Update player with split fields, stub out playSplit, and playSplit tests

This commit is contained in:
Mitch Peck
2022-02-19 18:06:20 -06:00
parent 5f28cd03fe
commit 1592263258
3 changed files with 137 additions and 9 deletions

View File

@@ -136,7 +136,6 @@ public class Game {
* actions. On a hit, prints "RECEIVED A [x] HIT? "
*
* @param player
* @param deck
*/
protected void play(Player player) {
String action = userIo.prompt("PLAYER " + player.getPlayerNumber() + " ");
@@ -156,10 +155,8 @@ public class Game {
player.dealCard(deck.deal());
return;
} else if(player.getHand().size() == 2 && action.equalsIgnoreCase("/")) { // SPLIT
if(player.getHand().get(0).equals(player.getHand().get(1))){
// TODO split = split into two hands that play separately. only allowed for pairs
// TODO implement player.split that takes one card from 'hand' and adds it to a new 'splitHand' field.
// TODO determine if the original code allowed re-splitting, splitting on aces, or doubling down on a split and if it requires cards
if(player.getHand().get(0).equals(player.getHand().get(1))){
playSplit(player);
} else {
userIo.println("SPLITTING NOT ALLOWED");
action = userIo.prompt("PLAYER " + player.getPlayerNumber() + " ");
@@ -174,6 +171,18 @@ public class Game {
}
}
/**
* Splits the players hand and deals a card to each hand then prompts the user to
* hit (H), stay (S), or double down (D), and then performs those actions.
*
* @param player
*/
protected void playSplit(Player player) {
player.split();
//TODO: Deal cards, and prompt user action
//TODO Uncomment playSplit tests and adjust as needed
}
/**
* Calculates the value of a hand. When the hand contains aces, it will

View File

@@ -4,9 +4,11 @@ public class Player {
private int playerNumber; // e.g. playerNumber = 1 means "this is Player 1"
private double currentBet;
private double insuranceBet;
private double splitBet;
private double total;
private LinkedList<Card> hand;
// TODO we'll need to decide how to deal with a split hand or doubled down bet.
private LinkedList<Card> splitHand;
/**
* Represents a player in the game with cards, bets, total and a playerNumber.
@@ -14,11 +16,14 @@ public class Player {
public Player(int playerNumber) {
this.playerNumber = playerNumber;
currentBet = 0;
insuranceBet = 0;
splitBet = 0;
total = 0;
hand = new LinkedList<>();
splitHand = new LinkedList<>();
}
public void setPlayerNumber(int playerNumber) { //TODO: Is this needed if set in constructor?
public void setPlayerNumber(int playerNumber) {
this.playerNumber = playerNumber;
}
@@ -34,6 +39,22 @@ public class Player {
return this.currentBet;
}
public double getSplitBet() {
return splitBet;
}
public void setSplitBet(double splitBet) {
this.splitBet = splitBet;
}
public double getInsuranceBet() {
return insuranceBet;
}
public void setInsuranceBet(double insuranceBet) {
this.insuranceBet = insuranceBet;
}
/**
* RecordWin adds 'currentBet' to 'total' and then sets 'currentBet' to zero
*/
@@ -60,13 +81,28 @@ public class Player {
public void dealCard(Card card) {
hand.add(card);
}
public void dealSplitHandCard(Card card) {
splitHand.add(card);
}
/**
* Removes first card from hand to adds it to split hand
*/
public void split() {
splitHand.add(hand.pop());
}
// resetHand resets 'hand' to an empty list
// resetHand resets 'hand' & 'splitHand' to empty lists
public void resetHand() {
this.hand = new LinkedList<>();
this.splitHand = new LinkedList<>();
}
public LinkedList<Card> getHand() {
return this.hand;
}
public LinkedList<Card> getSplitHand() {
return this.splitHand;
}
}

View File

@@ -79,7 +79,7 @@ public class GameTest {
// Given
Player player = new Player(1);
player.dealCard(new Card(10, Card.Suit.HEARTS));
player.dealCard(new Card(9, Card.Suit.SPADES));
player.dealCard(new Card(10, Card.Suit.SPADES));
givenInput("H\nH\nH\n",
new Card(1, Card.Suit.SPADES), // 20
@@ -321,5 +321,88 @@ public class GameTest {
assertEquals(0, result);
}
//@Test
@DisplayName("playSplit() should end on STAY")
public void playSplitEndOnStay(){
// Given
Player player = new Player(1);
player.dealCard(new Card(1, Card.Suit.CLUBS));
player.dealCard(new Card(1, Card.Suit.SPADES));
givenInput("S\nS\n");
// When
game.playSplit(player);
// Then
assertTrue(out.toString().contains("FIRST HAND RECEIVES"));
assertTrue(out.toString().contains("SECOND HAND RECEIVES"));
assertEquals("PLAYER 1 ? ", out.toString());
}
//@Test
@DisplayName("playSplit() should allow HIT until BUST")
public void playSplitHitUntilBust() {
// Given
Player player = new Player(1);
player.dealCard(new Card(10, Card.Suit.HEARTS));
player.dealCard(new Card(10, Card.Suit.SPADES));
givenInput("H\nH\n",
new Card(12, Card.Suit.SPADES), // 20
new Card(12, Card.Suit.HEARTS), // Split hand 20
new Card(12, Card.Suit.DIAMONDS), // 30
new Card(12, Card.Suit.CLUBS)); // Split hand 30
// When
game.playSplit(player);
// Then
assertTrue(out.toString().contains("BUSTED"));
}
//@Test
@DisplayName("playSplit should allow double down")
public void playSplitDoubleDown(){
// Given
Player player = new Player(1);
player.setCurrentBet(100);
player.dealCard(new Card(9, Card.Suit.HEARTS));
player.dealCard(new Card(9, Card.Suit.SPADES));
givenInput("D\nD\n",
new Card(6, Card.Suit.HEARTS),
new Card(7, Card.Suit.HEARTS),
new Card(6, Card.Suit.CLUBS),
new Card(7, Card.Suit.CLUBS));
// When
game.playSplit(player);
// Then
assertTrue(player.getCurrentBet() == 200);
assertTrue(player.getSplitBet() == 200);
assertTrue(player.getHand().size() == 3);
assertTrue(player.getSplitHand().size() == 3);
}
//@Test
@DisplayName("playSplit should NOT allow re-splitting")
public void playSplitDoubleDownLate(){
// Given
Player player = new Player(1);
player.setCurrentBet(100);
player.dealCard(new Card(1, Card.Suit.HEARTS));
player.dealCard(new Card(1, Card.Suit.SPADES));
givenInput("\\\nS\nS\n",
new Card(13, Card.Suit.HEARTS),
new Card(13, Card.Suit.SPADES));
// When
game.playSplit(player);
// Then
assertTrue(out.toString().contains("TYPE H, S OR D, PLEASE"));
}
}