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kinema game initial rust implementation
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@@ -1,6 +1,3 @@
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use std::io::Write;
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use rand::Rng;
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/** KINEMA BY RICHARD PAV
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* https://github.com/coding-horror/basic-computer-games/blob/main/52_Kinema/kinema.bas
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* Direct conversion from BASIC to Rust by Pablo Marques (marquesrs).
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@@ -11,10 +8,20 @@ use rand::Rng;
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* instead of the real formulation, which could lead to incorrect results. I have solved
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* this issue, but kept the old lines. To compile the original version, just uncomment the
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* code with the OLD label and comment the lines with the NEW label.
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* example: gravity is now 9.81 instead of 10
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* example: gravity is now 9.81 instead of 10; Inputs and outputs are now float not integers...
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*
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* FORMULATION
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* A BALL IS THROWN UPWARDS AT 9,36 METERS PER SECOND.
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* HOW HIGH WILL IT GO (IN METERS)? (9,36 ^2) / (2 * 9,81) = 4,465321101
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* HOW LONG UNTIL IT RETURNS (IN SECONDS)? 2*(9,36 / 9,81) = 1,908256881
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* WHAT WILL ITS VELOCITY BE AFTER 1,09 SECONDS? 9,36- 9,81 * 1,09 = −1,3329
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*
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* 17/02/25
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*/
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use std::io::Write;
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use rand::Rng;
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fn subroutine(a: f64, q: &mut i32) {
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std::io::stdout().flush().unwrap();
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//500 INPUT G
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