrentProcess = Process.GetCurrentProcess();
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internal static readonly string CurrentProcessFilePath = CurrentProcess.MainModule?.FileName;
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internal static readonly int CurrentProcessId = CurrentProcess.Id;
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// Setting is now toggleable. Huzzah!
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internal static bool UseSmokeAPI = true;
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internal static bool BlockProtectedGames = true;
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internal static readonly string[] ProtectedGames = ["PAYDAY 2"];
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internal static readonly string[] ProtectedGameDirectories = [@"\EasyAntiCheat", @"\BattlEye"];
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internal static readonly string[] ProtectedGameDirectoryExceptions = [];
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// Dark mode enabled by default
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internal static bool DarkModeEnabled = true;
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internal static bool IsGameBlocked(string name, string directory = null)
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=> GetGameBlockedReason(name, directory) is not null;
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internal static string? GetGameBlockedReason(string name, string directory = null)
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{
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if (!BlockProtectedGames) return null;
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if (ProtectedGames.Contains(name)) return "on protected games list";
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if (directory is null) return null;
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if (ProtectedGameDirectoryExceptions.Contains(name)) return null;
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string? foundAntiCheat = ProtectedGameDirectories.FirstOrDefault(path => (directory + path).DirectoryExists());
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return foundAntiCheat is not null
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? $"{foundAntiCheat[1..]} directory found"
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: null;
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}
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[STAThread]
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private static void Main()
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{
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using Mutex mutex = new(true, Name, out bool createdNew);
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if (createdNew)
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{
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_ = Application.SetHighDpiMode(HighDpiMode.SystemAware);
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Application.EnableVisualStyles();
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Application.SetCompatibleTextRenderingDefault(false);
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Application.ApplicationExit += OnApplicationExit;
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Application.ThreadException += (_, e) => e.Exception.HandleFatalException();
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Application.SetUnhandledExceptionMode(UnhandledExceptionMode.CatchException);
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AppDomain.CurrentDomain.UnhandledException +=
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(_, e) => (e.ExceptionObject as Exception)?.HandleFatalException();
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bool retry = true;
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while (retry)
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{
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try
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{
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HttpClientManager.Setup();
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using UpdateForm form = new();
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#if DEBUG
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DebugForm.Current.Attach(form);
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#endif
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// Apply initial theme (dark by default)
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Utility.ThemeManager.Apply(form);
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Application.Run(form);
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retry = false;
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}
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catch (Exception e)
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{
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retry = e.HandleException();
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if (!retry)
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{
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Application.Exit();
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return;
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}
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}
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}
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}
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mutex.Close();
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}
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internal static bool Canceled;
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/// <summary>
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/// Initiates application cleanup asynchronously. Use this when you can await the result.
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/// </summary>
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/// <param name="cancel">Whether to set the Canceled flag</param>
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/// <returns>Task that completes when cleanup is finished</returns>
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internal static async Task CleanupAsync(bool cancel = true)
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{
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if (cancel)
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Canceled = true;
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await SteamCMD.Cleanup();
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}
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/// <summary>
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/// Synchronous cleanup wrapper for event handlers and other synchronous contexts.
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/// Initiates cleanup without blocking but does not wait for completion.
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/// </summary>
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/// <param name="cancel">Whether to set the Canceled flag</param>
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internal static void Cleanup(bool cancel = true)
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{
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if (cancel)
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Canceled = true;
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// Fire and forget - don't block synchronous callers
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// Any exceptions will be logged but won't crash the app
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_ = Task.Run(async () =>
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{
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try
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{
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await SteamCMD.Cleanup();
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}
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catch (Exception ex)
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{
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ProgramData.LogWarning($"Cleanup failed: {ex.Message}");
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}
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});
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}
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private static void OnApplicationExit(object s, EventArgs e)
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{
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Canceled = true;
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// For application exit, we should try to wait briefly for cleanup
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try
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{
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Task cleanupTask = SteamCMD.Cleanup();
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// Wait up to 5 seconds for graceful cleanup
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if (!cleanupTask.Wait(TimeSpan.FromSeconds(5)))
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{
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ProgramData.LogWarning("Cleanup timed out during application exit");
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}
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}
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catch (Exception ex)
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{
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ProgramData.LogWarning($"Cleanup exception during exit: {ex.Message}");
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}
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finally
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{
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HttpClientManager.Dispose();
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}
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}
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}
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