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Create Game class
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56
56_Life_for_Two/csharp/Game.cs
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56
56_Life_for_Two/csharp/Game.cs
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@@ -0,0 +1,56 @@
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internal class Game
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{
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private readonly IReadWrite _io;
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public Game(IReadWrite io)
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{
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_io = io;
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}
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public void Play()
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{
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_io.Write(Streams.Title);
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var _board = new Board();
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for (var _player = 1; _player <= 2; _player++)
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{
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var P1 = _player == 2 ? 0x30 : 0x03;
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_io.WriteLine(Formats.InitialPieces, _player);
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for (var i = 1; i <= 3; i++)
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{
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_board[_io.ReadCoordinates(_board)] = P1;
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}
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}
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_board.CalculateNextGeneration();
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_board.Display(_io);
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while (true)
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{
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_io.WriteLine();
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_board.CalculateNeighbours();
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_board.CalculateNextGeneration();
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_board.Display(_io);
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if (_board.Result is not null) { break; }
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var player1Coordinate = _io.ReadCoordinates(1, _board);
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var player2Coordinate = _io.ReadCoordinates(2, _board);
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if (player1Coordinate == player2Coordinate)
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{
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_io.Write(Streams.SameCoords);
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// This is a bug existing in the original code. The line should be _board[_coordinates[_player]] = 0;
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_board[player1Coordinate + 1] = 0;
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}
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else
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{
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_board[player1Coordinate] = 0x0100;
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_board[player2Coordinate] = 0x1000;
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}
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}
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_io.WriteLine(_board.Result);
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}
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}
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