Test drawButton

This commit is contained in:
Just Call Me Koko
2020-02-01 13:59:12 -05:00
parent 48e0d08477
commit 07424baf64

View File

@@ -216,7 +216,6 @@ void MenuFunctions::main()
y = -1;
}
// Return display to normal after having been in landscape
void MenuFunctions::orientDisplay()
{
display_obj.tft.init();
@@ -418,6 +417,7 @@ void MenuFunctions::displayCurrentMenu()
{
//display_obj.key[i].drawButton2(current_menu->list->get(i).name);
display_obj.key[i].drawButton(ML_DATUM, BUTTON_PADDING, current_menu->list->get(i).name);
//display_obj.key[i].drawButton(true);
if (current_menu->list->get(i).name != "Back")
display_obj.tft.drawXBitmap(0,