Files
aladin-lite/_old/test_three.js.html
2014-10-23 07:07:36 +00:00

128 lines
3.5 KiB
HTML

<!DOCTYPE HTML>
<html lang="en">
<head>
<title>Aladin HTML5</title>
<meta charset="utf-8">
<style type="text/css">
body {
color: #808080;
font-family:Monospace;
font-size:13px;
text-align:center;
background-color: #ffffff;
margin: 0px;
overflow: hidden;
}
#info {
position: absolute;
top: 0px; width: 100%;
padding: 5px;
}
a {
color: #0080ff;
}
</style>
</head>
<body>
<div id="container"></div>
<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - earth demo</div>
<script type="text/javascript" src="script/three.js/Three.js"></script>
<script type="text/javascript" src="script/utils/RequestAnimationFrame.js"></script>
<script type="text/javascript" src="script/utils/Stats.js"></script>
<script type="text/javascript">
var container, stats;
var camera, scene, renderer;
var mesh;
var mouseX = 0, mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
init();
animate();
function init() {
container = document.getElementById( 'container' );
camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.z = 500;
scene = new THREE.Scene();
mesh = new THREE.Mesh( new THREE.PlaneGeometry( 300, 300, 3, 3 ), new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/shadow.png' ) } ) );
mesh.position.y = - 250;
mesh.rotation.x = - 90 * Math.PI / 180;
//scene.addObject(mesh);
mesh = new THREE.Mesh( new THREE.SphereGeometry( 100, 5, 5 ), new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/mellinger.jpg' ) } ) );
mesh.overdraw = true;
scene.addObject(mesh);
// particles
// renderer
renderer = new THREE.CanvasRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild( stats.domElement );
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
}
function onDocumentMouseMove( event ) {
mouseX = ( event.clientX - windowHalfX );
mouseY = ( event.clientY - windowHalfY );
}
//
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
camera.position.x += ( mouseX - camera.position.x ) * 0.05;
camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
mesh.rotation.y -= 0.005;
renderer.render( scene, camera );
}
</script>
</body>
</html>