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https://github.com/coding-horror/basic-computer-games.git
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Bowling in csharp
This commit is contained in:
198
14_Bowling/csharp/Bowling.cs
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198
14_Bowling/csharp/Bowling.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Bowling
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{
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public class Bowling
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{
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private readonly Pins pins = new();
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private int players;
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public void Play()
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{
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ShowBanner();
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MaybeShowInstructions();
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Setup();
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GameLoop();
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}
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private static void ShowBanner()
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{
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Utility.PrintString(34, "BOWL");
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Utility.PrintString(15, "CREATIVE COMPUTING MORRISTOWN, NEW JERSEY");
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Utility.PrintString();
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Utility.PrintString();
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Utility.PrintString();
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Utility.PrintString("WELCOME TO THE ALLEY");
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Utility.PrintString("BRING YOUR FRIENDS");
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Utility.PrintString("OKAY LET'S FIRST GET ACQUAINTED");
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Utility.PrintString();
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}
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private static void MaybeShowInstructions()
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{
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Utility.PrintString("THE INSTRUCTIONS (Y/N)");
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if (Utility.InputString() == "N") return;
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Utility.PrintString("THE GAME OF BOWLING TAKES MIND AND SKILL.DURING THE GAME");
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Utility.PrintString("THE COMPUTER WILL KEEP SCORE.YOU MAY COMPETE WITH");
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Utility.PrintString("OTHER PLAYERS[UP TO FOUR].YOU WILL BE PLAYING TEN FRAMES");
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Utility.PrintString("ON THE PIN DIAGRAM 'O' MEANS THE PIN IS DOWN...'+' MEANS THE");
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Utility.PrintString("PIN IS STANDING.AFTER THE GAME THE COMPUTER WILL SHOW YOUR");
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Utility.PrintString("SCORES .");
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}
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private void Setup()
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{
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Utility.PrintString("FIRST OF ALL...HOW MANY ARE PLAYING", false);
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var input = Utility.InputInt();
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players = input < 1 ? 1 : input;
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Utility.PrintString();
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Utility.PrintString("VERY GOOD...");
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}
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private void GameLoop()
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{
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GameResults[] gameResults = InitGameResults();
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var done = false;
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while (!done)
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{
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ResetGameResults(gameResults);
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for (int frame = 0; frame < GameResults.FramesPerGame; ++frame)
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{
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for (int player = 0; player < players; ++player)
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{
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pins.Reset();
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int pinsDownThisFrame = pins.GetPinsDown();
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int ball = 1;
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while (ball == 1 || ball == 2) // One or two rolls
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{
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Utility.PrintString("TYPE ROLL TO GET THE BALL GOING.");
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_ = Utility.InputString();
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int pinsDownAfterRoll = pins.Roll();
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ShowPins(player, frame, ball);
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if (pinsDownAfterRoll == pinsDownThisFrame)
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{
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Utility.PrintString("GUTTER!!");
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}
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if (ball == 1)
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{
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// Store current pin count
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gameResults[player].Results[frame].PinsBall1 = pinsDownAfterRoll;
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// Special handling for strike
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if (pinsDownAfterRoll == Pins.TotalPinCount)
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{
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Utility.PrintString("STRIKE!!!!!\a\a\a\a");
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// No second roll
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ball = 0;
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gameResults[player].Results[frame].PinsBall2 = pinsDownAfterRoll;
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gameResults[player].Results[frame].Score = FrameResult.Points.Strike;
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}
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else
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{
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ball = 2; // Roll again
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Utility.PrintString("ROLL YOUR SECOND BALL");
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}
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}
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else if (ball == 2)
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{
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// Store current pin count
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gameResults[player].Results[frame].PinsBall2 = pinsDownAfterRoll;
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ball = 0;
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// Determine the score for the frame
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if (pinsDownAfterRoll == Pins.TotalPinCount)
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{
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Utility.PrintString("SPARE!!!!");
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gameResults[player].Results[frame].Score = FrameResult.Points.Spare;
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}
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else
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{
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Utility.PrintString("ERROR!!!");
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gameResults[player].Results[frame].Score = FrameResult.Points.Error;
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}
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}
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Utility.PrintString();
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}
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}
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}
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ShowGameResults(gameResults);
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Utility.PrintString("DO YOU WANT ANOTHER GAME");
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var a = Utility.InputString();
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done = a.Length == 0 || a[0] != 'Y';
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}
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}
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private GameResults[] InitGameResults()
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{
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var gameResults = new GameResults[players];
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for (int i = 0; i < gameResults.Length; i++)
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{
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gameResults[i] = new GameResults();
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}
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return gameResults;
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}
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private void ShowPins(int player, int frame, int ball)
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{
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Utility.PrintString($"FRAME: {frame + 1} PLAYER: {player + 1} BALL: {ball}");
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var breakPins = new bool[] { true, false, false, false, true, false, false, true, false, true };
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var indent = 0;
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for (int pin = 0; pin < Pins.TotalPinCount; ++pin)
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{
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if (breakPins[pin])
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{
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Utility.PrintString(); // End row
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Utility.PrintString(indent++, false); // Indent next row
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}
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var s = pins[pin] == Pins.State.Down ? "+ " : "o ";
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Utility.PrintString(s, false);
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}
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Utility.PrintString();
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Utility.PrintString();
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}
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private void ResetGameResults(GameResults[] gameResults)
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{
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foreach (var gameResult in gameResults)
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{
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foreach (var frameResult in gameResult.Results)
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{
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frameResult.Reset();
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}
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}
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}
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private void ShowGameResults(GameResults[] gameResults)
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{
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Utility.PrintString("FRAMES");
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for (int i = 0; i < GameResults.FramesPerGame; ++i)
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{
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Utility.PrintString(Utility.PadInt(i, 3), false);
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}
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Utility.PrintString();
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foreach (var gameResult in gameResults)
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{
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foreach (var frameResult in gameResult.Results)
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{
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Utility.PrintString(Utility.PadInt(frameResult.PinsBall1, 3), false);
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}
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Utility.PrintString();
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foreach (var frameResult in gameResult.Results)
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{
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Utility.PrintString(Utility.PadInt(frameResult.PinsBall2, 3), false);
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}
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Utility.PrintString();
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foreach (var frameResult in gameResult.Results)
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{
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Utility.PrintString(Utility.PadInt((int)frameResult.Score, 3), false);
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}
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Utility.PrintString();
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Utility.PrintString();
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}
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}
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}
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}
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23
14_Bowling/csharp/FrameResult.cs
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23
14_Bowling/csharp/FrameResult.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Bowling
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{
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public class FrameResult
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{
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public enum Points { None, Error, Spare, Strike };
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public int PinsBall1 { get; set; }
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public int PinsBall2 { get; set; }
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public Points Score { get; set; }
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public void Reset()
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{
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PinsBall1 = PinsBall2 = 0;
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Score = Points.None;
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}
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}
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}
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23
14_Bowling/csharp/GameResults.cs
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23
14_Bowling/csharp/GameResults.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Bowling
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{
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public class GameResults
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{
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public static readonly int FramesPerGame = 10;
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public FrameResult[] Results { get; set; }
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public GameResults()
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{
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Results = new FrameResult[FramesPerGame];
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for (int i = 0; i < FramesPerGame; ++i)
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{
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Results[i] = new FrameResult();
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}
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}
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}
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}
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56
14_Bowling/csharp/Pins.cs
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56
14_Bowling/csharp/Pins.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Bowling
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{
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public class Pins
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{
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public enum State { Up, Down };
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public static readonly int TotalPinCount = 10;
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private readonly Random random = new();
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private State[] PinSet { get; set; }
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public Pins()
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{
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PinSet = new State[TotalPinCount];
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}
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public State this[int i]
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{
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get { return PinSet[i]; }
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set { PinSet[i] = value; }
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}
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public int Roll()
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{
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// REM ARK BALL GENERATOR USING MOD '15' SYSTEM
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for (int i = 0; i < 20; ++i)
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{
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var x = random.Next(100) + 1;
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int j;
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for (j = 1; j <= 10; ++j)
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{
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if (x < 15 * j)
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break;
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}
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var pindex = 15 * j - x;
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if (pindex > 0 && pindex <= TotalPinCount)
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PinSet[--pindex] = State.Down;
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}
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return GetPinsDown();
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}
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public void Reset()
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{
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for (int i = 0; i < PinSet.Length; ++i)
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{
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PinSet[i] = State.Up;
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}
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}
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public int GetPinsDown()
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{
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return PinSet.Count(p => p == State.Down);
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}
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}
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}
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16
14_Bowling/csharp/Program.cs
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16
14_Bowling/csharp/Program.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Bowling
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{
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public static class Program
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{
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public static void Main()
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{
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new Bowling().Play();
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}
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}
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}
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54
14_Bowling/csharp/Utility.cs
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54
14_Bowling/csharp/Utility.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Bowling
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{
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internal static class Utility
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{
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public static string PadInt(int value, int width)
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{
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return value.ToString().PadLeft(width);
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}
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public static int InputInt()
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{
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while (true)
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{
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if (int.TryParse(InputString(), out int i))
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return i;
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else
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PrintString("!NUMBER EXPECTED - RETRY INPUT LINE");
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}
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}
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public static string InputString()
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{
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PrintString("? ", false);
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var input = Console.ReadLine();
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return input == null ? string.Empty : input.ToUpper();
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}
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public static void PrintInt(int value, bool newLine = false)
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{
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PrintString($"{value} ", newLine);
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}
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public static void PrintString(bool newLine = true)
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{
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PrintString(0, string.Empty);
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}
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public static void PrintString(int tab, bool newLine = true)
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{
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PrintString(tab, string.Empty, newLine);
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}
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public static void PrintString(string value, bool newLine = true)
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{
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PrintString(0, value, newLine);
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}
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public static void PrintString(int tab, string value, bool newLine = true)
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{
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Console.Write(new String(' ', tab));
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Console.Write(value);
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if (newLine) Console.WriteLine();
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}
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}
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}
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