mirror of
https://github.com/coding-horror/basic-computer-games.git
synced 2025-12-30 14:42:03 -08:00
Final update to FurTrader Java port
This commit is contained in:
@@ -29,7 +29,6 @@ public class FurTrader {
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public static final String FOX = "FOX";
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public static final int FOX_ENTRY = 3;
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// Used for keyboard input
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private final Scanner kbScanner;
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@@ -53,9 +52,12 @@ public class FurTrader {
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private ArrayList<Pelt> pelts;
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private boolean playedOnce;
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public FurTrader() {
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kbScanner = new Scanner(System.in);
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gameState = GAME_STATE.INIT;
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playedOnce = false;
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}
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/**
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@@ -69,42 +71,70 @@ public class FurTrader {
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case INIT:
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savings = START_SAVINGS_AMOUNT;
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gameStartupMessage();
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// Only display initial game heading once
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if (!playedOnce) {
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playedOnce = true;
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gameStartupMessage();
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}
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intro();
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if (yesEntered(displayTextAndGetInput("DO YOU WISH TO TRADE FURS? "))) {
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System.out.println("YOU HAVE $" + formatNumber(savings) + " SAVINGS.");
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System.out.println("AND " + STARTING_FURS + " FURS TO BEGIN THE EXPEDITION.");
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// Create a new array of Pelts.
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pelts = initPelts();
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gameState = GAME_STATE.STARTUP;
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intro();
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} else {
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gameState = GAME_STATE.GAME_OVER;
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}
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System.out.println("YOU HAVE $" + savings + " SAVINGS.");
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System.out.println("AND " + STARTING_FURS + " FURS TO BEGIN THE EXPEDITION.");
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break;
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case STARTUP:
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pelts = new ArrayList<>();
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// Reset count of pelts (all types)
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resetPelts();
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pelts.add(getPelt(MINK));
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pelts.add(getPelt(BEAVER));
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pelts.add(getPelt(ERMINE));
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pelts.add(getPelt(FOX));
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// This is where we will go to after processing all pelts.
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gameState = GAME_STATE.TRADE_AT_FORT;
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// Determine if count of total pelts exceeds the maximum
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// N.B. Original game was fine with entering less than the
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// maximum so this functionality has been left in.
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if (pelts.stream().mapToInt(Pelt::getNumber).sum() > STARTING_FURS) {
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System.out.println("YOU MAY NOT HAVE THAT MANY FURS.");
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System.out.println("DO NOT TRY TO CHEAT. I CAN ADD.");
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System.out.println("YOU MUST START AGAIN.");
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gameState = GAME_STATE.STARTUP;
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} else {
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// No cheating, so start trading
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int totalPelts = 0;
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// Cycle through all types of pelts
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for (int i = 0; i < pelts.size(); i++) {
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Pelt pelt = pelts.get(i);
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int number = getPeltCount(pelt.getName());
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totalPelts += number;
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if (totalPelts > STARTING_FURS) {
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System.out.println("YOU MAY NOT HAVE THAT MANY FURS.");
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System.out.println("DO NOT TRY TO CHEAT. I CAN ADD.");
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System.out.println("YOU MUST START AGAIN.");
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System.out.println();
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// Restart the game
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gameState = GAME_STATE.INIT;
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break;
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} else {
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// update count entered by player and save back to ArrayList.
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pelt.setPeltCount(number);
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pelts.set(i, pelt);
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// Its possible for the player to put all their pelt allocation
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// into one or more different pelts. They don't have to use all four types.
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// If we have an exact count of pelts matching the MAX
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// don't bother continuing to ask for more.
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if (totalPelts == STARTING_FURS) {
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break;
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}
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}
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}
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// Only move onto the trading part of the game if the player didn't add too many pelts
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if (gameState != GAME_STATE.STARTUP) {
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// Set ermine and beaver default prices here, depending on where you trade these
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// defaults will either be used or overwritten with other values.
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// check out the tradeAt??? methods for more info.
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erminePrice = ((.15 * Math.random() + .95) * (Math.pow(10, 2) + .5)) / Math.pow(10, 2);
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beaverPrice = ((.25 * Math.random() + 1.00) * (Math.pow(10, 2) + .5)) / Math.pow(10, 2);
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gameState = GAME_STATE.TRADE_AT_FORT;
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System.out.println();
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}
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break;
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@@ -113,6 +143,8 @@ public class FurTrader {
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extendedTradingInfo();
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int answer = displayTextAndGetNumber("ANSWER 1, 2, OR 3. ");
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System.out.println();
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// Now show the details of the fort they are about to trade
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// and give the player the chance to NOT proceed.
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// A "No" or false means they do not want to change to another fort
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@@ -129,7 +161,7 @@ public class FurTrader {
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break;
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case 3:
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// Did the player and party all die?
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if(!tradeAtFortNewYork()) {
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if (!tradeAtFortNewYork()) {
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gameState = GAME_STATE.GAME_OVER;
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} else {
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gameState = GAME_STATE.TRADE_SUMMARY;
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@@ -142,27 +174,28 @@ public class FurTrader {
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case TRADE_SUMMARY:
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System.out.println();
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double beaverTotal = beaverPrice * pelts.get(BEAVER_ENTRY).getNumber();
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System.out.println("YOUR BEAVER SOLD FOR $ " + beaverTotal);
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System.out.print("YOUR BEAVER SOLD FOR $ " + formatNumber(beaverTotal));
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double foxTotal = foxPrice * pelts.get(FOX_ENTRY).getNumber();
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System.out.println("YOUR FOX SOLD FOR $ " + foxTotal);
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System.out.println(simulateTabs(5) + "YOUR FOX SOLD FOR $ " + formatNumber(foxTotal));
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double erMineTotal = erminePrice * pelts.get(ERMINE_ENTRY).getNumber();
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System.out.println("YOUR ERMINE SOLD FOR $ " + erMineTotal);
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System.out.print("YOUR ERMINE SOLD FOR $ " + formatNumber(erMineTotal));
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double minkTotal = minkPrice * pelts.get(MINK_ENTRY).getNumber();
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System.out.println("YOUR MINK SOLD FOR $ " + minkTotal);
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System.out.println(simulateTabs(5) + "YOUR MINK SOLD FOR $ " + formatNumber(minkTotal));
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savings += beaverTotal + foxTotal + erMineTotal + minkTotal;
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System.out.println();
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System.out.println("YOU NOW HAVE $" + savings + " INCLUDING YOUR PREVIOUS SAVINGS");
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System.out.println("YOU NOW HAVE $" + formatNumber(savings) + " INCLUDING YOUR PREVIOUS SAVINGS");
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gameState = GAME_STATE.TRADE_AGAIN;
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break;
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case TRADE_AGAIN:
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if(yesEntered(displayTextAndGetInput("DO YOU WANT TO TRADE FURS NEXT YEAR? "))) {
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if (yesEntered(displayTextAndGetInput("DO YOU WANT TO TRADE FURS NEXT YEAR? "))) {
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gameState = GAME_STATE.STARTUP;
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} else {
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gameState = GAME_STATE.GAME_OVER;
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@@ -172,14 +205,30 @@ public class FurTrader {
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} while (gameState != GAME_STATE.GAME_OVER);
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}
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/**
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* Create all pelt types with a count of zero
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*
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* @return Arraylist of initialised Pelt objects.
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*/
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private ArrayList<Pelt> initPelts() {
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ArrayList<Pelt> tempPelts = new ArrayList<>();
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tempPelts.add(new Pelt(MINK, 0));
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tempPelts.add(new Pelt(BEAVER, 0));
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tempPelts.add(new Pelt(ERMINE, 0));
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tempPelts.add(new Pelt(FOX, 0));
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return tempPelts;
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}
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/**
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* Display a message about trading at each fort and confirm if the player wants to trade
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* at ANOTHER fort
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*
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* @param fort the fort in question
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* @return true if YES was typed by player
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*/
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private boolean confirmFort(int fort) {
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switch(fort) {
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switch (fort) {
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case FORT_HOCHELAGA_MONTREAL:
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System.out.println("YOU HAVE CHOSEN THE EASIEST ROUTE. HOWEVER, THE FORT");
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System.out.println("IS FAR FROM ANY SEAPORT. THE VALUE");
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@@ -211,7 +260,7 @@ public class FurTrader {
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* and return
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*/
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private void tradeAtFortHochelagaMontreal() {
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savings -= 160;
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savings -= 160.0;
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System.out.println();
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System.out.println("SUPPLIES AT FORT HOCHELAGA COST $150.00.");
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System.out.println("YOUR TRAVEL EXPENSES TO HOCHELAGA WERE $10.00.");
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@@ -219,27 +268,25 @@ public class FurTrader {
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erminePrice = ((.2 * Math.random() + .65) * (Math.pow(10, 2) + .5)) / Math.pow(10, 2);
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beaverPrice = ((.2 * Math.random() + .75) * (Math.pow(10, 2) + .5)) / Math.pow(10, 2);
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foxPrice = ((.2 * Math.random() + .8) * (Math.pow(10, 2) + .5)) / Math.pow(10, 2);
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return;
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}
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private void tradeAtFortStadaconaQuebec() {
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savings -= 140;
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savings -= 140.0;
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System.out.println();
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minkPrice = ((.2 * Math.random() + .85) * (Math.pow(10, 2) + .5)) / Math.pow(10, 2);
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erminePrice = ((.2 * Math.random() + .8) * (Math.pow(10, 2) + .5)) / Math.pow(10, 2);
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beaverPrice = ((.2 * Math.random() + .9) * (Math.pow(10, 2) + .5)) / Math.pow(10, 2);
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// What happened during the trip to the fort?
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int tripResult = (int) (Math.random()*10) + 1;
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if(tripResult <= 2) {
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int tripResult = (int) (Math.random() * 10) + 1;
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if (tripResult <= 2) {
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// Find the Beaver pelt in our Arraylist
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Pelt beaverPelt = pelts.get(BEAVER_ENTRY);
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// Pelts got stolen, so update to a count of zero
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beaverPelt.lostPelts();
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// Update it back in the ArrayList
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pelts.set(BEAVER_ENTRY, beaverPelt);
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System.out.println("YOUR BEAVER WERE TOO HEAVY TO CARRY ACROSS");
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System.out.println("THE PORTAGE. YOU HAD TO LEAVE THE PELTS, BUT FOUND");
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System.out.println("THEM STOLEN WHEN YOU RETURNED.");
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@@ -249,13 +296,11 @@ public class FurTrader {
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System.out.println("YOUR CANOE UPSET IN THE LACHINE RAPIDS. YOU");
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System.out.println("LOST ALL YOUR FURS.");
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// Clear out all pelts.
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for(int i=0; i<3; i++) {
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Pelt pelt = pelts.get(i);
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pelt.lostPelts();
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pelts.set(i, pelt);
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}
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} else if(tripResult <= 10) {
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resetPelts();
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} else if (tripResult <= 10) {
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// Fox pelts not cured
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System.out.println("YOUR FOX PELTS WERE NOT CURED PROPERLY.");
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System.out.println("NO ONE WILL BUY THEM.");
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// Bug because Fox furs were not calculated above in original basic program
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// Find the Beaver pelt in our Arraylist
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Pelt foxPelt = pelts.get(FOX_ENTRY);
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@@ -272,14 +317,14 @@ public class FurTrader {
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private boolean tradeAtFortNewYork() {
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boolean playerAlive = true;
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savings -= 105;
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savings -= 105.0;
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System.out.println();
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minkPrice = ((.2 * Math.random() + 1.05) * (Math.pow(10, 2) + .5)) / Math.pow(10, 2);
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foxPrice = ((.2 * Math.random() + 1.1) * (Math.pow(10, 2) + .5)) / Math.pow(10, 2);
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// What happened during the trip to the fort?
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int tripResult = (int) (Math.random()*10) + 1;
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if(tripResult <= 2) {
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int tripResult = (int) (Math.random() * 10) + 1;
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if (tripResult <= 2) {
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System.out.println("YOU WERE ATTACKED BY A PARTY OF IROQUOIS.");
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System.out.println("ALL PEOPLE IN YOUR TRADING GROUP WERE");
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System.out.println("KILLED. THIS ENDS THE GAME.");
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@@ -291,12 +336,8 @@ public class FurTrader {
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System.out.println("YOU NARROWLY ESCAPED AN IROQUOIS RAIDING PARTY.");
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System.out.println("HOWEVER, YOU HAD TO LEAVE ALL YOUR FURS BEHIND.");
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// Clear out all pelts.
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for(int i=0; i<3; i++) {
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Pelt pelt = pelts.get(i);
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pelt.lostPelts();
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pelts.set(i, pelt);
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}
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} else if(tripResult <= 10) {
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resetPelts();
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} else if (tripResult <= 10) {
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beaverPrice /= 2;
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minkPrice /= 2;
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System.out.println("YOUR MINK AND BEAVER WERE DAMAGED ON YOUR TRIP.");
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@@ -310,15 +351,26 @@ public class FurTrader {
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return playerAlive;
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}
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/**
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* Reset pelt count for all Pelt types to zero.
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*/
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private void resetPelts() {
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for (int i = 0; i < pelts.size(); i++) {
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Pelt pelt = pelts.get(i);
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pelt.lostPelts();
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pelts.set(i, pelt);
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}
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}
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/**
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* Return a pelt object containing the user entered number of pelts.
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*
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* @param peltName Type of pelt
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* @return Pelt object containing name and number of pelts.
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* @param peltName Name of pelt (Type)
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* @return number of pelts assigned by player
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*/
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private Pelt getPelt(String peltName) {
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int pelts = displayTextAndGetNumber("HOW MANY " + peltName + " PELTS DO YOU HAVE? ");
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return new Pelt(peltName, pelts);
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private int getPeltCount(String peltName) {
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return displayTextAndGetNumber("HOW MANY " + peltName + " PELTS DO YOU HAVE? ");
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}
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private void extendedTradingInfo() {
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@@ -330,8 +382,10 @@ public class FurTrader {
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System.out.println("MAKE A PORTAGE AND CROSS THE LACHINE RAPIDS.");
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System.out.println("FORT 3 IS FORT NEW YORK AND IS UNDER DUTCH CONTROL.");
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System.out.println("YOU MUST CROSS THROUGH IROQUOIS LAND.");
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System.out.println();
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}
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private void gameStartupMessage() {
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System.out.println(simulateTabs(31) + "FUR TRADER");
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System.out.println(simulateTabs(15) + "CREATIVE COMPUTING MORRISTOWN, NEW JERSEY");
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@@ -345,6 +399,17 @@ public class FurTrader {
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System.out.println("FORTS AT WHICH YOU MAY TRADE. THE COST OF SUPPLIES");
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System.out.println("AND THE AMOUNT YOU RECEIVE FOR YOUR FURS WILL DEPEND");
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System.out.println("ON THE FORT THAT YOU CHOOSE.");
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System.out.println();
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}
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/**
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* Format a double number to two decimal points for output.
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*
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* @param number double number
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* @return formatted number as a string
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*/
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private String formatNumber(double number) {
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return String.format("%.2f", number);
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}
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/*
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@@ -404,5 +469,4 @@ public class FurTrader {
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return Arrays.stream(values).anyMatch(str -> str.equalsIgnoreCase(text));
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}
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}
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@@ -1,6 +1,9 @@
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/**
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* Pelt object - tracks the name and number of pelts the player has for this pelt type
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*/
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public class Pelt {
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private String name;
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private final String name;
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private int number;
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public Pelt(String name, int number) {
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@@ -8,6 +11,10 @@ public class Pelt {
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this.number = number;
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}
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public void setPeltCount(int pelts) {
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this.number = pelts;
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}
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public int getNumber() {
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return this.number;
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}
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@@ -16,8 +23,7 @@ public class Pelt {
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return this.name;
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}
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public Object lostPelts() {
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public void lostPelts() {
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this.number = 0;
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return null;
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}
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}
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