mirror of
https://github.com/FroggMaster/CreamInstaller.git
synced 2026-07-28 22:50:55 -07:00
- Save DLC enabled state to installed.json during install - Restore DLC enabled state from installed.json when loading saved installed games on launch - Added SmokeAPI.ReadConfigDlcIds() to read SmokeAPI.config.json and extract enabled/disabled DLC IDs from override_dlc_status and extra_dlcs - Added CreamAPI.ReadConfigDlcIds() to read cream_api.ini and extract DLC IDs from [dlc] section - On scan, when a SmokeAPI or CreamAPI unlocker is detected, read its config and adjust DLC enabled state accordingly - Removed legacy dlc.json entirely (DlcChoicesPath, ReadDlcChoices, WriteDlcChoices, and all references) since installed.json now fully manages DLC state - Refactored logging methods ProgramData.Log/LogWarning/LogError with a better structured Log.Info/Warn/Error and LogDestination enum for routing logs to the correct file (Scan, Steam, Unlocker, App)
174 lines
6.1 KiB
C#
174 lines
6.1 KiB
C#
#nullable enable
|
|
|
|
using System;
|
|
using System.Diagnostics;
|
|
using System.Linq;
|
|
using System.Threading;
|
|
using System.Threading.Tasks;
|
|
using System.Windows.Forms;
|
|
using CreamInstaller.Forms;
|
|
using CreamInstaller.Platforms.Steam;
|
|
using CreamInstaller.Utility;
|
|
|
|
namespace CreamInstaller;
|
|
|
|
internal static class Program
|
|
{
|
|
internal static readonly string Name = Application.CompanyName!;
|
|
private static readonly string Description = Application.ProductName!;
|
|
|
|
internal static readonly string Version = Application.ProductVersion[
|
|
..(Application.ProductVersion.IndexOf('+') is var index && index != -1
|
|
? index
|
|
: Application.ProductVersion.Length)];
|
|
|
|
internal const string RepositoryOwner = "FroggMaster";
|
|
internal static readonly string RepositoryName = Name;
|
|
internal static readonly string RepositoryPackage = Name + ".zip";
|
|
internal static readonly string RepositoryExecutable = Name + ".exe";
|
|
#if DEBUG
|
|
internal static readonly string ApplicationName = Name + " v" + Version + "-debug: " + Description;
|
|
internal static readonly string ApplicationNameShort = Name + " v" + Version + "-debug";
|
|
#else
|
|
internal static readonly string ApplicationName = Name + " v" + Version + ": " + Description;
|
|
internal static readonly string ApplicationNameShort = Name + " v" + Version;
|
|
#endif
|
|
|
|
private static readonly Process CurrentProcess = Process.GetCurrentProcess();
|
|
internal static readonly string CurrentProcessFilePath = CurrentProcess.MainModule?.FileName ?? "";
|
|
internal static readonly int CurrentProcessId = CurrentProcess.Id;
|
|
|
|
// Setting is now toggleable. Huzzah!
|
|
internal static bool UseSmokeAPI = true;
|
|
|
|
internal static bool BlockProtectedGames = true;
|
|
internal static readonly string[] ProtectedGames = ["PAYDAY 2"];
|
|
internal static readonly string[] ProtectedGameDirectories = [@"\EasyAntiCheat", @"\BattlEye"];
|
|
internal static readonly string[] ProtectedGameDirectoryExceptions = [];
|
|
|
|
// Dark mode enabled by default
|
|
internal static bool DarkModeEnabled = true;
|
|
|
|
internal static bool IsGameBlocked(string name, string? directory = null)
|
|
=> GetGameBlockedReason(name, directory) is not null;
|
|
|
|
internal static string? GetGameBlockedReason(string name, string? directory = null)
|
|
{
|
|
if (!BlockProtectedGames) return null;
|
|
if (ProtectedGames.Contains(name)) return "on protected games list";
|
|
if (directory is null) return null;
|
|
if (ProtectedGameDirectoryExceptions.Contains(name)) return null;
|
|
string? foundAntiCheat = ProtectedGameDirectories.FirstOrDefault(path => (directory + path).DirectoryExists());
|
|
return foundAntiCheat is not null
|
|
? $"{foundAntiCheat[1..]} directory found"
|
|
: null;
|
|
}
|
|
|
|
[STAThread]
|
|
private static void Main()
|
|
{
|
|
using Mutex mutex = new(true, Name, out bool createdNew);
|
|
if (createdNew)
|
|
{
|
|
_ = Application.SetHighDpiMode(HighDpiMode.SystemAware);
|
|
Application.EnableVisualStyles();
|
|
Application.SetCompatibleTextRenderingDefault(false);
|
|
Application.ApplicationExit += OnApplicationExit;
|
|
Application.ThreadException += (_, e) => e.Exception.HandleFatalException();
|
|
Application.SetUnhandledExceptionMode(UnhandledExceptionMode.CatchException);
|
|
AppDomain.CurrentDomain.UnhandledException +=
|
|
(_, e) => (e.ExceptionObject as Exception)?.HandleFatalException();
|
|
bool retry = true;
|
|
while (retry)
|
|
{
|
|
try
|
|
{
|
|
HttpClientManager.Setup();
|
|
using UpdateForm form = new();
|
|
#if DEBUG
|
|
DebugForm.Current.Attach(form);
|
|
#endif
|
|
// Apply initial theme (dark by default)
|
|
Utility.ThemeManager.Apply(form);
|
|
Application.Run(form);
|
|
retry = false;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
retry = e.HandleException();
|
|
if (!retry)
|
|
{
|
|
Application.Exit();
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
mutex.Close();
|
|
}
|
|
|
|
internal static bool Canceled;
|
|
|
|
/// <summary>
|
|
/// Initiates application cleanup asynchronously. Use this when you can await the result.
|
|
/// </summary>
|
|
/// <param name="cancel">Whether to set the Canceled flag</param>
|
|
/// <returns>Task that completes when cleanup is finished</returns>
|
|
internal static async Task CleanupAsync(bool cancel = true)
|
|
{
|
|
if (cancel)
|
|
Canceled = true;
|
|
await SteamCMD.Cleanup();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Synchronous cleanup wrapper for event handlers and other synchronous contexts.
|
|
/// Initiates cleanup without blocking but does not wait for completion.
|
|
/// </summary>
|
|
/// <param name="cancel">Whether to set the Canceled flag</param>
|
|
internal static void Cleanup(bool cancel = true)
|
|
{
|
|
if (cancel)
|
|
Canceled = true;
|
|
|
|
// Fire and forget - don't block synchronous callers
|
|
// Any exceptions will be logged but won't crash the app
|
|
_ = Task.Run(async () =>
|
|
{
|
|
try
|
|
{
|
|
await SteamCMD.Cleanup();
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
ProgramData.Log.Warn($"Cleanup failed: {ex.Message}");
|
|
}
|
|
});
|
|
}
|
|
|
|
private static void OnApplicationExit(object? s, EventArgs e)
|
|
{
|
|
Canceled = true;
|
|
|
|
// For application exit, we should try to wait briefly for cleanup
|
|
try
|
|
{
|
|
Task cleanupTask = SteamCMD.Cleanup();
|
|
// Wait up to 5 seconds for graceful cleanup
|
|
if (!cleanupTask.Wait(TimeSpan.FromSeconds(5)))
|
|
{
|
|
ProgramData.Log.Warn("Cleanup timed out during application exit");
|
|
}
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
ProgramData.Log.Warn($"Cleanup exception during exit: {ex.Message}");
|
|
}
|
|
finally
|
|
{
|
|
HttpClientManager.Dispose();
|
|
}
|
|
}
|
|
}
|