Add game loop

This commit is contained in:
Andrew Cooper
2022-07-13 08:04:47 +10:00
parent 04ec0f8f47
commit 013baf71a2
4 changed files with 59 additions and 12 deletions

View File

@@ -1,7 +1,8 @@
using BugGame.Parts;
using BugGame.Resources;
using Games.Common.IO;
using Games.Common.Randomness;
using static System.StringComparison;
namespace BugGame;
internal class Game
@@ -18,10 +19,59 @@ internal class Game
public void Play()
{
_io.Write(Resource.Streams.Introduction);
var response = _io.ReadString("Do you want instructions");
if (!response.Equals("no", StringComparison.InvariantCultureIgnoreCase))
if (!_io.ReadString("Do you want instructions").Equals("no", InvariantCultureIgnoreCase))
{
_io.Write(Resource.Streams.Instructions);
}
BuildBugs();
_io.Write(Resource.Streams.PlayAgain);
}
private void BuildBugs()
{
var yourBug = new Bug();
var myBug = new Bug();
while (true)
{
if (TryBuild(yourBug, m => m.You) || TryBuild(myBug, m => m.I))
{
if (yourBug.IsComplete) { _io.WriteLine(Message.Complete.You); }
if (myBug.IsComplete) { _io.WriteLine(Message.Complete.I); }
if (!_io.ReadString("Do you want the picture").Equals("no", InvariantCultureIgnoreCase))
{
_io.WriteLine(yourBug.ToString("Your", 'A'));
_io.WriteLine(myBug.ToString("My", 'F'));
}
}
if (yourBug.IsComplete || myBug.IsComplete) { break; }
}
}
private bool TryBuild(Bug bug, Func<Message, string> messageTransform)
{
var roll = _random.Next(6) + 1;
_io.WriteLine(messageTransform(Message.Rolled.ForValue(roll)));
IPart part = roll switch
{
1 => new Body(),
2 => new Neck(),
3 => new Head(),
4 => new Feeler(),
5 => new Tail(),
6 => new Leg(),
_ => throw new Exception("Unexpected roll value")
};
_io.WriteLine($"{roll}={part.GetType().Name}");
var partAdded = bug.TryAdd(part, out var message);
_io.WriteLine(messageTransform.Invoke(message));
return partAdded;
}
}