from typing import Callable, Dict, Union from ..session import Context, session from ..state import InternalDirective, MenuName, State MenuAction = Callable[[], Union[State, InternalDirective]] @session.menu def player_controls(ctx: Context, state: State) -> Union[State, InternalDirective]: feedback = ctx.services.feedback feedback.clear_console() config = ctx.config selector = ctx.selector provider_anime = state.provider.anime media_item = state.media_api.media_item current_episode_num = state.provider.episode selected_server = state.provider.server server_map = state.provider.servers if ( not provider_anime or not media_item or not current_episode_num or not selected_server or not server_map ): feedback.error("Player state is incomplete. Returning.") return InternalDirective.BACK available_episodes = getattr( provider_anime.episodes, config.stream.translation_type, [] ) current_index = available_episodes.index(current_episode_num) if config.stream.auto_next and current_index < len(available_episodes) - 1: feedback.info("Auto-playing next episode...") next_episode_num = available_episodes[current_index + 1] return State( menu_name=MenuName.SERVERS, media_api=state.media_api, provider=state.provider.model_copy( update={"episode_number": next_episode_num} ), ) # --- Menu Options --- icons = config.general.icons options: Dict[str, Callable[[], Union[State, InternalDirective]]] = {} if current_index < len(available_episodes) - 1: options[f"{'⏭️ ' if icons else ''}Next Episode"] = _next_episode(ctx, state) options.update( { f"{'🔄 ' if icons else ''}Replay Episode": _replay(ctx, state), f"{'💻 ' if icons else ''}Change Server": _change_server(ctx, state), f"{'🎞️ ' if icons else ''}Back to Episode List": lambda: State( menu_name=MenuName.EPISODES, media_api=state.media_api, provider=state.provider, ), f"{'🏠 ' if icons else ''}Main Menu": lambda: State( menu_name=MenuName.MAIN ), f"{'❌ ' if icons else ''}Exit": lambda: InternalDirective.EXIT, } ) choice = selector.choose(prompt="What's next?", choices=list(options.keys())) if choice and choice in options: return options[choice]() return InternalDirective.BACK def _next_episode(ctx: Context, state: State) -> MenuAction: def action(): feedback = ctx.services.feedback feedback.clear_console() config = ctx.config provider_anime = state.provider.anime media_item = state.media_api.media_item current_episode_num = state.provider.episode selected_server = state.provider.server server_map = state.provider.servers if ( not provider_anime or not media_item or not current_episode_num or not selected_server or not server_map ): feedback.error("Player state is incomplete. Returning.") return InternalDirective.BACK available_episodes = getattr( provider_anime.episodes, config.stream.translation_type, [] ) current_index = available_episodes.index(current_episode_num) if current_index < len(available_episodes) - 1: next_episode_num = available_episodes[current_index + 1] return State( menu_name=MenuName.SERVERS, media_api=state.media_api, provider=state.provider.model_copy( update={"episode_number": next_episode_num} ), ) feedback.warning("This is the last available episode.") return InternalDirective.RELOAD return action def _replay(ctx: Context, state: State) -> MenuAction: def action(): return InternalDirective.BACK return action def _change_server(ctx: Context, state: State) -> MenuAction: def action(): feedback = ctx.services.feedback feedback.clear_console() selector = ctx.selector provider_anime = state.provider.anime media_item = state.media_api.media_item current_episode_num = state.provider.episode selected_server = state.provider.server server_map = state.provider.servers if ( not provider_anime or not media_item or not current_episode_num or not selected_server or not server_map ): feedback.error("Player state is incomplete. Returning.") return InternalDirective.BACK new_server_name = selector.choose( "Select a different server:", list(server_map.keys()) ) if new_server_name: return State( menu_name=MenuName.SERVERS, media_api=state.media_api, provider=state.provider.model_copy( update={"selected_server": server_map[new_server_name]} ), ) return InternalDirective.RELOAD return action