mirror of
https://github.com/coding-horror/basic-computer-games.git
synced 2025-12-22 07:10:42 -08:00
Remove tests and alternative Python implementations
Ad discussed here: https://github.com/coding-horror/basic-computer-games/issues/548#issuecomment-1081008471
This commit is contained in:
@@ -1,218 +0,0 @@
|
||||
#!/usr/bin/env python3
|
||||
from dataclasses import dataclass
|
||||
from random import randrange
|
||||
|
||||
DESTROYER_LENGTH = 2
|
||||
CRUISER_LENGTH = 3
|
||||
AIRCRAFT_CARRIER_LENGTH = 4
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class Point:
|
||||
x: int
|
||||
y: int
|
||||
|
||||
@classmethod
|
||||
def random(cls, start: int, stop: int) -> "Point":
|
||||
return Point(randrange(start, stop), randrange(start, stop))
|
||||
|
||||
def __add__(self, vector: "Vector") -> "Point":
|
||||
return Point(self.x + vector.x, self.y + vector.y)
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class Vector:
|
||||
x: int
|
||||
y: int
|
||||
|
||||
@staticmethod
|
||||
def random() -> "Vector":
|
||||
return Vector(randrange(-1, 2, 2), randrange(-1, 2, 2))
|
||||
|
||||
def __mul__(self, factor: int) -> "Vector":
|
||||
return Vector(self.x * factor, self.y * factor)
|
||||
|
||||
|
||||
class Sea:
|
||||
WIDTH = 6
|
||||
|
||||
def __init__(self) -> None:
|
||||
self._graph = tuple([0 for _ in range(self.WIDTH)] for _ in range(self.WIDTH))
|
||||
|
||||
def _validate_item_indices(self, point: Point) -> None:
|
||||
if not isinstance(point, Point):
|
||||
raise ValueError(f"Sea indices must be Points, not {type(point).__name__}")
|
||||
|
||||
if not ((1 <= point.x <= self.WIDTH) and (1 <= point.y <= self.WIDTH)):
|
||||
raise IndexError("Sea index out of range")
|
||||
|
||||
# Allows us to get the value using a point as a key, for example, `sea[Point(3,2)]`
|
||||
def __getitem__(self, point: Point) -> int:
|
||||
self._validate_item_indices(point)
|
||||
|
||||
return self._graph[point.y - 1][point.x - 1]
|
||||
|
||||
# Allows us to get the value using a point as a key, for example, `sea[Point(3,2)] = 3`
|
||||
def __setitem__(self, point: Point, value: int) -> None:
|
||||
self._validate_item_indices(point)
|
||||
self._graph[point.y - 1][point.x - 1] = value
|
||||
|
||||
# Allows us to check if a point exists in the sea for example, `if Point(3,2) in sea:`
|
||||
def __contains__(self, point: Point) -> bool:
|
||||
try:
|
||||
self._validate_item_indices(point)
|
||||
except IndexError:
|
||||
return False
|
||||
|
||||
return True
|
||||
|
||||
# Redefines how python will render this object when asked as a str
|
||||
def __str__(self) -> str:
|
||||
# Display it encoded
|
||||
return "\n".join(
|
||||
[
|
||||
" ".join(
|
||||
[str(self._graph[y][x]) for y in range(self.WIDTH - 1, -1, -1)]
|
||||
)
|
||||
for x in range(self.WIDTH)
|
||||
]
|
||||
)
|
||||
|
||||
def has_ship(self, ship_code: int) -> bool:
|
||||
return any(ship_code in row for row in self._graph)
|
||||
|
||||
def count_sunk(self, *ship_codes: int) -> int:
|
||||
return sum(not self.has_ship(ship_code) for ship_code in ship_codes)
|
||||
|
||||
|
||||
class Battle:
|
||||
def __init__(self) -> None:
|
||||
self.sea = Sea()
|
||||
self.place_ship(DESTROYER_LENGTH, 1)
|
||||
self.place_ship(DESTROYER_LENGTH, 2)
|
||||
self.place_ship(CRUISER_LENGTH, 3)
|
||||
self.place_ship(CRUISER_LENGTH, 4)
|
||||
self.place_ship(AIRCRAFT_CARRIER_LENGTH, 5)
|
||||
self.place_ship(AIRCRAFT_CARRIER_LENGTH, 6)
|
||||
self.splashes = 0
|
||||
self.hits = 0
|
||||
|
||||
def _next_target(self) -> Point:
|
||||
while True:
|
||||
try:
|
||||
guess = input("? ")
|
||||
coordinates = guess.split(",")
|
||||
|
||||
if len(coordinates) != 2:
|
||||
raise ValueError()
|
||||
|
||||
point = Point(int(coordinates[0]), int(coordinates[1]))
|
||||
|
||||
if point not in self.sea:
|
||||
raise ValueError()
|
||||
|
||||
return point
|
||||
except ValueError:
|
||||
print(
|
||||
f"INVALID. SPECIFY TWO NUMBERS FROM 1 TO {Sea.WIDTH}, SEPARATED BY A COMMA."
|
||||
)
|
||||
|
||||
@property
|
||||
def splash_hit_ratio(self) -> str:
|
||||
return f"{self.splashes}/{self.hits}"
|
||||
|
||||
@property
|
||||
def _is_finished(self) -> bool:
|
||||
return self.sea.count_sunk(*(i for i in range(1, 7))) == 6
|
||||
|
||||
def place_ship(self, size: int, ship_code: int) -> None:
|
||||
while True:
|
||||
start = Point.random(1, self.sea.WIDTH + 1)
|
||||
vector = Vector.random()
|
||||
# Get potential ship points
|
||||
points = [start + vector * i for i in range(size)]
|
||||
|
||||
if not (
|
||||
all([point in self.sea for point in points])
|
||||
and not any([self.sea[point] for point in points])
|
||||
):
|
||||
# ship out of bounds or crosses other ship, trying again
|
||||
continue
|
||||
|
||||
# We found a valid spot, so actually place it now
|
||||
for point in points:
|
||||
self.sea[point] = ship_code
|
||||
|
||||
break
|
||||
|
||||
def loop(self) -> None:
|
||||
while True:
|
||||
target = self._next_target()
|
||||
target_value = self.sea[target]
|
||||
|
||||
if target_value < 0:
|
||||
print(
|
||||
f"YOU ALREADY PUT A HOLE IN SHIP NUMBER {abs(target_value)} AT THAT POINT."
|
||||
)
|
||||
|
||||
if target_value <= 0:
|
||||
print("SPLASH! TRY AGAIN.")
|
||||
self.splashes += 1
|
||||
continue
|
||||
|
||||
print(f"A DIRECT HIT ON SHIP NUMBER {target_value}")
|
||||
self.hits += 1
|
||||
self.sea[target] = -target_value
|
||||
|
||||
if not self.sea.has_ship(target_value):
|
||||
print("AND YOU SUNK IT. HURRAH FOR THE GOOD GUYS.")
|
||||
self._display_sunk_report()
|
||||
|
||||
if self._is_finished:
|
||||
self._display_game_end()
|
||||
break
|
||||
|
||||
print(f"YOUR CURRENT SPLASH/HIT RATIO IS {self.splash_hit_ratio}")
|
||||
|
||||
def _display_sunk_report(self) -> None:
|
||||
print(
|
||||
"SO FAR, THE BAD GUYS HAVE LOST",
|
||||
f"{self.sea.count_sunk(1, 2)} DESTROYER(S),",
|
||||
f"{self.sea.count_sunk(3, 4)} CRUISER(S),",
|
||||
f"AND {self.sea.count_sunk(5, 6)} AIRCRAFT CARRIER(S).",
|
||||
)
|
||||
|
||||
def _display_game_end(self) -> None:
|
||||
print(
|
||||
"YOU HAVE TOTALLY WIPED OUT THE BAD GUYS' FLEET "
|
||||
f"WITH A FINAL SPLASH/HIT RATIO OF {self.splash_hit_ratio}"
|
||||
)
|
||||
|
||||
if not self.splashes:
|
||||
print("CONGRATULATIONS -- A DIRECT HIT EVERY TIME.")
|
||||
|
||||
print("\n****************************")
|
||||
|
||||
|
||||
def main() -> None:
|
||||
game = Battle()
|
||||
print(
|
||||
f"""
|
||||
BATTLE
|
||||
CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
|
||||
|
||||
THE FOLLOWING CODE OF THE BAD GUYS' FLEET DISPOSITION
|
||||
HAS BEEN CAPTURED BUT NOT DECODED:
|
||||
|
||||
{game.sea}
|
||||
|
||||
DE-CODE IT AND USE IT IF YOU CAN
|
||||
BUT KEEP THE DE-CODING METHOD A SECRET.
|
||||
|
||||
START GAME"""
|
||||
)
|
||||
game.loop()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
@@ -1,27 +0,0 @@
|
||||
import io
|
||||
from typing import Callable
|
||||
|
||||
import pytest
|
||||
from _pytest.monkeypatch import MonkeyPatch
|
||||
|
||||
from battle import main as main_one
|
||||
from battle_oo import main as main_oo
|
||||
|
||||
|
||||
@pytest.mark.parametrize(
|
||||
"main",
|
||||
[main_one, main_oo],
|
||||
)
|
||||
def test_main(monkeypatch: MonkeyPatch, main: Callable[[], None]) -> None:
|
||||
monkeypatch.setattr(
|
||||
"sys.stdin",
|
||||
io.StringIO(
|
||||
"1,1\n1,2\n1,3\n1,4\n1,5\n1,6\n"
|
||||
"2,1\n2,2\n2,3\n2,4\n2,5\n2,6\n"
|
||||
"3,1\n3,2\n3,3\n3,4\n3,5\n3,6\n"
|
||||
"4,1\n4,2\n4,3\n4,4\n4,5\n4,6\n"
|
||||
"5,1\n5,2\n5,3\n5,4\n5,5\n5,6\n"
|
||||
"6,1\n6,2\n6,3\n6,4\n6,5\n6,6\n"
|
||||
),
|
||||
)
|
||||
main()
|
||||
Reference in New Issue
Block a user