Add game loop

This commit is contained in:
Andrew Cooper
2022-07-13 08:04:47 +10:00
parent 04ec0f8f47
commit 013baf71a2
4 changed files with 59 additions and 12 deletions

View File

@@ -1,7 +1,8 @@
using BugGame.Parts;
using BugGame.Resources;
using Games.Common.IO;
using Games.Common.Randomness;
using static System.StringComparison;
namespace BugGame;
internal class Game
@@ -18,10 +19,59 @@ internal class Game
public void Play()
{
_io.Write(Resource.Streams.Introduction);
var response = _io.ReadString("Do you want instructions");
if (!response.Equals("no", StringComparison.InvariantCultureIgnoreCase))
if (!_io.ReadString("Do you want instructions").Equals("no", InvariantCultureIgnoreCase))
{
_io.Write(Resource.Streams.Instructions);
}
BuildBugs();
_io.Write(Resource.Streams.PlayAgain);
}
private void BuildBugs()
{
var yourBug = new Bug();
var myBug = new Bug();
while (true)
{
if (TryBuild(yourBug, m => m.You) || TryBuild(myBug, m => m.I))
{
if (yourBug.IsComplete) { _io.WriteLine(Message.Complete.You); }
if (myBug.IsComplete) { _io.WriteLine(Message.Complete.I); }
if (!_io.ReadString("Do you want the picture").Equals("no", InvariantCultureIgnoreCase))
{
_io.WriteLine(yourBug.ToString("Your", 'A'));
_io.WriteLine(myBug.ToString("My", 'F'));
}
}
if (yourBug.IsComplete || myBug.IsComplete) { break; }
}
}
private bool TryBuild(Bug bug, Func<Message, string> messageTransform)
{
var roll = _random.Next(6) + 1;
_io.WriteLine(messageTransform(Message.Rolled.ForValue(roll)));
IPart part = roll switch
{
1 => new Body(),
2 => new Neck(),
3 => new Head(),
4 => new Feeler(),
5 => new Tail(),
6 => new Leg(),
_ => throw new Exception("Unexpected roll value")
};
_io.WriteLine($"{roll}={part.GetType().Name}");
var partAdded = bug.TryAdd(part, out var message);
_io.WriteLine(messageTransform.Invoke(message));
return partAdded;
}
}

View File

@@ -24,6 +24,8 @@ internal class Message
public static Message LegAdded = new("now have {0} legs");
public static Message LegsFull = new("I have 6 feet.", "You have 6 feet already");
public static Message Complete = new("bug is finished.");
private Message(string common)
: this("I " + common, "You" + common)
{
@@ -40,5 +42,5 @@ internal class Message
public static Message DoNotHaveA(Part part) => new($"do no have a {part.Name}");
public Message ForQuantity(int quantity) => new(string.Format(I, quantity), string.Format(You, quantity));
public Message ForValue(int quantity) => new(string.Format(I, quantity), string.Format(You, quantity));
}

View File

@@ -0,0 +1 @@
I hope you enjoyed the game, play it again soon!!

View File

@@ -9,17 +9,11 @@ internal static class Resource
{
public static Stream Introduction => GetStream();
public static Stream Instructions => GetStream();
}
private static string GetString([CallerMemberName] string? name = null)
{
using var stream = GetStream(name);
using var reader = new StreamReader(stream);
return reader.ReadToEnd();
public static Stream PlayAgain => GetStream();
}
private static Stream GetStream([CallerMemberName] string? name = null) =>
Assembly.GetExecutingAssembly()
.GetManifestResourceStream($"{typeof(Resource).Namespace}.{name}.txt")
.GetManifestResourceStream($"Bug.Resources.{name}.txt")
?? throw new Exception($"Could not find embedded resource stream '{name}'.");
}