mirror of
https://github.com/coding-horror/basic-computer-games.git
synced 2025-12-23 07:29:02 -08:00
Convert Hexapawn to common library
This commit is contained in:
@@ -82,9 +82,21 @@ public interface IReadWrite
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/// <param name="value">The <see cref="float" /> to be written.</param>
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void WriteLine(float value);
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/// <summary>
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/// Writes an <see cref="object" /> to output.
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/// </summary>
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/// <param name="value">The <see cref="object" /> to be written.</param>
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void Write(object value);
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/// <summary>
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/// Writes an <see cref="object" /> to output.
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/// </summary>
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/// <param name="value">The <see cref="object" /> to be written.</param>
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void WriteLine(object value);
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/// <summary>
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/// Writes the contents of a <see cref="Stream" /> to output.
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/// </summary>
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/// <param name="stream">The <see cref="Stream" /> to be written.</param>
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void Write(Stream stream);
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void Write(Stream stream, bool keepOpen = false);
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}
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@@ -95,13 +95,19 @@ public class TextIO : IReadWrite
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public void WriteLine(float value) => _output.WriteLine(GetString(value));
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public void Write(Stream stream)
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public void Write(object value) => _output.Write(value.ToString());
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public void WriteLine(object value) => _output.WriteLine(value.ToString());
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public void Write(Stream stream, bool keepOpen = false)
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{
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using var reader = new StreamReader(stream);
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while (!reader.EndOfStream)
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{
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_output.WriteLine(reader.ReadLine());
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}
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if (!keepOpen) { stream?.Dispose(); }
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}
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private string GetString(float value) => value < 0 ? $"{value} " : $" {value} ";
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@@ -6,10 +6,10 @@ using System.Text;
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using static Hexapawn.Pawn;
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namespace Hexapawn
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namespace Hexapawn;
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internal class Board : IEnumerable<Pawn>, IEquatable<Board>
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{
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internal class Board : IEnumerable<Pawn>, IEquatable<Board>
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{
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private readonly Pawn[] _cells;
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public Board()
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@@ -69,5 +69,4 @@ namespace Hexapawn
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return hash;
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}
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}
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}
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@@ -1,30 +1,25 @@
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using System;
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using System.Collections.Generic;
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namespace Hexapawn
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namespace Hexapawn;
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// Represents a cell on the board, numbered 1 to 9, with support for finding the reflection of the reference around
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// the middle column of the board.
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internal class Cell
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{
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// Represents a cell on the board, numbered 1 to 9, with support for finding the reflection of the reference around
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// the middle column of the board.
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internal class Cell
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{
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private static readonly Cell[] _cells = new Cell[] { 1, 2, 3, 4, 5, 6, 7, 8, 9 };
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private static readonly Cell[] _reflected = new Cell[] { 3, 2, 1, 6, 5, 4, 9, 8, 7 };
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private readonly int _number;
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private Cell(int number)
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{
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if (number < 1 || number > 9)
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{
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throw new ArgumentOutOfRangeException(nameof(number), number, "Must be from 1 to 9");
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}
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_number = number;
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}
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// Facilitates enumerating all the cells.
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public static IEnumerable<Cell> AllCells => _cells;
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// Takes a value input by the user and attempts to create a Cell reference
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public static bool TryCreate(float input, out Cell cell)
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{
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@@ -33,21 +28,14 @@ namespace Hexapawn
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cell = (int)input;
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return true;
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}
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cell = default;
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return false;
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static bool IsInteger(float value) => value - (int)value == 0;
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}
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// Returns the reflection of the cell reference about the middle column of the board.
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public Cell Reflected => _reflected[_number - 1];
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// Allows the cell reference to be used where an int is expected, such as the indexer in Board.
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public static implicit operator int(Cell c) => c._number;
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public static implicit operator Cell(int number) => new(number);
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public override string ToString() => _number.ToString();
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}
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}
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@@ -1,22 +1,26 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Games.Common.IO;
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using Games.Common.Randomness;
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using static Hexapawn.Pawn;
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using static Hexapawn.Cell;
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namespace Hexapawn
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namespace Hexapawn;
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/// <summary>
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/// Encapsulates the logic of the computer player.
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/// </summary>
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internal class Computer
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{
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/// <summary>
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/// Encapsulates the logic of the computer player.
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/// </summary>
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internal class Computer : IPlayer
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{
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private readonly Random _random = new();
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private readonly TextIO _io;
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private readonly IRandom _random;
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private readonly Dictionary<Board, List<Move>> _potentialMoves;
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private (List<Move>, Move) _lastMove;
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public Computer()
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public Computer(TextIO io, IRandom random)
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{
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_io = io;
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_random = random;
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// This dictionary implements the data in the original code, which encodes board positions for which the
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// computer has a legal move, and the list of possible moves for each position:
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// 900 DATA -1,-1,-1,1,0,0,0,1,1,-1,-1,-1,0,1,0,1,0,1
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@@ -67,10 +71,6 @@ namespace Hexapawn
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};
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}
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public int Wins { get; private set; }
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public void AddWin() => Wins++;
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// Try to make a move. We first try to find a legal move for the current board position.
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public bool TryMove(Board board)
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{
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@@ -79,20 +79,16 @@ namespace Hexapawn
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{
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// We've found a move, so we record it as the last move made, and then announce and make the move.
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_lastMove = (moves, move);
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// If we found the move from a reflacted match of the board we need to make the reflected move.
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if (reflected) { move = move.Reflected; }
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Console.WriteLine($"I move {move}");
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_io.WriteLine($"I move {move}");
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move.Execute(board);
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return true;
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}
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// We haven't found a move for this board position, so remove the previous move that led to this board
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// position from future consideration. We don't want to make that move again, because we now know it's a
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// non-winning move.
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ExcludeLastMoveFromFuturePlay();
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return false;
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}
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@@ -106,13 +102,11 @@ namespace Hexapawn
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reflected = false;
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return true;
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}
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if (_potentialMoves.TryGetValue(board.Reflected, out moves))
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{
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reflected = true;
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return true;
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}
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reflected = default;
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return false;
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}
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@@ -126,8 +120,7 @@ namespace Hexapawn
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move = moves[_random.Next(moves.Count)];
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return true;
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}
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Console.Write("I resign.");
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_io.WriteLine("I resign.");
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move = null;
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return false;
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}
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@@ -142,5 +135,4 @@ namespace Hexapawn
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public bool IsFullyAdvanced(Board board) =>
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board[9] == Black || board[8] == Black || board[7] == Black;
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}
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}
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@@ -1,48 +1,40 @@
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using System;
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using Games.Common.IO;
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namespace Hexapawn
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namespace Hexapawn;
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// A single game of Hexapawn
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internal class Game
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{
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// Runs a single game of Hexapawn
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internal class Game
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{
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private readonly TextIO _io;
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private readonly Board _board;
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private readonly Human _human;
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private readonly Computer _computer;
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public Game(Human human, Computer computer)
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public Game(TextIO io)
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{
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_board = new Board();
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_human = human;
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_computer = computer;
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_io = io;
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}
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public IPlayer Play()
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public object Play(Human human, Computer computer)
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{
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Console.WriteLine(_board);
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_io.WriteLine(_board);
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while(true)
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{
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_human.Move(_board);
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Console.WriteLine(_board);
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if (!_computer.TryMove(_board))
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human.Move(_board);
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_io.WriteLine(_board);
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if (!computer.TryMove(_board))
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{
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return _human;
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return human;
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}
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Console.WriteLine(_board);
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if (_computer.IsFullyAdvanced(_board) || _human.HasNoPawns(_board))
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_io.WriteLine(_board);
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if (computer.IsFullyAdvanced(_board) || human.HasNoPawns(_board))
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{
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return _computer;
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return computer;
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}
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if (!_human.HasLegalMove(_board))
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if (!human.HasLegalMove(_board))
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{
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Console.Write("You can't move, so ");
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return _computer;
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}
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_io.Write("You can't move, so ");
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return computer;
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}
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}
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}
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@@ -1,27 +1,47 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Games.Common.IO;
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using Games.Common.Randomness;
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using Hexapawn.Resources;
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namespace Hexapawn
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namespace Hexapawn;
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// Runs series of games between the computer and the human player
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internal class GameSeries
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{
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// Runs series of games between the computer and the human player
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internal class GameSeries
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private readonly TextIO _io;
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private readonly Computer _computer;
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private readonly Human _human;
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private readonly Dictionary<object, int> _wins;
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public GameSeries(TextIO io, IRandom random)
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{
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private readonly Computer _computer = new();
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private readonly Human _human = new();
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_io = io;
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_computer = new(io, random);
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_human = new(io);
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_wins = new() { [_computer] = 0, [_human] = 0 };
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}
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public void Play()
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{
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_io.Write(Resource.Streams.Title);
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if (_io.GetYesNo("Instructions") == 'Y')
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{
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_io.Write(Resource.Streams.Instructions);
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}
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while (true)
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{
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var game = new Game(_human, _computer);
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var game = new Game(_io);
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var winner = game.Play();
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winner.AddWin();
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Console.WriteLine(winner == _computer ? "I win." : "You win.");
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var winner = game.Play(_human, _computer);
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_wins[winner]++;
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_io.WriteLine(winner == _computer ? "I win." : "You win.");
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Console.Write($"I have won {_computer.Wins} and you {_human.Wins}");
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Console.WriteLine($" out of {_computer.Wins + _human.Wins} games.");
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Console.WriteLine();
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}
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_io.Write($"I have won {_wins[_computer]} and you {_wins[_human]}");
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_io.WriteLine($" out of {_wins.Values.Sum()} games.");
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_io.WriteLine();
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}
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}
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}
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@@ -5,6 +5,10 @@
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<TargetFramework>net6.0</TargetFramework>
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</PropertyGroup>
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<ItemGroup>
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<EmbeddedResource Include="Resources\*.txt" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\00_Common\dotnet\Games.Common\Games.Common.csproj" />
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</ItemGroup>
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@@ -1,29 +1,33 @@
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using System;
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using System.Linq;
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using Games.Common.IO;
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using static Hexapawn.Cell;
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using static Hexapawn.Move;
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using static Hexapawn.Pawn;
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namespace Hexapawn
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namespace Hexapawn;
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internal class Human
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{
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internal class Human : IPlayer
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private readonly TextIO _io;
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public Human(TextIO io)
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{
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public int Wins { get; private set; }
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_io = io;
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}
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public void Move(Board board)
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{
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while (true)
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{
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var move = Input.GetMove("Your move");
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var move = _io.ReadMove("Your move");
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if (TryExecute(board, move)) { return; }
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Console.WriteLine("Illegal move.");
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_io.WriteLine("Illegal move.");
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}
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}
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public void AddWin() => Wins++;
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public bool HasLegalMove(Board board)
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{
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foreach (var from in AllCells.Where(c => c > 3))
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@@ -60,5 +64,4 @@ namespace Hexapawn
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return false;
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}
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}
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}
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@@ -1,8 +0,0 @@
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namespace Hexapawn
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{
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// An interface implemented by a player of the game to track the number of wins.
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internal interface IPlayer
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{
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void AddWin();
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}
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}
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42
46_Hexapawn/csharp/IReadWriteExtensions.cs
Normal file
42
46_Hexapawn/csharp/IReadWriteExtensions.cs
Normal file
@@ -0,0 +1,42 @@
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using System;
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using System.Linq;
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||||
using Games.Common.IO;
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||||
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namespace Hexapawn;
|
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|
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// Provides input methods which emulate the BASIC interpreter's keyboard input routines
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internal static class IReadWriteExtensions
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{
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internal static char GetYesNo(this IReadWrite io, string prompt)
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{
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while (true)
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{
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var response = io.ReadString($"{prompt} (Y-N)").FirstOrDefault();
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if ("YyNn".Contains(response))
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{
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return char.ToUpperInvariant(response);
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}
|
||||
}
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||||
}
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||||
|
||||
// Implements original code:
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||||
// 120 PRINT "YOUR MOVE";
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// 121 INPUT M1,M2
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||||
// 122 IF M1=INT(M1)AND M2=INT(M2)AND M1>0 AND M1<10 AND M2>0 AND M2<10 THEN 130
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||||
// 123 PRINT "ILLEGAL CO-ORDINATES."
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// 124 GOTO 120
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||||
internal static Move ReadMove(this IReadWrite io, string prompt)
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||||
{
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||||
while(true)
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||||
{
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||||
var (from, to) = io.Read2Numbers(prompt);
|
||||
|
||||
if (Move.TryCreate(from, to, out var move))
|
||||
{
|
||||
return move;
|
||||
}
|
||||
|
||||
io.WriteLine("Illegal Coordinates.");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,112 +0,0 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
|
||||
namespace Hexapawn
|
||||
{
|
||||
// Provides input methods which emulate the BASIC interpreter's keyboard input routines
|
||||
internal static class Input
|
||||
{
|
||||
internal static char GetYesNo(string prompt)
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
Console.Write($"{prompt} (Y-N)? ");
|
||||
var response = Console.ReadLine().FirstOrDefault();
|
||||
if ("YyNn".Contains(response))
|
||||
{
|
||||
return char.ToUpperInvariant(response);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Implements original code:
|
||||
// 120 PRINT "YOUR MOVE";
|
||||
// 121 INPUT M1,M2
|
||||
// 122 IF M1=INT(M1)AND M2=INT(M2)AND M1>0 AND M1<10 AND M2>0 AND M2<10 THEN 130
|
||||
// 123 PRINT "ILLEGAL CO-ORDINATES."
|
||||
// 124 GOTO 120
|
||||
internal static Move GetMove(string prompt)
|
||||
{
|
||||
while(true)
|
||||
{
|
||||
ReadNumbers(prompt, out var from, out var to);
|
||||
|
||||
if (Move.TryCreate(from, to, out var move))
|
||||
{
|
||||
return move;
|
||||
}
|
||||
|
||||
Console.WriteLine("Illegal Coordinates.");
|
||||
}
|
||||
}
|
||||
|
||||
internal static void Prompt(string text = "") => Console.Write($"{text}? ");
|
||||
|
||||
internal static void ReadNumbers(string prompt, out float number1, out float number2)
|
||||
{
|
||||
while (!TryReadNumbers(prompt, out number1, out number2))
|
||||
{
|
||||
prompt = "";
|
||||
}
|
||||
}
|
||||
|
||||
private static bool TryReadNumbers(string prompt, out float number1, out float number2)
|
||||
{
|
||||
Prompt(prompt);
|
||||
var inputValues = ReadStrings();
|
||||
|
||||
if (!TryParseNumber(inputValues[0], out number1))
|
||||
{
|
||||
number2 = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (inputValues.Length == 1)
|
||||
{
|
||||
return TryReadNumber("?", out number2);
|
||||
}
|
||||
|
||||
if (!TryParseNumber(inputValues[1], out number2))
|
||||
{
|
||||
number2 = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (inputValues.Length > 2)
|
||||
{
|
||||
Console.WriteLine("!Extra input ingored");
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool TryReadNumber(string prompt, out float number)
|
||||
{
|
||||
Prompt(prompt);
|
||||
var inputValues = ReadStrings();
|
||||
|
||||
if (!TryParseNumber(inputValues[0], out number))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (inputValues.Length > 1)
|
||||
{
|
||||
Console.WriteLine("!Extra input ingored");
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static string[] ReadStrings() => Console.ReadLine().Split(',', StringSplitOptions.TrimEntries);
|
||||
|
||||
private static bool TryParseNumber(string text, out float number)
|
||||
{
|
||||
if (float.TryParse(text, out number)) { return true; }
|
||||
|
||||
Console.WriteLine("!Number expected - retry input line");
|
||||
number = default;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,12 +1,12 @@
|
||||
using static Hexapawn.Pawn;
|
||||
|
||||
namespace Hexapawn
|
||||
namespace Hexapawn;
|
||||
|
||||
/// <summary>
|
||||
/// Represents a move which may, or may not, be legal.
|
||||
/// </summary>
|
||||
internal class Move
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a move which may, or may not, be legal.
|
||||
/// </summary>
|
||||
internal class Move
|
||||
{
|
||||
private readonly Cell _from;
|
||||
private readonly Cell _to;
|
||||
private readonly int _metric;
|
||||
@@ -64,5 +64,4 @@ namespace Hexapawn
|
||||
}
|
||||
|
||||
public override string ToString() => $"from {_from} to {_to}";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
namespace Hexapawn
|
||||
namespace Hexapawn;
|
||||
|
||||
// Represents the contents of a cell on the board
|
||||
internal class Pawn
|
||||
{
|
||||
// Represents the contents of a cell on the board
|
||||
internal class Pawn
|
||||
{
|
||||
public static readonly Pawn Black = new('X');
|
||||
public static readonly Pawn White = new('O');
|
||||
public static readonly Pawn None = new('.');
|
||||
@@ -15,5 +15,5 @@ namespace Hexapawn
|
||||
}
|
||||
|
||||
public override string ToString() => _symbol.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,71 +1,6 @@
|
||||
using System;
|
||||
using Games.Common.IO;
|
||||
using Games.Common.Randomness;
|
||||
using Hexapawn;
|
||||
|
||||
namespace Hexapawn
|
||||
{
|
||||
// Hexapawn: Interpretation of hexapawn game as presented in
|
||||
// Martin Gardner's "The Unexpected Hanging and Other Mathematic
|
||||
// al Diversions", Chapter Eight: A Matchbox Game-Learning Machine.
|
||||
// Original version for H-P timeshare system by R.A. Kaapke 5/5/76
|
||||
// Instructions by Jeff Dalton
|
||||
// Conversion to MITS BASIC by Steve North
|
||||
// Conversion to C# by Andrew Cooper
|
||||
class Program
|
||||
{
|
||||
static void Main()
|
||||
{
|
||||
DisplayTitle();
|
||||
new GameSeries(new ConsoleIO(), new RandomNumberGenerator()).Play();
|
||||
|
||||
if (Input.GetYesNo("Instructions") == 'Y')
|
||||
{
|
||||
DisplayInstructions();
|
||||
}
|
||||
|
||||
var games = new GameSeries();
|
||||
|
||||
games.Play();
|
||||
}
|
||||
|
||||
private static void DisplayTitle()
|
||||
{
|
||||
Console.WriteLine(" Hexapawn");
|
||||
Console.WriteLine(" Creative Computing Morristown, New Jersey");
|
||||
Console.WriteLine();
|
||||
Console.WriteLine();
|
||||
Console.WriteLine();
|
||||
}
|
||||
|
||||
private static void DisplayInstructions()
|
||||
{
|
||||
Console.WriteLine();
|
||||
Console.WriteLine("This program plays the game of Hexapawn.");
|
||||
Console.WriteLine("Hexapawn is played with Chess pawns on a 3 by 3 board.");
|
||||
Console.WriteLine("The pawns are move as in Chess - one space forward to");
|
||||
Console.WriteLine("an empty space, or one space forward and diagonally to");
|
||||
Console.WriteLine("capture an opposing man. On the board, your pawns");
|
||||
Console.WriteLine("are 'O', the computer's pawns are 'X', and empty");
|
||||
Console.WriteLine("squares are '.'. To enter a move, type the number of");
|
||||
Console.WriteLine("the square you are moving from, followed by the number");
|
||||
Console.WriteLine("of the square you will move to. The numbers must be");
|
||||
Console.WriteLine("separated by a comma.");
|
||||
Console.WriteLine();
|
||||
Console.WriteLine("The computer starts a series of games knowing only when");
|
||||
Console.WriteLine("the game is won (a draw is impossible) and how to move.");
|
||||
Console.WriteLine("It has no strategy at first and just moves randomly.");
|
||||
Console.WriteLine("However, it learns from each game. Thus winning becomes");
|
||||
Console.WriteLine("more and more difficult. Also, to help offset your");
|
||||
Console.WriteLine("initial advantage, you will not be told how to win the");
|
||||
Console.WriteLine("game but must learn this by playing.");
|
||||
Console.WriteLine();
|
||||
Console.WriteLine("The numbering of the board is as follows:");
|
||||
Console.WriteLine(" 123");
|
||||
Console.WriteLine(" 456");
|
||||
Console.WriteLine(" 789");
|
||||
Console.WriteLine();
|
||||
Console.WriteLine("For example, to move your rightmost pawn forward,");
|
||||
Console.WriteLine("you would type 9,6 in response to the question");
|
||||
Console.WriteLine("'Your move ?'. Since I'm a good sport, you'll always");
|
||||
Console.WriteLine("go first.");
|
||||
Console.WriteLine();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
30
46_Hexapawn/csharp/Resources/Instructions.txt
Normal file
30
46_Hexapawn/csharp/Resources/Instructions.txt
Normal file
@@ -0,0 +1,30 @@
|
||||
|
||||
This program plays the game of Hexapawn.
|
||||
Hexapawn is played with Chess pawns on a 3 by 3 board.
|
||||
The pawns are move as in Chess - one space forward to
|
||||
an empty space, or one space forward and diagonally to
|
||||
capture an opposing man. On the board, your pawns
|
||||
are 'O', the computer's pawns are 'X', and empty
|
||||
squares are '.'. To enter a move, type the number of
|
||||
the square you are moving from, followed by the number
|
||||
of the square you will move to. The numbers must be
|
||||
separated by a comma.
|
||||
|
||||
The computer starts a series of games knowing only when
|
||||
the game is won (a draw is impossible) and how to move.
|
||||
It has no strategy at first and just moves randomly.
|
||||
However, it learns from each game. Thus winning becomes
|
||||
more and more difficult. Also, to help offset your
|
||||
initial advantage, you will not be told how to win the
|
||||
game but must learn this by playing.
|
||||
|
||||
The numbering of the board is as follows:
|
||||
123
|
||||
456
|
||||
789
|
||||
|
||||
For example, to move your rightmost pawn forward,
|
||||
you would type 9,6 in response to the question
|
||||
'Your move ?'. Since I'm a good sport, you'll always
|
||||
go first.
|
||||
|
||||
17
46_Hexapawn/csharp/Resources/Resource.cs
Normal file
17
46_Hexapawn/csharp/Resources/Resource.cs
Normal file
@@ -0,0 +1,17 @@
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Hexapawn.Resources;
|
||||
|
||||
internal static class Resource
|
||||
{
|
||||
internal static class Streams
|
||||
{
|
||||
public static Stream Instructions => GetStream();
|
||||
public static Stream Title => GetStream();
|
||||
}
|
||||
|
||||
private static Stream GetStream([CallerMemberName] string name = null)
|
||||
=> Assembly.GetExecutingAssembly().GetManifestResourceStream($"Hexapawn.Resources.{name}.txt");
|
||||
}
|
||||
5
46_Hexapawn/csharp/Resources/Title.txt
Normal file
5
46_Hexapawn/csharp/Resources/Title.txt
Normal file
@@ -0,0 +1,5 @@
|
||||
Hexapawn
|
||||
Creative Computing Morristown, New Jersey
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user