Files
aladin-lite/src/glsl/webgl2/hips3d/f32.frag
T
2026-05-28 16:20:46 +02:00

23 lines
373 B
GLSL

#version 300 es
precision highp float;
precision highp sampler3D;
uniform sampler3D tex;
in vec3 frag_uv;
out vec4 out_frag_color;
#include ../hips/color.glsl;
uniform float opacity;
void main() {
vec3 uv = vec3(frag_uv.xyz);
uv.y = 1.0 - uv.y;
vec4 color = uvw2c_f32(uv);
out_frag_color = color;
out_frag_color.a = out_frag_color.a * opacity;
}