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https://github.com/coding-horror/basic-computer-games.git
synced 2026-01-05 01:27:42 -08:00
Add evaluation of migration and agriculture
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@@ -6,6 +6,7 @@ internal class Year
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{
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private readonly Country _country;
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private readonly IRandom _random;
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private readonly IReadWrite _io;
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private readonly int _plantingCost;
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private readonly int _landValue;
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@@ -14,7 +15,12 @@ internal class Year
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private float _landPlanted;
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private float _pollutionControlCost;
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public Year(Country country, IRandom random)
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private float _citizenSupport;
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private int _deaths;
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private int _pollutionDeaths;
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public Year(Country country, IRandom random, IReadWrite io)
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{
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_country = country;
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_random = random;
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@@ -35,54 +41,81 @@ internal class Year
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return playerSoldLand || playerDistributedRallods || playerPlantedLand || playerControlledPollution;
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}
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public Result EvaluateResults(IReadWrite io)
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public Result EvaluateResults()
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{
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var unspentRallods = _country.Rallods;
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var statusUpdate = new StringBuilder();
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var result = EvaluateDeaths(statusUpdate, out var deaths);
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io.Write(statusUpdate);
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var result = EvaluateDeaths();
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return Result.Continue;
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}
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public Result? EvaluateDeaths(StringBuilder statusUpdate, out int deaths)
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public Result? EvaluateDeaths()
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{
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deaths = default;
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var supportedCountrymen = _rallodsDistributed / 100;
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var starvationDeaths = _country.Countrymen - supportedCountrymen;
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_citizenSupport = supportedCountrymen - _country.Countrymen;
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var starvationDeaths = -_citizenSupport;
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if (starvationDeaths > 0)
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{
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if (supportedCountrymen < 50) { return Result.GameOver(EndOneThirdDead(_random)); }
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statusUpdate.AppendLine(DeathsStarvation(starvationDeaths));
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_io.WriteLine(DeathsStarvation(starvationDeaths));
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}
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var pollutionControl = _pollutionControlCost >= 25 ? _pollutionControlCost / 25 : 1;
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var pollutionDeaths = (int)(_random.Next((int)_country.IndustryLand) / pollutionControl);
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if (pollutionDeaths > 0)
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_pollutionDeaths = (int)(_random.Next((int)_country.IndustryLand) / pollutionControl);
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if (_pollutionDeaths > 0)
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{
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statusUpdate.AppendLine(DeathsPollution(pollutionDeaths));
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_io.WriteLine(DeathsPollution(_pollutionDeaths));
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}
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deaths = (int)(starvationDeaths + pollutionDeaths);
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if (deaths > 0)
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_deaths = (int)(starvationDeaths + _pollutionDeaths);
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if (_deaths > 0)
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{
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var funeralCosts = deaths * 9;
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statusUpdate.AppendLine(FuneralExpenses(funeralCosts));
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var funeralCosts = _deaths * 9;
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_io.WriteLine(FuneralExpenses(funeralCosts));
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if (!_country.TrySpend(funeralCosts, _landValue))
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{
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statusUpdate.AppendLine(InsufficientReserves);
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_io.WriteLine(InsufficientReserves);
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}
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_country.RemoveTheDead(deaths);
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_country.RemoveTheDead(_deaths);
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}
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return null;
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}
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private Result? EvaluateMigration()
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{
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if (_landSold > 0)
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{
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var newWorkers = (int)(_landSold + _random.NextFloat(10) - _random.NextFloat(20));
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if (!_country.HasWorkers) { newWorkers += 20; }
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_io.Write(WorkerMigration(newWorkers));
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_country.AddWorkers(newWorkers);
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}
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var migration =
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(int)(_citizenSupport / 10 + _pollutionControlCost / 25 - _country.IndustryLand / 50 - _pollutionDeaths / 2);
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_io.WriteLine(Migration(migration));
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_country.Migration(migration);
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return null;
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}
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private Result? EvaluateAgriculture()
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{
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var ruinedCrops = (int)Math.Min(_country.IndustryLand * (_random.NextFloat() + 1.5f) / 2, _landPlanted);
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var yield = (int)(_landPlanted - ruinedCrops);
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var income = (int)(yield * _landValue / 2f);
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_io.Write(LandPlanted(_landPlanted));
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_io.Write(Harvest(yield, income, _country.IndustryLand > 0));
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_country.SellCrops(income);
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return null;
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}
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internal record struct Result (bool IsGameOver, string Message)
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{
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