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Main game loop with Short Range Scan and Shield Control
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53
84 Super Star Trek/csharp/Systems/ShieldControl.cs
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53
84 Super Star Trek/csharp/Systems/ShieldControl.cs
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using SuperStarTrek.Objects;
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using SuperStarTrek.Space;
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namespace SuperStarTrek.Systems
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{
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internal class ShieldControl : Subsystem
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{
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private readonly Enterprise _enterprise;
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private readonly Output _output;
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private readonly Input _input;
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public ShieldControl(Enterprise enterprise, Output output, Input input)
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: base("Shield Control", Command.SHE)
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{
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_enterprise = enterprise;
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_output = output;
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_input = input;
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}
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public double Energy { get; private set; }
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public override void ExecuteCommand(Quadrant quadrant)
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{
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if (Condition < 0)
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{
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_output.WriteLine("Shield Control inoperable");
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return;
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}
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_output.WriteLine($"Energy available = {_enterprise.TotalEnergy}");
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var requested = _input.GetNumber($"Number of units to shields");
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if (Validate(requested))
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{
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Energy = requested;
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return;
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}
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_output.WriteLine("<SHIELDS UNCHANGED>");
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}
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private bool Validate(double requested)
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{
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if (requested > _enterprise.TotalEnergy)
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{
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_output.WriteLine("Shield Control reports, 'This is not the Federation Treasury.'");
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return false;
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}
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return requested >= 0 && requested != Energy;
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}
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}
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}
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