Replace Z with strategy

This commit is contained in:
Andrew Cooper
2022-06-24 08:33:41 +10:00
parent cdc8797312
commit 3d8bae0a09
10 changed files with 104 additions and 71 deletions

View File

@@ -1,6 +1,7 @@
using Poker.Cards;
using Poker.Players;
using Poker.Resources;
using Poker.Strategies;
namespace Poker;
@@ -9,7 +10,6 @@ internal class Game
private readonly IReadWrite _io;
private readonly IRandom _random;
private int Z;
private int V;
public Game(IReadWrite io, IRandom random)
@@ -54,28 +54,22 @@ internal class Game
_io.WriteLine();
if (table.Human.Balance <= table.Ante && table.Human.IsBroke()) { return true; }
table.Deal();
table.Deal(_random);
_io.WriteLine();
Z = true switch
table.Computer.Strategy = (table.Computer.Hand.IsWeak, table.Computer.Hand.Rank < HandRank.Three, table.Computer.Hand.Rank < HandRank.FullHouse) switch
{
_ when table.Computer.Hand.IsWeak =>
table.Computer.BluffIf(Get0To9() < 2, 0b11100) ??
table.Computer.BluffIf(Get0To9() < 2, 0b11110) ??
table.Computer.BluffIf(Get0To9() < 1, 0b11111) ??
1,
_ when table.Computer.Hand.Rank < HandRank.Three => table.Computer.BluffIf(Get0To9() < 2) ?? 0,
_ when table.Computer.Hand.Rank < HandRank.FullHouse => 35,
_ when Get0To9() < 1 => 35,
_ => 2
(true, _, _) when Get0To9() < 2 => Strategy.Bluff(23, 0b11100),
(true, _, _) when Get0To9() < 2 => Strategy.Bluff(23, 0b11110),
(true, _, _) when Get0To9() < 1 => Strategy.Bluff(23, 0b11111),
(true, _, _) => Strategy.Fold,
(false, true, _) => Get0To9() < 2 ? Strategy.Bluff(23) : Strategy.Check,
(false, false, true) => Strategy.Bet(35),
(false, false, false) => Get0To9() < 1 ? Strategy.Bet(35) : Strategy.Raise
};
if (Z <= 1)
if (table.Computer.Strategy is Strategies.Bet)
{
_io.WriteLine("I check.");
}
else
{
V = Z + Get0To9();
V = table.Computer.Strategy.Value + Get0To9();
if (table.Computer.Balance - table.Human.Bet - V < 0)
{
if (table.Human.Bet == 0)
@@ -97,32 +91,32 @@ internal class Game
_io.WriteLine($"I'll open with ${V}");
table.Computer.Bet = V;
}
if (GetWager()) { return true; }
else
{
_io.WriteLine("I check.");
}
if (GetWager(table.Computer.Strategy)) { return true; }
if (table.SomeoneHasFolded()) { return false; }
table.Draw();
Z = true switch
table.Computer.Strategy = (table.Computer.Hand.IsWeak, table.Computer.Hand.Rank < HandRank.Three, table.Computer.Hand.Rank < HandRank.FullHouse) switch
{
_ when table.Computer.IsBluffing => 28,
_ when table.Computer.Hand.IsWeak => 1,
_ when table.Computer.Hand.Rank < HandRank.Three => Get0To9() == 0 ? 19 : 2,
_ when table.Computer.Hand.Rank < HandRank.FullHouse => Get0To9() == 0 ? 11 : 19,
_ => 2
_ when table.Computer.Strategy is Bluff => Strategy.Bluff(28),
(true, _, _) => Strategy.Fold,
(false, true, _) => Get0To9() == 0 ? Strategy.Bet(19) : Strategy.Raise,
(false, false, true) => Get0To9() == 0 ? Strategy.Bet(11) : Strategy.Bet(19),
(false, false, false) => Strategy.Raise
};
if (GetWager()) { return true; }
if (GetWager(table.Computer.Strategy)) { return true; }
if (table.Human.HasBet)
{
if (table.SomeoneHasFolded()) { return false; }
}
else if (!table.Computer.IsBluffing && table.Computer.Hand.IsWeak)
else if (table.Computer.Strategy is Strategies.Bet)
{
_io.WriteLine("I'll check");
}
else
{
V = Z + Get0To9();
V = table.Computer.Strategy.Value + Get0To9();
if (table.Computer.Balance - table.Human.Bet - V < 0)
{
if (table.Human.Bet == 0)
@@ -143,9 +137,13 @@ internal class Game
}
_io.WriteLine($"I'll bet ${V}");
table.Computer.Bet = V;
if (GetWager()) { return true; }
if (GetWager(table.Computer.Strategy)) { return true; }
if (table.SomeoneHasFolded()) { return false; }
}
else
{
_io.WriteLine("I'll check");
}
if (table.GetWinner() is { } winner)
{
winner.TakeWinnings();
@@ -153,24 +151,25 @@ internal class Game
}
}
bool GetWager()
bool GetWager(Strategy computerStrategy)
{
while (true)
{
table.Human.HasBet = false;
while (true)
{
if (_io.ReadPlayerAction(table.Computer.Bet == 0 && table.Human.Bet == 0) is Bet bet)
var humanStrategy = _io.ReadHumanStrategy(table.Computer.Bet == 0 && table.Human.Bet == 0);
if (humanStrategy is Bet or Check)
{
if (table.Human.Bet + bet.Amount < table.Computer.Bet)
if (table.Human.Bet + humanStrategy.Value < table.Computer.Bet)
{
_io.WriteLine("If you can't see my bet, then fold.");
continue;
}
if (table.Human.Balance - table.Human.Bet - bet.Amount >= 0)
if (table.Human.Balance - table.Human.Bet - humanStrategy.Value >= 0)
{
table.Human.HasBet = true;
table.Human.Bet += bet.Amount;
table.Human.Bet += humanStrategy.Value;
break;
}
if (table.Human.IsBroke()) { return true; }
@@ -188,7 +187,7 @@ internal class Game
table.UpdatePot();
return false;
}
if (Z == 1)
if (computerStrategy is Fold)
{
if (table.Human.Bet > 5)
{
@@ -198,9 +197,9 @@ internal class Game
}
V = 5;
}
if (table.Human.Bet > 3 * Z)
if (table.Human.Bet > 3 * computerStrategy.Value)
{
if (Z != 2)
if (computerStrategy is not Raise)
{
_io.WriteLine("I'll see you.");
table.Computer.Bet = table.Human.Bet;
@@ -234,13 +233,3 @@ internal class Game
}
}
}
internal interface IAction { }
internal record Fold : IAction;
internal record Bet(int Amount) : IAction
{
public Bet(float amount)
: this((int)amount)
{
}
}

View File

@@ -1,3 +1,4 @@
using Poker.Strategies;
using static System.StringComparison;
namespace Poker;
@@ -28,7 +29,7 @@ internal static class IReadWriteExtensions
}
}
internal static IAction ReadPlayerAction(this IReadWrite io, bool noCurrentBets)
internal static Strategy ReadHumanStrategy(this IReadWrite io, bool noCurrentBets)
{
while(true)
{
@@ -36,12 +37,12 @@ internal static class IReadWriteExtensions
var bet = io.ReadNumber("What is your bet");
if (bet != (int)bet)
{
if (noCurrentBets && bet == .5) { return new Bet(0); }
if (noCurrentBets && bet == .5) { return Strategy.Check; }
io.WriteLine("No small change, please.");
continue;
}
if (bet == 0) { return new Fold(); }
return new Bet(bet);
if (bet == 0) { return Strategy.Fold; }
return Strategy.Bet(bet);
}
}
}

View File

@@ -1,4 +1,5 @@
using Poker.Cards;
using Poker.Strategies;
using static System.StringComparison;
namespace Poker.Players;
@@ -7,35 +8,25 @@ internal class Computer : Player
{
private readonly IReadWrite _io;
private readonly IRandom _random;
private bool _isBluffing;
public Computer(int bank, IReadWrite io, IRandom random)
: base(bank)
{
_io = io;
_random = random;
Strategy = Strategy.Check;
}
public bool IsBluffing => _isBluffing;
public Strategy Strategy { get; set; }
public override void NewHand()
{
base.NewHand();
_isBluffing = false;
}
public int? BluffIf(bool shouldBluff, int? keepMask = null)
{
if (!shouldBluff) { return null; }
_isBluffing = true;
Hand.KeepMask = keepMask ?? Hand.KeepMask;
return 23;
}
protected override void DrawCards(Deck deck)
{
var keepMask = Hand.KeepMask;
var keepMask = Strategy.KeepMask ?? Hand.KeepMask;
var count = 0;
for (var i = 1; i <= 5; i++)
{

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@@ -0,0 +1,8 @@
namespace Poker.Strategies;
internal class Bet : Strategy
{
public Bet(int amount) => Value = amount;
public override int Value { get; }
}

View File

@@ -0,0 +1,12 @@
namespace Poker.Strategies;
internal class Bluff : Bet
{
public Bluff(int amount, int? keepMask)
: base(amount)
{
KeepMask = keepMask;
}
public override int? KeepMask { get; }
}

View File

@@ -0,0 +1,6 @@
namespace Poker.Strategies;
internal class Check : Strategy
{
public override int Value => 0;
}

View File

@@ -0,0 +1,6 @@
namespace Poker.Strategies;
internal class Fold : Strategy
{
public override int Value => -1;
}

View File

@@ -0,0 +1,6 @@
namespace Poker.Strategies;
internal class Raise : Bet
{
public Raise() : base(2) { }
}

View File

@@ -0,0 +1,14 @@
namespace Poker.Strategies;
internal abstract class Strategy
{
public static Strategy Fold = new Fold();
public static Strategy Check = new Check();
public static Strategy Raise = new Raise();
public static Strategy Bet(float amount) => new Bet((int)amount);
public static Strategy Bet(int amount) => new Bet(amount);
public static Strategy Bluff(int amount, int? keepMask = null) => new Bluff(amount, keepMask);
public abstract int Value { get; }
public virtual int? KeepMask { get; }
}

View File

@@ -5,7 +5,7 @@ namespace Poker;
internal class Table
{
private IReadWrite _io;
private readonly IReadWrite _io;
public int Pot;
public Table(IReadWrite io, Deck deck, Human human, Computer computer)
@@ -24,9 +24,9 @@ internal class Table
public Human Human { get; }
public Computer Computer { get; }
public void Deal()
public void Deal(IRandom random)
{
Deck.Shuffle();
Deck.Shuffle(random);
Pot = Human.AnteUp() + Computer.AnteUp();