Files
KSP-MGA-Planner/src/dedicated-workers/sequence-generator.ts
Krafpy 4cfdce73e4 Updated worker scripts structure.
Created a `WorkerEnvironment` class to contain the scripts
in the dedicated workers.
2021-08-20 16:38:29 +02:00

120 lines
4.2 KiB
TypeScript

importScripts("libs/common.js");
class SequenceGenerator extends WorkerEnvironment {
private _config!: Config;
private _bodies!: number[];
private _params!: SequenceParameters;
private _relativePos!: number[];
override onWorkerInitialize(data: any){
this._config = data;
}
override onWorkerRun(input: any){
const {bodies, params} = input;
this._bodies = bodies;
this._params = params;
this._getRelativePositions();
const feasible = this._generateFeasibleSet();
sendResult(feasible);
}
/**
* Returns the feasible set of body sequences, i.e a list of body ids sequences that respect
* the constraints of the user settings.
* @returns The feasible set
*/
private _generateFeasibleSet(){
let incFeasibleSet: GeneratingSequence[] = [{
sequence: [this._params.departureId],
resonant: 0,
backLegs: 0,
backSpacingExceeded: false
}];
let tempSet: GeneratingSequence[] = [];
const feasibleSet: number[][] = [];
const {maxEvalSequences} = this._config.flybySequence;
outerloop:
while(incFeasibleSet.length > 0){
for(const incSeq of incFeasibleSet){
for(const bodyId of this._bodies){
const tempSeq = {
sequence: [...incSeq.sequence, bodyId],
resonant: incSeq.resonant,
backLegs: incSeq.backLegs,
backSpacingExceeded: false
};
this._updateSequenceInfo(tempSeq);
if(this._isSequenceFeasible(tempSeq)) {
if(bodyId == this._params.destinationId) {
feasibleSet.push(tempSeq.sequence);
if(feasibleSet.length >= maxEvalSequences)
break outerloop;
} else {
tempSet.push(tempSeq);
}
}
}
}
incFeasibleSet = tempSet;
tempSet = [];
}
return feasibleSet;
}
/**
* Calculates a mapping to the relative position/order of bodies from the attractator.
*/
private _getRelativePositions(){
// We suppose that the bodies are sorted according to their semimajor axis radius
const maxId = Math.max(...this._bodies);
const relativePos = Array<number>(maxId + 1).fill(0);
for(let i = 0; i < this._bodies.length; ++i){
relativePos[this._bodies[i]] = i;
}
this._relativePos = relativePos;
}
/**
* Checks if a (non fully) generated sequence respects the user contraints.
* @param info A (non fully) generated sequence to check
* @returns Whether the sequence respects the constraints or not.
*/
private _isSequenceFeasible(info: GeneratingSequence) {
const params = this._params;
const numSwingBys = info.sequence.length - 2;
if(numSwingBys > params.maxSwingBys)
return false;
const resonancesOk = info.resonant <= this._params.maxResonant;
const backLegsOk = info.backLegs <= this._params.maxBackLegs;
return resonancesOk && backLegsOk && !info.backSpacingExceeded;
}
/**
* Updates the informations about a generating sequence which received another step.
* @param info The (non fully) generated sequence to update
*/
private _updateSequenceInfo(info: GeneratingSequence) {
const params = this._params;
const {sequence} = info;
const posCurr = this._relativePos[sequence[sequence.length - 1]];
const posPrev = this._relativePos[sequence[sequence.length - 2]];
const toHigherOrbit = params.destinationId > params.departureId;
const isBackLeg = (toHigherOrbit && posCurr < posPrev) || (!toHigherOrbit && posCurr > posPrev);
const spacing = Math.abs(posCurr - posPrev);
info.backSpacingExceeded = isBackLeg && spacing > params.maxBackSpacing;
if(isBackLeg) info.backLegs++;
if(posCurr == posPrev) info.resonant++;
}
}
initWorker(SequenceGenerator);