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Merge pull request #859 from kbrannen/23-checkers-perl
23 checkers perl
This commit is contained in:
@@ -1,3 +1,9 @@
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Original source downloaded [from Vintage Basic](http://www.vintage-basic.net/games.html)
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Original source downloaded [from Vintage Basic](http://www.vintage-basic.net/games.html)
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Conversion to [Perl](https://www.perl.org/)
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Conversion to [Perl](https://www.perl.org/)
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Note: This version has lines and columns numbers to help you with choosing the cell
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to move from and to, so you don't have to continually count. It also puts a "." only for
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blank cells you can move to, which I think makes for a more pleasing look and makes
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it easier to play. If you want the original behavior, start the program with an arg
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of "-o" for the original behavior.
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351
23_Checkers/perl/checkers.pl
Executable file
351
23_Checkers/perl/checkers.pl
Executable file
@@ -0,0 +1,351 @@
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#!/usr/bin/perl
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# Checkers program in Perl
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# Started with checkers.annotated.bas
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# Translated by Kevin Brannen (kbrannen)
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use strict;
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use warnings;
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# globals
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#
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# The current move: (rating, current x, current y, new x, new y)
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# 'rating' represents how good the move is; higher is better.
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my @ratings = (-99); # (4); # Start with minimum score
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# The board. Pieces are represented by numeric values:
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#
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# - 0 = empty square
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# - -1,-2 = X (-1 for regular piece, -2 for king)
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# - 1,2 = O (1 for regular piece, 2 for king)
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#
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# This program's player ("me") plays X.
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my @board; # (7,7)
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# chars to print for the board, add 2 to the board value as an index to the char
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my @chars = ("X*", "X", ".", "O", "O*");
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my $neg1 = -1; # constant holding -1
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my $winner = "";
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my $upgrade = shift(@ARGV) // "";
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$upgrade = $upgrade eq "-o" ? 0 : 1;
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#####
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print "\n";
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print " " x 32, "CHECKERS\n";
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print " " x 15, "CREATIVE COMPUTING MORRISTOWN, NEW JERSEY\n\n\n";
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print "THIS IS THE GAME OF CHECKERS. THE COMPUTER IS X,\n";
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print "AND YOU ARE O. THE COMPUTER WILL MOVE FIRST.\n";
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print "SQUARES ARE REFERRED TO BY A COORDINATE SYSTEM.\n";
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print "(0,0) IS THE LOWER LEFT CORNER\n";
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print "(0,7) IS THE UPPER LEFT CORNER\n";
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print "(7,0) IS THE LOWER RIGHT CORNER\n";
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print "(7,7) IS THE UPPER RIGHT CORNER\n";
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print "THE COMPUTER WILL TYPE '+TO' WHEN YOU HAVE ANOTHER\n";
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print "JUMP. TYPE TWO NEGATIVE NUMBERS IF YOU CANNOT JUMP.\n";
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print "ENTER YOUR MOVE POSITION LIKE '0 0' OR '0,0'.\n\n\n";
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# Initialize the board. Data is 2 length-wise strips repeated.
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my @data = ();
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for (1 .. 32) { push(@data, (1,0,1,0,0,0,-1,0, 0,1,0,0,0,-1,0,-1)); }
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for my $x (0 .. 7)
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{
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for my $y (0 .. 7)
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{
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$board[$x][$y] = shift(@data);
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}
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}
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# Start of game loop. First, my turn.
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while (1)
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{
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# For each square on the board, search for one of my pieces
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# and if it can make the best move so far, store that move in 'r'
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for my $x (0 .. 7)
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{
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for my $y (0 .. 7)
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{
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# Skip if this is empty or an opponent's piece
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next if ($board[$x][$y] > -1);
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# If this is one of my ordinary pieces, analyze possible
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# forward moves.
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if ($board[$x][$y] == -1)
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{
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for (my $a = -1 ; $a <= 1 ; $a +=2)
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{
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$b = $neg1;
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find_move($x, $y, $a, $b);
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}
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}
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# If this is one of my kings, analyze possible forward
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# and backward moves.
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if ($board[$x][$y] == -2)
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{
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for (my $a = -1 ; $a <= 1 ; $a += 2)
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{
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for (my $b = -1 ; $a <= 1 ; $b += 2) { find_move($x, $y, $a, $b); }
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}
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}
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}
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}
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if ($ratings[0] == -99) # Game is lost if no move could be found.
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{
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$winner = "you";
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last;
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}
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# Print the computer's move. (Note: chr$(30) is an ASCII RS
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# (record separator) code; probably no longer relevant.)
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print "FROM $ratings[1],$ratings[2] TO $ratings[3],$ratings[4] ";
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$ratings[0] = -99;
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# Make the computer's move. If the piece finds its way to the
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# end of the board, crown it.
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LOOP1240: {
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if ($ratings[4] == 0)
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{
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$board[$ratings[3]][$ratings[4]] = -2;
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last LOOP1240;
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}
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$board[$ratings[3]][$ratings[4]] = $board[$ratings[1]][$ratings[2]];
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$board[$ratings[1]][$ratings[2]] = 0;
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# If the piece has jumped 2 squares, it means the computer has
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# taken an opponents' piece.
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if (abs($ratings[1] - $ratings[3]) == 2)
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{
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$board [($ratings[1]+$ratings[3])/2] [($ratings[2]+$ratings[4])/2] = 0; # Delete the opponent's piece
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# See if we can jump again. Evaluate all possible moves.
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my $x = $ratings[3];
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my $y = $ratings[4];
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for (my $a = -2 ; $a <= 2 ; $a += 4)
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{
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if ($board[$x][$y] == -1)
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{
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$b = -2;
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eval_move($x, $y, $a, $b);
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}
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if ($board[$x][$y] == -2)
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{
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for (my $b = -2 ; $b <= 2 ; $b += 4) { eval_move($x, $y, $a, $b); }
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}
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}
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# If we've found a move, go back and make that one as well
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if ($ratings[0] != -99)
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{
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print "TO $ratings[3], $ratings[4] ";
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$ratings[0] = -99;
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next LOOP1240;
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}
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}
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} # LOOP1240
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# Now, print the board
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print "\n\n\n";
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for (my $y = 7 ; $y >= 0 ; $y--)
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{
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my $line = "";
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$line = "$y|" if ($upgrade);
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for my $x (0 .. 7)
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{
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my $c = $chars[$board[$x][$y] + 2];
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$c = ' ' if ($upgrade && (($y % 2 == 0 && $x % 2 == 1) || ($y % 2 == 1 && $x % 2 == 0)));
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$line = tab($line, 5*$x+7, $c);
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}
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print $line;
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print " \n\n";
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}
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print " _ _ _ _ _ _ _ _\n" if ($upgrade);
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print " 0 1 2 3 4 5 6 7\n" if ($upgrade);
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print "\n";
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# Check if either player is out of pieces. If so, announce the
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# winner.
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my ($z, $t) = (0, 0);
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for my $x (0 .. 7)
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{
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for my $y (0 .. 7)
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{
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if ($board[$x][$y] == 1 || $board[$x][$y] == 2) { $z = 1; }
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if ($board[$x][$y] == -1 || $board[$x][$y] == -2) { $t = 1; }
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}
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}
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if ($z != 1) { $winner = "comp"; last; }
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if ($t != 1) { $winner = "you"; last; }
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# Prompt the player for their move.
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($z, $t) = (0, 0);
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my ($x, $y, $e, $h, $a, $b);
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do {
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($e,$h) = get_pos("FROM:");
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$x = $e;
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$y = $h;
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} while ($board[$x][$y] <= 0);
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do {
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($a,$b) = get_pos("TO:");
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$x = $a;
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$y = $b;
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} while (!($board[$x][$y] == 0 && abs($a-$e) <= 2 && abs($a-$e) == abs($b-$h)));
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LOOP1750: {
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# Make the move and stop unless it might be a jump.
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$board[$a][$b] = $board[$e][$h];
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$board[$e][$h] = 0;
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if (abs($e-$a) != 2) { last LOOP1750; }
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# Remove the piece jumped over
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$board[($e+$a)/2][($h+$b)/2] = 0;
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# Prompt for another move; -1 means player can't, so I've won.
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# Keep prompting until there's a valid move or the player gives
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# up.
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my ($a1, $b1);
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do {
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($a1,$b1) = get_pos("+TO:");
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if ($a1 < 0) { last LOOP1750; }
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} while ($board[$a1][$b1] != 0 || abs($a1-$a) != 2 || abs($b1-$b) != 2);
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# Update the move variables to correspond to the next jump
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$e = $a;
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$h = $b;
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$a = $a1;
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$b = $b1;
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}
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# If the player has reached the end of the board, crown this piece
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if ($b == 7) { $board[$a][$b] = 2; }
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# And play the next turn.
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}
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# Endgame:
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print "\n", ($winner eq "you" ? "YOU" : "I"), " WIN\n";
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exit(0);
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###########################################
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# make sure we get a 2 value position
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sub get_pos
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{
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my $prompt = shift;
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my ($p1, $p2);
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do {
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print "$prompt ";
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chomp(my $ans = <>);
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($p1,$p2) = split(/[, ]/, $ans);
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} while (!defined($p1) || !defined($p2) || $p1 < -1 || $p2 < -1 || $p1 > 7 || $p2 > 7);
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return ($p1,$p2);
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}
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# deal with basic's tab() for line positioning
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# line = line string we're starting with
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# pos = position to start writing
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# s = string to write
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# returns the resultant string, which might not have been changed
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sub tab
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{
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my ($line, $pos, $str) = @_;
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my $len = length($line);
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# if curser is past position, do nothing
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if ($len <= $pos) { $line .= " " x ($pos - $len) . $str; }
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return $line;
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}
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# Analyze a move from (x,y) to (x+a, y+b) and schedule it if it's
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# the best candidate so far.
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sub find_move
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{
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my ($x, $y, $a, $b) = @_;
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my $u = $x+$a;
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my $v = $y+$b;
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# Done if it's off the board
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return if ($u < 0 || $u > 7 || $v < 0 || $ v> 7);
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# Consider the destination if it's empty
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eval_jump($x, $y, $u, $v) if ($board[$u][$v] == 0);
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# If it's got an opponent's piece, jump it instead
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if ($board[$u][$v] > 0)
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{
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# Restore u and v, then return if it's off the board
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$u += $a;
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$v += $b;
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return if ($u < 0 || $v < 0 || $u > 7 || $v > 7);
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# Otherwise, consider u,v
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eval_jump($x, $y, $u, $v) if ($board[$u][$v] == 0);
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}
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}
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# Evaluate jumping (x,y) to (u,v).
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#
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# Computes a score for the proposed move and if it's higher
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# than the best-so-far move, uses that instead by storing it
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# and its score in @ratings.
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sub eval_jump
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{
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my ($x, $y, $u, $v) = @_;
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# q is the score; it starts at 0
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my $q = 0;
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# +2 if it promotes this piece
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$q += 2 if ($v == 0 && $board[$x][$y] == -1);
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# +5 if it takes an opponent's piece
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$q += 5 if (abs($y-$v) == 2);
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# -2 if the piece is moving away from the top boundary
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$q -= 2 if ($y == 7);
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# +1 for putting the piece against a vertical boundary
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$q++ if ($u == 0 || $u == 7);
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for (my $c = -1 ; $c <= 1 ; $c += 2)
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{
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next if ($u+$c < 0 || $u+$c > 7 || $v+$neg1 < 0);
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# +1 for each adjacent friendly piece
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if ($board[$u+$c][$v+$neg1] < 0)
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{
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$q++;
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next;
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}
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# Prevent out-of-bounds testing
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next if ($u-$c < 0 || $u-$c > 7 || $v-$neg1 > 7);
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# -2 for each opponent piece that can now take this piece here
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$q -= 2 if ($board[$u+$c][$v+$neg1] > 0 && ($board[$u-$c][$v-$neg1] == 0 || ($u-$c == $x && $v-$neg1 == $y)));
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}
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# Use this move if it's better than the previous best
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if ($q > $ratings[0])
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{
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$ratings[0] = $q;
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$ratings[1] = $x;
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$ratings[2] = $y;
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$ratings[3] = $u;
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$ratings[4] = $v;
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}
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}
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# If (u,v) is in the bounds, evaluate it as a move using
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# the sub at 910, so storing eval in @ratings.
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sub eval_move
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{
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my ($x, $y, $a, $b) = @_;
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my $u = $x+$a;
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my $v = $y+$b;
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return if ($u < 0 || $u > 7 || $v < 0 || $v > 7);
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eval_jump($x, $y, $u, $v) if ($board[$u][$v] == 0 && $board[$x+$a/2][$y+$b/2] > 0);
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}
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||||||
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