mirror of
https://github.com/coding-horror/basic-computer-games.git
synced 2025-12-22 07:10:42 -08:00
initial compilable version
This commit is contained in:
464
23_Checkers/csharp/Program.cs
Normal file
464
23_Checkers/csharp/Program.cs
Normal file
@@ -0,0 +1,464 @@
|
||||
const int LineLength = 80;
|
||||
Dictionary<int, string> Pieces = new Dictionary<int, string>()
|
||||
{
|
||||
{ -2, "X*" },
|
||||
{ -1, "X " },
|
||||
{ 0, ". " },
|
||||
{ 1, "O " },
|
||||
{ 2, "O*" },
|
||||
};
|
||||
|
||||
void PrintBoard(int[,] state)
|
||||
{
|
||||
SkipLines(3);
|
||||
for (int y = 7; y >= 0; y--)
|
||||
{
|
||||
for (int x = 0; x < 8; x++)
|
||||
{
|
||||
Console.Write(Pieces[state[x, y]]);
|
||||
Console.Write(" ");
|
||||
}
|
||||
Console.WriteLine();
|
||||
}
|
||||
}
|
||||
|
||||
void WriteCenter(string text)
|
||||
{
|
||||
var spaces = (LineLength - text.Length) / 2;
|
||||
Console.WriteLine($"{"".PadLeft(spaces)}{text}");
|
||||
}
|
||||
|
||||
void SkipLines(int count)
|
||||
{
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
Console.WriteLine();
|
||||
}
|
||||
}
|
||||
|
||||
bool IsPointOutOfBounds(int x)
|
||||
{
|
||||
return x < 0 || x > 7;
|
||||
}
|
||||
|
||||
bool IsOutOfBounds((int x, int y) position)
|
||||
{
|
||||
return IsPointOutOfBounds(position.x) || IsPointOutOfBounds(position.y);
|
||||
}
|
||||
|
||||
(int x, int y)? GetCandidateMove(int[,] state, (int x, int y) from, (int x, int y) direction)
|
||||
{
|
||||
var to = (x: from.x + direction.x, y: from.y + direction.y);
|
||||
if (IsOutOfBounds(to))
|
||||
return null;
|
||||
if (state[to.x, to.y] > 0)
|
||||
{
|
||||
// potential jump
|
||||
to = (x: to.x + direction.x, y: to.y + direction.y);
|
||||
if (IsOutOfBounds(to))
|
||||
return null;
|
||||
}
|
||||
if (state[to.x, to.y] != 0)
|
||||
// space already occupied by another piece
|
||||
return null;
|
||||
|
||||
return to;
|
||||
}
|
||||
bool IsJumpMove((int x, int y) from, (int x, int y) to)
|
||||
{
|
||||
return Math.Abs(from.y - to.y) == 2;
|
||||
}
|
||||
|
||||
int AnalyzeMove(int[,] state, (int x, int y) from, (int x, int y) to)
|
||||
{
|
||||
int rank = 0;
|
||||
|
||||
if (to.y == 0 && state[from.x, from.y] == -1)
|
||||
{
|
||||
// getting a king
|
||||
rank += 2;
|
||||
}
|
||||
if (IsJumpMove(from, to))
|
||||
{
|
||||
// making a jump
|
||||
rank += 5;
|
||||
}
|
||||
if (from.y == 7)
|
||||
{
|
||||
// leaving home row
|
||||
rank -= 2;
|
||||
}
|
||||
if (to.x == 0 || to.x == 7)
|
||||
{
|
||||
// move to edge
|
||||
rank += 1;
|
||||
}
|
||||
for (int c = -1; c <=1; c++)
|
||||
{
|
||||
var inFront = (x: to.x + c, y: to.y - 1);
|
||||
if (IsOutOfBounds(inFront))
|
||||
continue;
|
||||
if (state[inFront.x, inFront.y] < 0)
|
||||
{
|
||||
// protected by our piece in front
|
||||
rank++;
|
||||
continue;
|
||||
}
|
||||
var inBack = (x: to.x - c, y: to.y + 1);
|
||||
if (IsOutOfBounds(inBack))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (inBack == from ||
|
||||
(state[inFront.x, inFront.y] > 0 && state[inBack.x, inBack.y] == 0))
|
||||
{
|
||||
// the player can jump us
|
||||
rank -= 2;
|
||||
}
|
||||
}
|
||||
return rank;
|
||||
};
|
||||
|
||||
IEnumerable<(int x, int y)> GetPossibleMoves(int[,] state, (int x, int y) from)
|
||||
{
|
||||
int maxB;
|
||||
switch (state[from.x, from.y])
|
||||
{
|
||||
case -2:
|
||||
// kings can go backwards too
|
||||
maxB = 1;
|
||||
break;
|
||||
case -1:
|
||||
maxB = -1;
|
||||
break;
|
||||
default:
|
||||
// not one of our pieces
|
||||
yield break;
|
||||
}
|
||||
|
||||
for (int a = -1; a <= 1; a += 2)
|
||||
{
|
||||
// a
|
||||
// -1 = left
|
||||
// +1 = right
|
||||
for (int b = -1; b <= maxB; b += 2)
|
||||
{
|
||||
// b
|
||||
// -1 = forwards
|
||||
// +1 = backwards (only kings allowed to make this move)
|
||||
var to = GetCandidateMove(state, from, (a, b));
|
||||
if (to == null)
|
||||
{
|
||||
// no valid move in this direction
|
||||
continue;
|
||||
}
|
||||
yield return to.Value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
((int x, int y) from, (int x, int y) to)? GetBestMove(int[,] state, IEnumerable<((int x, int y) from, (int x, int y) to)> possibleMoves)
|
||||
{
|
||||
int? bestRank = null;
|
||||
((int x, int y) from, (int x, int y) to)? bestMove = null;
|
||||
|
||||
foreach (var move in possibleMoves)
|
||||
{
|
||||
int rank = AnalyzeMove(state, move.from, move.to);
|
||||
|
||||
if (rank > bestRank)
|
||||
{
|
||||
bestRank = rank;
|
||||
bestMove = move;
|
||||
}
|
||||
}
|
||||
|
||||
return bestMove;
|
||||
}
|
||||
|
||||
((int x, int y) from, (int x, int y) to)? CalculateMove(int[,] state)
|
||||
{
|
||||
var possibleMoves = new List<((int x, int y) from, (int x, int y) to)>();
|
||||
for (int x = 0; x < 8; x++)
|
||||
{
|
||||
for (int y = 0; y < 8; y++)
|
||||
{
|
||||
var from = (x, y);
|
||||
foreach (var to in GetPossibleMoves(state, from))
|
||||
{
|
||||
possibleMoves.Add((from, to));
|
||||
}
|
||||
}
|
||||
}
|
||||
var bestMove = GetBestMove(state, possibleMoves);
|
||||
return bestMove;
|
||||
}
|
||||
(int x, int y) GetJumpedPiece((int x, int y) from, (int x, int y) to)
|
||||
{
|
||||
var midX = (to.x + from.x) / 2;
|
||||
var midY = (to.y + from.y) / 2;
|
||||
return (midX, midY);
|
||||
}
|
||||
int[,] ApplyMove(int[,] state, (int x, int y) from, (int x, int y) to)
|
||||
{
|
||||
state[to.x, to.y] = state[from.x, from.y];
|
||||
state[from.x, from.y] = 0;
|
||||
if ( (to.y == 0 && state[to.x, to.y] == -1)
|
||||
||(to.y == 7 && state[to.x, to.y] == 1))
|
||||
{
|
||||
// make the piece a king
|
||||
state[to.x, to.y] *= 2;
|
||||
}
|
||||
|
||||
if (IsJumpMove(from, to))
|
||||
{
|
||||
// a jump was made
|
||||
// remove the jumped piece from the board
|
||||
var jump = GetJumpedPiece(from, to);
|
||||
state[jump.x, jump.y] = 0;
|
||||
}
|
||||
return state;
|
||||
}
|
||||
|
||||
(bool moveMade, int[,] state) ComputerTurn(int[,] state)
|
||||
{
|
||||
var move = CalculateMove(state);
|
||||
if (move == null)
|
||||
{
|
||||
// No move can be made
|
||||
return (false, state);
|
||||
}
|
||||
Console.Write($"FROM {move.Value.from.x} {move.Value.from.y} ");
|
||||
while (move != null)
|
||||
{
|
||||
Console.WriteLine($"TO {move.Value.to.x} {move.Value.to.y}");
|
||||
state = ApplyMove(state, move.Value.from, move.Value.to);
|
||||
if (IsJumpMove(move.Value.from, move.Value.to))
|
||||
{
|
||||
// check for double / triple / etc. jump
|
||||
var possibleMoves = new List<((int x, int y) from, (int x, int y) to)>();
|
||||
var from = move.Value.to;
|
||||
foreach (var to in GetPossibleMoves(state, from))
|
||||
{
|
||||
if (IsJumpMove(from, to))
|
||||
{
|
||||
possibleMoves.Add((from, to));
|
||||
}
|
||||
}
|
||||
move = GetBestMove(state, possibleMoves);
|
||||
}
|
||||
}
|
||||
return (true, state);
|
||||
}
|
||||
|
||||
(int x, int y)? GetCoordinate(string prompt)
|
||||
{
|
||||
Console.Write(prompt + "? ");
|
||||
var input = Console.ReadLine();
|
||||
var parts = input.Split(",");
|
||||
if (parts.Length != 2)
|
||||
return null;
|
||||
int x;
|
||||
if (!int.TryParse(parts[0], out x))
|
||||
return null;
|
||||
int y;
|
||||
if (!int.TryParse(parts[1], out y))
|
||||
return null;
|
||||
|
||||
return (x, y);
|
||||
}
|
||||
|
||||
bool IsValidMove(int[,] state, (int x, int y) from, (int x, int y) to)
|
||||
{
|
||||
if (state[to.x, to.y] != 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
var deltaX = Math.Abs(to.x - from.x);
|
||||
var deltaY = Math.Abs(to.y - from.y);
|
||||
if (deltaX != 1 || deltaX != 2)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (deltaX != deltaY)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (state[from.x, from.y] == 1 && Math.Sign(to.y - from.y) <= 0)
|
||||
{
|
||||
// only kings can move downwards
|
||||
return false;
|
||||
}
|
||||
if (deltaX == 2)
|
||||
{
|
||||
var jump = GetJumpedPiece(from, to);
|
||||
if (state[jump.x, jump.y] >= 0)
|
||||
{
|
||||
// no valid piece to jump
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
int [,] PlayerTurn(int[,] state)
|
||||
{
|
||||
// The original program has some issues regarding user input
|
||||
// 1) There is minimal data sanity checks
|
||||
// a) FROM piece must be owned by player
|
||||
// b) TO location must be empty
|
||||
// c) the FROM and TO x's must be less than 2 squares away
|
||||
// d) the FROM and TO y's must be same distance as x's
|
||||
// No checks are made for direction, if a jump is valid, or
|
||||
// if the piece even moves.
|
||||
// 2) Once a valid FROM is selected, a TO must be selected.
|
||||
// If there are no valid TO locations, you are soft-locked
|
||||
// This approach is intentionally different
|
||||
// 1) Select a FROM location
|
||||
// 2) If FROM is invalid, return to step 1
|
||||
// 3) Select a TO location
|
||||
// 4) If TO is invalid or the implied move is invalid,
|
||||
// return to step 1
|
||||
|
||||
(int x, int y)? from = null;
|
||||
(int x, int y)? to = null;
|
||||
var valid = false;
|
||||
do
|
||||
{
|
||||
from = GetCoordinate("FROM");
|
||||
if ((from != null)
|
||||
&& !IsOutOfBounds(from.Value)
|
||||
&& (state[from.Value.x, from.Value.y] > 0))
|
||||
{
|
||||
to = GetCoordinate("TO");
|
||||
if ((to != null)
|
||||
&& !IsOutOfBounds(to.Value)
|
||||
&& IsValidMove(state, from.Value, to.Value))
|
||||
{
|
||||
valid = true;
|
||||
}
|
||||
}
|
||||
} while (!valid);
|
||||
bool jumping = false;
|
||||
do
|
||||
{
|
||||
state = ApplyMove(state, from.Value, to.Value);
|
||||
jumping = IsJumpMove(from.Value, to.Value);
|
||||
if (jumping)
|
||||
{
|
||||
from = to;
|
||||
valid = false;
|
||||
do
|
||||
{
|
||||
to = GetCoordinate("+TO");
|
||||
if ((to != null)
|
||||
&& !IsOutOfBounds(to.Value)
|
||||
&& IsValidMove(state, from.Value, to.Value)
|
||||
&& IsJumpMove(from.Value, to.Value))
|
||||
{
|
||||
valid = true;
|
||||
}
|
||||
|
||||
if (to != null && to.Value.x < 0 && to.Value.y < 0)
|
||||
{
|
||||
jumping = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
while (!valid);
|
||||
}
|
||||
}
|
||||
while (jumping);
|
||||
return state;
|
||||
}
|
||||
|
||||
bool CheckForComputerWin(int[,] state)
|
||||
{
|
||||
bool playerAlive = false;
|
||||
foreach (var piece in state)
|
||||
{
|
||||
if (piece > 0)
|
||||
{
|
||||
playerAlive = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return !playerAlive;
|
||||
}
|
||||
bool CheckForPlayerWin(int[,] state)
|
||||
{
|
||||
bool computerAlive = false;
|
||||
foreach (var piece in state)
|
||||
{
|
||||
if (piece < 0)
|
||||
{
|
||||
computerAlive = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return !computerAlive;
|
||||
}
|
||||
|
||||
void ComputerWins()
|
||||
{
|
||||
Console.WriteLine("I WIN.");
|
||||
}
|
||||
void PlayerWins()
|
||||
{
|
||||
Console.WriteLine("YOU WIN.");
|
||||
}
|
||||
|
||||
// Main program starts here
|
||||
|
||||
WriteCenter("CHECKERS");
|
||||
WriteCenter("CREATIVE COMPUTING MORRISTOWN, NEW JERSEY");
|
||||
SkipLines(3);
|
||||
Console.WriteLine("THIS IS THE GAME OF CHECKERS. THE COMPUTER IS X,");
|
||||
Console.WriteLine("AND YOU ARE O. THE COMPUTER WILL MOVE FIRST.");
|
||||
Console.WriteLine("SQUARES ARE REFERRED TO BY A COORDINATE SYSTEM.");
|
||||
Console.WriteLine("(0,0) IS THE LOWER LEFT CORNER");
|
||||
Console.WriteLine("(0,7) IS THE UPPER LEFT CORNER");
|
||||
Console.WriteLine("(7,0) IS THE LOWER RIGHT CORNER");
|
||||
Console.WriteLine("(7,7) IS THE UPPER RIGHT CORNER");
|
||||
Console.WriteLine("THE COMPUTER WILL TYPE '+TO' WHEN YOU HAVE ANOTHER");
|
||||
Console.WriteLine("JUMP. TYPE TWO NEGATIVE NUMBERS IF YOU CANNOT JUMP.");
|
||||
SkipLines(3);
|
||||
|
||||
// initalize state - empty spots initialize to 0
|
||||
// set player pieces to 1, computer pieces to -1
|
||||
int[,] state = new int[8, 8] {
|
||||
{ 1, 0, 1, 0, 0, 0,-1, 0 },
|
||||
{ 0, 1, 0, 0, 0,-1, 0,-1 },
|
||||
{ 1, 0, 1, 0, 0, 0,-1, 0 },
|
||||
{ 0, 1, 0, 0, 0,-1, 0,-1 },
|
||||
{ 1, 0, 1, 0, 0, 0,-1, 0 },
|
||||
{ 0, 1, 0, 0, 0,-1, 0,-1 },
|
||||
{ 1, 0, 1, 0, 0, 0,-1, 0 },
|
||||
{ 0, 1, 0, 0, 0,-1, 0,-1 },
|
||||
};
|
||||
|
||||
while (true)
|
||||
{
|
||||
bool moveMade;
|
||||
(moveMade, state) = ComputerTurn(state);
|
||||
if (!moveMade)
|
||||
{
|
||||
// in the original program the computer wins if it cannot make a move
|
||||
// I believe the player should win in this case, assuming the player can make a move
|
||||
// if neither player can make a move, the game should be draw.
|
||||
ComputerWins();
|
||||
break;
|
||||
}
|
||||
PrintBoard(state);
|
||||
if (CheckForComputerWin(state))
|
||||
{
|
||||
ComputerWins();
|
||||
break;
|
||||
}
|
||||
state = PlayerTurn(state);
|
||||
if (CheckForPlayerWin(state))
|
||||
{
|
||||
PlayerWins();
|
||||
break;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user