Files
aladin-lite/src/glsl/webgl2/hips/raytracer/u8.frag
T
2026-05-28 16:20:46 +02:00

39 lines
810 B
GLSL

#version 300 es
precision highp float;
precision highp sampler2DArray;
precision highp usampler2DArray;
precision highp isampler2DArray;
precision highp int;
uniform sampler2DArray tex;
in vec3 frag_pos;
in vec2 out_clip_pos;
out vec4 out_frag_color;
struct Tile {
int uniq; // Healpix cell
int texture_idx; // Index in the texture buffer
float start_time; // Absolute time that the load has been done in ms
float empty;
};
uniform Tile textures_tiles[12];
uniform float opacity;
#include ../color.glsl;
#include ../../projection/hpx_proj.glsl;
#include ./utils.glsl;
void main() {
vec3 uv = xyz2uv(normalize(frag_pos));
uv.y = 1.0 - uv.y;
vec4 c = uvw2c_u8(uv);
//c.a *= (1.0 - tile.empty);
out_frag_color = c;
out_frag_color.a = out_frag_color.a * opacity;
}