mirror of
https://github.com/coding-horror/basic-computer-games.git
synced 2025-12-26 12:51:29 -08:00
shouldPlayDealer & playDealer implementations, formatting to mimic original code
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@@ -94,12 +94,14 @@ public class Game {
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play(player);
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}
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// TODO only play the dealer if at least one player has not busted or gotten a natural blackjack (21 in the first two cards)
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// otherwise, just print the dealer's concealed card
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dealerHand = playDealer(dealerHand, deck);
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if(shouldPlayDealer(players)){
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playDealer(dealer);
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} else {
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userIo.println("DEALER HAD " + dealer.getHand().get(1).toProseString() + " CONCEALED.");
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}
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}
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evaluateRound(players, dealer);//TODO: User dealerHand once playHeader implemented
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evaluateRound(players, dealer);
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}
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}
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@@ -165,7 +167,7 @@ public class Game {
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private void play(Player player, int handNumber) {
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String action;
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if(player.isSplit()){
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action = userIo.prompt("HAND #" + handNumber);
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action = userIo.prompt("HAND " + handNumber);
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} else {
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action = userIo.prompt("PLAYER " + player.getPlayerNumber() + " ");
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}
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@@ -200,11 +202,13 @@ public class Game {
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Card card = deck.deal();
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player.dealCard(card, 1);
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userIo.println("FIRST HAND RECEIVES " + card.toProseString());
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play(player, 1);
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card = deck.deal();
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player.dealCard(card, 2);
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userIo.println("SECOND HAND RECEIVES " + card.toProseString());
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play(player, 2);
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userIo.println("SECOND HAND RECEIVES " + card.toProseString());
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if(player.getHand().get(0).getValue() > 1){ //Can't play after splitting aces
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play(player, 1);
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play(player, 2);
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}
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return; // Don't fall out of the while loop and print another total
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} else {
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userIo.println("SPLITTING NOT ALLOWED");
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@@ -218,9 +222,38 @@ public class Game {
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}
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}
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}
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userIo.println("TOTAL IS " + ScoringUtils.scoreHand(player.getHand(handNumber)));
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int total = ScoringUtils.scoreHand(player.getHand(handNumber));
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if(total == 21) {
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userIo.println("BLACKJACK");
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} else {
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userIo.println("TOTAL IS " + total);
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}
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}
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/**
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* Check the Dealer's hand should be played out. If every player has either busted or won with natural Blackjack,
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* the Dealer doesn't need to play.
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*
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* @param players
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* @return boolean whether the dealer should play
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*/
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protected boolean shouldPlayDealer(List<Player> players){
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for(Player player : players){
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int score = ScoringUtils.scoreHand(player.getHand());
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if(score < 21 || (score == 21 && player.getHand().size() > 2)){
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return true;
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}
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if(player.isSplit()){
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int splitScore = ScoringUtils.scoreHand(player.getHand(2));
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if(splitScore < 21 || (splitScore == 21 && player.getHand(2).size() > 2)){
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return true;
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}
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}
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}
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return false;
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}
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/**
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* Play the dealer's hand. The dealer draws until they have >=17 or busts. Prints each draw as in the following example:
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*
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@@ -232,9 +265,25 @@ public class Game {
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* @param dealerHand
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* @return
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*/
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private LinkedList<Card> playDealer(LinkedList<Card> dealerHand, Deck deck) {
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// TODO implement playDealer
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return null;
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protected void playDealer(Player dealer) {
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int score = ScoringUtils.scoreHand(dealer.getHand());
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userIo.println("DEALER HAS " + dealer.getHand().get(1).toProseString() + " CONCEALED FOR A TOTAL OF " + score);
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if(score < 17){
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userIo.print("DRAWS ");
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}
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while(score < 17) {
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Card dealtCard = deck.deal();
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dealer.dealCard(dealtCard);
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score = ScoringUtils.scoreHand(dealer.getHand());
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userIo.print(dealtCard.toString() + " ");
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}
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if(score > 21) {
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userIo.println("...BUSTED\n");
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} else {
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userIo.println("---TOTAL IS " + score + "\n");
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}
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}
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/**
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@@ -280,18 +329,18 @@ public class Game {
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userIo.print("PLAYER " + player.getPlayerNumber());
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if(totalBet < 0) {
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userIo.print(" LOSES ");
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userIo.print(" LOSES " + String.format("%6s", formatter.format(Math.abs(totalBet))));
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} else if(totalBet > 0) {
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userIo.print(" WINS ");
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userIo.print(" WINS " + String.format("%6s", formatter.format(totalBet)));
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} else {
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userIo.print(" PUSHES");
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userIo.print(" PUSHES ");
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}
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player.recordRound(totalBet);
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dealer.recordRound(totalBet*-1);
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userIo.println(String.format("%6s", formatter.format(Math.abs(totalBet))) + " TOTAL= " + formatter.format(player.getTotal()));
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userIo.println(" TOTAL= " + formatter.format(player.getTotal()));
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player.resetHand();
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}
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userIo.println("DEALER'S TOTAL= " + formatter.format(dealer.getTotal()));
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userIo.println("DEALER'S TOTAL= " + formatter.format(dealer.getTotal()) + "\n");
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}
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/**
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@@ -1,7 +1,7 @@
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import java.util.List;
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public final class ScoringUtils {
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/**
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* Calculates the value of a hand. When the hand contains aces, it will
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* count one of them as 11 if that does not result in a bust.
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@@ -9,15 +9,16 @@ public final class ScoringUtils {
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* @param hand the hand to evaluate
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* @return The numeric value of a hand. A value over 21 indicates a bust.
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*/
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public static final int scoreHand(List<Card> hand){
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public static final int scoreHand(List<Card> hand) {
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int nAces = (int) hand.stream().filter(c -> c.getValue() == 1).count();
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int value = hand.stream()
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.mapToInt(Card::getValue)
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.filter(v -> v != 1) // start without aces
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.map(v -> v > 10 ? 10 : v) // all face cards are worth 10. The 'expr ? a : b' syntax is called the 'ternary operator'
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.sum();
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.mapToInt(Card::getValue)
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.filter(v -> v != 1) // start without aces
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.map(v -> v > 10 ? 10 : v) // all face cards are worth 10. The 'expr ? a : b' syntax is called the
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// 'ternary operator'
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.sum();
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value += nAces; // start by treating all aces as 1
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if(nAces > 0 && value <= 11) {
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if (nAces > 0 && value <= 11) {
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value += 10; // We can use one of the aces to an 11
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// You can never use more than one ace as 11, since that would be 22 and a bust.
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}
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@@ -25,27 +26,35 @@ public final class ScoringUtils {
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}
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/**
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* Compares two hands accounting for natural blackjacks using the
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* Compares two hands accounting for natural blackjacks and busting using the
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* java.lang.Comparable convention of returning positive or negative integers
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*
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* @param handA hand to compare
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* @param handB other hand to compare
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* @return a negative integer, zero, or a positive integer as handA is less than, equal to, or greater than handB.
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* @return a negative integer, zero, or a positive integer as handA is less
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* than, equal to, or greater than handB.
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*/
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public static final int compareHands(List<Card> handA, List<Card> handB) {
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int scoreA = scoreHand(handA);
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int scoreB = scoreHand(handB);
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if(scoreA == 21 && scoreB == 21){
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if(handA.size() == 2 && handB.size() != 2){
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return 1; //Hand A wins with a natural blackjack
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} else if (handA.size() != 2 && handB.size() == 2) {
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return -1; //Hand B wins with a natural blackjack
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if (scoreA == 21 && scoreB == 21) {
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if (handA.size() == 2 && handB.size() != 2) {
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return 1; // Hand A wins with a natural blackjack
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} else if (handA.size() != 2 && handB.size() == 2) {
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return -1; // Hand B wins with a natural blackjack
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} else {
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return 0; //Tie
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return 0; // Tie
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}
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} else if (scoreA > 21 || scoreB > 21) {
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if (scoreA > 21 && scoreB > 21) {
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return 0; // Tie, both bust
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} else if (scoreB > 21) {
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return 1; // A wins, B busted
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} else {
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return -1; // B wins, A busted
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}
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} else {
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return Integer.compare(scoreA, scoreB);
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return Integer.compare(scoreA, scoreB);
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}
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}
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