Files
ESP32Marauder/esp32_marauder/Display.h
Just Call Me Koko cc891457ce Update LED
2020-06-18 19:47:42 -04:00

126 lines
3.8 KiB
C++

#ifndef Display_h
#define Display_h
#include <FS.h>
#include <functional>
#include <JPEGDecoder.h>
//#include <SimpleList.h>
#include <LinkedList.h>
#include <SPI.h>
#include "SPIFFS.h"
#include "Assets.h"
#include <TFT_eSPI.h>
//#define TFT_SHIELD
#define TFT_DIY
#define SCREEN_WIDTH 240
#define SCREEN_HEIGHT 320
#define HEIGHT_1 240
#define WIDTH_1 320
#define STANDARD_FONT_CHAR_LIMIT 40 // number of characters on a single line with normal font
#define TEXT_HEIGHT 16 // Height of text to be printed and scrolled
#define BOT_FIXED_AREA 0 // Number of lines in bottom fixed area (lines counted from bottom of screen)
#define TOP_FIXED_AREA 48 // Number of lines in top fixed area (lines counted from top of screen)
#define YMAX 320 // Bottom of screen area
#define minimum(a,b) (((a) < (b)) ? (a) : (b))
//#define MENU_FONT NULL
#define MENU_FONT &FreeMono9pt7b // Winner
//#define MENU_FONT &FreeMonoBold9pt7b
//#define MENU_FONT &FreeSans9pt7b
//#define MENU_FONT &FreeSansBold9pt7b
#define BUTTON_ARRAY_LEN 7
#define STATUS_BAR_WIDTH 16
#define STATUSBAR_COLOR 0x4A49
class Display
{
private:
bool run_setup = true;
// For the byte we read from the serial port
byte data = 0;
// A few test variables used during debugging
boolean change_colour = 1;
boolean selected = 1;
//void addNodes(Menu* menu, String name, Menu* child, std::function<void()> callable);
//void changeMenu(Menu* menu);
//void showMenuList(Menu* menu, int layer);
public:
Display();
TFT_eSPI tft = TFT_eSPI();
TFT_eSprite img = TFT_eSprite(&tft);
TFT_eSPI_Button key[BUTTON_ARRAY_LEN];
String version_number = "v0.6.7";
bool printing = false;
bool loading = false;
bool tteBar = false;
bool draw_tft = false;
int TOP_FIXED_AREA_2 = 48;
int print_delay_1, print_delay_2 = 10;
int current_banner_pos = SCREEN_WIDTH;
//Menu* current_menu;
//Menu mainMenu;
//Menu wifiMenu;
//Menu bluetoothMenu;
LinkedList<String>* display_buffer;
// The initial y coordinate of the top of the bottom text line
uint16_t yDraw = YMAX - BOT_FIXED_AREA - TEXT_HEIGHT;
// Keep track of the drawing x coordinate
uint16_t xPos = 0;
// The initial y coordinate of the top of the scrolling area
uint16_t yStart = TOP_FIXED_AREA_2;
// yArea must be a integral multiple of TEXT_HEIGHT
uint16_t yArea = YMAX - TOP_FIXED_AREA_2 - BOT_FIXED_AREA;
// We have to blank the top line each time the display is scrolled, but this takes up to 13 milliseconds
// for a full width line, meanwhile the serial buffer may be filling... and overflowing
// We can speed up scrolling of short text lines by just blanking the character we drew
int blank[19]; // We keep all the strings pixel lengths to optimise the speed of the top line blanking
void tftDrawGraphObjects(byte x_scale);
void tftDrawEapolColorKey();
void tftDrawColorKey();
void tftDrawXScaleButtons(byte x_scale);
void tftDrawYScaleButtons(byte y_scale);
void tftDrawChannelScaleButtons(int set_channel);
void tftDrawExitScaleButtons();
void buildBanner(String msg, int xpos);
void clearScreen();
void displayBuffer(bool do_clear = false);
void drawJpeg(const char *filename, int xpos, int ypos);
void drawStylus();
void getTouchWhileFunction(bool pressed);
void initScrollValues(bool tte = false);
void jpegInfo();
void jpegRender(int xpos, int ypos);
void listDir(fs::FS &fs, const char * dirname, uint8_t levels);
void listFiles();
void main();
void RunSetup();
void scrollAddress(uint16_t vsp);
int scroll_line(uint32_t color);
void setupScrollArea(uint16_t tfa, uint16_t bfa);
void showCenterText(String text, int y);
void touchToExit();
void twoPartDisplay(String center_text);
void updateBanner(String msg);
};
#endif