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Merge pull request #482 from andrewmcguinness/main
Java implementation of 09_Battle
This commit is contained in:
1
09_Battle/java/.gitignore
vendored
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1
09_Battle/java/.gitignore
vendored
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*~
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168
09_Battle/java/Battle.java
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168
09_Battle/java/Battle.java
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import java.io.IOException;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.Collections;
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import java.util.Comparator;
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import java.util.Random;
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import java.util.function.Predicate;
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import java.text.NumberFormat;
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/* This class holds the game state and the game logic */
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public class Battle {
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/* parameters of the game */
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private int seaSize;
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private int[] sizes;
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private int[] counts;
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/* The game setup - the ships and the sea */
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private ArrayList<Ship> ships;
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private Sea sea;
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/* game state counts */
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private int[] losses; // how many of each type of ship have been sunk
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private int hits; // how many hits the player has made
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private int misses; // how many misses the player has made
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// Names of ships of each size. The game as written has ships of size 3, 4 and 5 but
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// can easily be modified. It makes no sense to have a ship of size zero though.
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private static String NAMES_BY_SIZE[] = {
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"error",
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"size1",
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"destroyer",
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"cruiser",
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"aircraft carrier",
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"size5" };
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// Entrypoint
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public static void main(String args[]) {
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Battle game = new Battle(6, // Sea is 6 x 6 tiles
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new int[] { 2, 3, 4 }, // Ships are of sizes 2, 3, and 4
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new int[] { 2, 2, 2 }); // there are two ships of each size
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game.play();
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}
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public Battle(int scale, int[] shipSizes, int[] shipCounts) {
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seaSize = scale;
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sizes = shipSizes;
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counts = shipCounts;
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// validate parameters
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if (seaSize < 4) throw new RuntimeException("Sea Size " + seaSize + " invalid, must be at least 4");
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for (int sz : sizes) {
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if ((sz < 1) || (sz > seaSize))
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throw new RuntimeException("Ship has invalid size " + sz);
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}
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if (counts.length != sizes.length) {
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throw new RuntimeException("Ship counts must match");
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}
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// Initialize game state
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sea = new Sea(seaSize); // holds what ship if any occupies each tile
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ships = new ArrayList<Ship>(); // positions and states of all the ships
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losses = new int[counts.length]; // how many ships of each type have been sunk
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// Build up the list of all the ships
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int shipNumber = 1;
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for (int type = 0; type < counts.length; ++type) {
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for (int i = 0; i < counts[i]; ++i) {
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ships.add(new Ship(shipNumber++, sizes[type]));
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}
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}
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// When we put the ships in the sea, we put the biggest ones in first, or they might
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// not fit
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ArrayList<Ship> largestFirst = new ArrayList<>(ships);
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Collections.sort(largestFirst, Comparator.comparingInt((Ship ship) -> ship.size()).reversed());
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// place each ship into the sea
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for (Ship ship : largestFirst) {
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ship.placeRandom(sea);
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}
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}
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public void play() {
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System.out.println("The following code of the bad guys' fleet disposition\nhas been captured but not decoded:\n");
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System.out.println(sea.encodedDump());
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System.out.println("De-code it and use it if you can\nbut keep the de-coding method a secret.\n");
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int lost = 0;
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System.out.println("Start game");
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Input input = new Input(seaSize);
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try {
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while (lost < ships.size()) { // the game continues while some ships remain unsunk
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if (! input.readCoordinates()) { // ... unless there is no more input from the user
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return;
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}
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// The computer thinks of the sea as a grid of rows, from top to bottom.
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// However, the user will use X and Y coordinates, with Y going bottom to top
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int row = seaSize - input.y();
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int col = input.x() - 1;
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if (sea.isEmpty(col, row)) {
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++misses;
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System.out.println("Splash! Try again.");
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} else {
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Ship ship = ships.get(sea.get(col, row) - 1);
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if (ship.isSunk()) {
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++misses;
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System.out.println("There used to be a ship at that point, but you sunk it.");
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System.out.println("Splash! Try again.");
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} else if (ship.wasHit(col, row)) {
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++misses;
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System.out.println("You already put a hole in ship number " + ship.id());
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System.out.println("Splash! Try again.");
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} else {
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ship.hit(col, row);
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++hits;
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System.out.println("A direct hit on ship number " + ship.id());
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// If a ship was hit, we need to know whether it was sunk.
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// If so, tell the player and update our counts
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if (ship.isSunk()) {
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++lost;
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System.out.println("And you sunk it. Hurrah for the good guys.");
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System.out.print("So far, the bad guys have lost ");
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ArrayList<String> typeDescription = new ArrayList<>();
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for (int i = 0 ; i < sizes.length; ++i) {
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if (sizes[i] == ship.size()) {
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++losses[i];
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}
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StringBuilder sb = new StringBuilder();
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sb.append(losses[i]);
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sb.append(" ");
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sb.append(NAMES_BY_SIZE[sizes[i]]);
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if (losses[i] != 1)
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sb.append("s");
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typeDescription.add(sb.toString());
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}
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System.out.println(String.join(", ", typeDescription));
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double ratioNum = ((double)misses)/hits;
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String ratio = NumberFormat.getInstance().format(ratioNum);
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System.out.println("Your current splash/hit ratio is " + ratio);
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if (lost == ships.size()) {
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System.out.println("You have totally wiped out the bad guys' fleet");
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System.out.println("With a final splash/hit ratio of " + ratio);
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if (misses == 0) {
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System.out.println("Congratulations - A direct hit every time.");
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}
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System.out.println("\n****************************\n");
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}
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}
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}
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}
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}
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}
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catch (IOException e) {
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// This should not happen running from console, but java requires us to check for it
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System.err.println("System error.\n" + e);
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}
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}
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}
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67
09_Battle/java/Input.java
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67
09_Battle/java/Input.java
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import java.io.BufferedReader;
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import java.io.InputStreamReader;
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import java.io.IOException;
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import java.text.NumberFormat;
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// This class handles reading input from the player
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// Each input is an x and y coordinate
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// e.g. 5,3
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public class Input {
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private BufferedReader reader;
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private NumberFormat parser;
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private int scale; // size of the sea, needed to validate input
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private boolean isQuit; // whether the input has ended
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private int[] coords; // the last coordinates read
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public Input(int seaSize) {
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scale = seaSize;
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reader = new BufferedReader(new InputStreamReader(System.in));
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parser = NumberFormat.getIntegerInstance();
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}
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public boolean readCoordinates() throws IOException {
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while (true) {
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// Write a prompt
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System.out.print("\nTarget x,y\n> ");
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String inputLine = reader.readLine();
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if (inputLine == null) {
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// If the input stream is ended, there is no way to continue the game
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System.out.println("\nGame quit\n");
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isQuit = true;
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return false;
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}
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// split the input into two fields
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String[] fields = inputLine.split(",");
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if (fields.length != 2) {
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// has to be exactly two
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System.out.println("Need two coordinates separated by ','");
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continue;
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}
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coords = new int[2];
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boolean error = false;
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// each field should contain an integer from 1 to the size of the sea
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try {
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for (int c = 0 ; c < 2; ++c ) {
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int val = Integer.parseInt(fields[c].strip());
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if ((val < 1) || (val > scale)) {
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System.out.println("Coordinates must be from 1 to " + scale);
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error = true;
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} else {
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coords[c] = val;
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}
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}
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}
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catch (NumberFormatException ne) {
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// this happens if the field is not a valid number
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System.out.println("Coordinates must be numbers");
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error = true;
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}
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if (!error) return true;
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}
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}
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public int x() { return coords[0]; }
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public int y() { return coords[1]; }
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}
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60
09_Battle/java/Sea.java
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60
09_Battle/java/Sea.java
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// Track the content of the sea
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class Sea {
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// the sea is a square grid of tiles. It is a one-dimensional array, and this
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// class maps x and y coordinates to an array index
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// Each tile is either empty (value of tiles at index is 0)
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// or contains a ship (value of tiles at index is the ship number)
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private int tiles[];
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private int size;
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public Sea(int make_size) {
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size = make_size;
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tiles = new int[size*size];
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}
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public int size() { return size; }
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// This writes out a representation of the sea, but in a funny order
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// The idea is to give the player the job of working it out
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public String encodedDump() {
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StringBuilder out = new StringBuilder();
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for (int x = 0; x < size; ++x) {
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for (int y = 0; y < size; ++y)
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out.append(Integer.toString(get(x, y)));
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out.append('\n');
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}
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return out.toString();
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}
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/* return true if x,y is in the sea and empty
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* return false if x,y is occupied or is out of range
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* Doing this in one method makes placing ships much easier
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*/
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public boolean isEmpty(int x, int y) {
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if ((x<0)||(x>=size)||(y<0)||(y>=size)) return false;
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return (get(x,y) == 0);
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}
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/* return the ship number, or zero if no ship.
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* Unlike isEmpty(x,y), these other methods require that the
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* coordinates passed be valid
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*/
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public int get(int x, int y) {
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return tiles[index(x,y)];
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}
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public void set(int x, int y, int value) {
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tiles[index(x, y)] = value;
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}
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// map the coordinates to the array index
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private int index(int x, int y) {
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if ((x < 0) || (x >= size))
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throw new ArrayIndexOutOfBoundsException("Program error: x cannot be " + x);
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if ((y < 0) || (y >= size))
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throw new ArrayIndexOutOfBoundsException("Program error: y cannot be " + y);
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return y*size + x;
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}
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}
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170
09_Battle/java/Ship.java
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170
09_Battle/java/Ship.java
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.Comparator;
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import java.util.Random;
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import java.util.function.Predicate;
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/** A single ship, with its position and where it has been hit */
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class Ship {
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// These are the four directions that ships can be in
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public static final int ORIENT_E=0; // goes East from starting position
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public static final int ORIENT_SE=1; // goes SouthEast from starting position
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public static final int ORIENT_S=2; // goes South from starting position
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public static final int ORIENT_SW=3; // goes SouthWest from starting position
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private int id; // ship number
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private int size; // how many tiles it occupies
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private boolean placed; // whether this ship is in the sea yet
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private boolean sunk; // whether this ship has been sunk
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private ArrayList<Boolean> hits; // which tiles of the ship have been hit
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private int startX; // starting position coordinates
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private int startY;
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private int orientX; // x and y deltas from each tile occupied to the next
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private int orientY;
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public Ship(int i, int sz) {
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id = i; size = sz;
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sunk = false; placed = false;
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hits = new ArrayList<>(Collections.nCopies(size, false));
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}
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/** @returns the ship number */
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public int id() { return id; }
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/** @returns the ship size */
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public int size() { return size; }
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/* record the ship as having been hit at the given coordinates */
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public void hit(int x, int y) {
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// need to work out how many tiles from the ship's starting position the hit is at
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// that can be worked out from the difference between the starting X coord and this one
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// unless the ship runs N-S, in which case use the Y coord instead
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int offset;
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if (orientX != 0) {
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offset = (x - startX) / orientX;
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} else {
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offset = (y - startY) / orientY;
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}
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hits.set(offset, true);
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// if every tile of the ship has been hit, the ship is sunk
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sunk = hits.stream().allMatch(Predicate.isEqual(true));
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}
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public boolean isSunk() { return sunk; }
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// whether the ship has already been hit at the given coordinates
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public boolean wasHit(int x, int y) {
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int offset;
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if (orientX != 0) {
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offset = (x - startX) / orientX;
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} else {
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offset = (y - startY) / orientY;
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}
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return hits.get(offset);
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};
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// Place the ship in the sea.
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// choose a random starting position, and a random direction
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// if that doesn't fit, keep picking different positions and directions
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public void placeRandom(Sea s) {
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Random random = new Random();
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for (int tries = 0 ; tries < 1000 ; ++tries) {
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int x = random.nextInt(s.size());
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int y = random.nextInt(s.size());
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int orient = random.nextInt(4);
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if (place(s, x, y, orient)) return;
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}
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throw new RuntimeException("Could not place any more ships");
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}
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// Attempt to fit the ship into the sea, starting from a given position and
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// in a given direction
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// This is by far the most complicated part of the program.
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// It will start at the position provided, and attempt to occupy tiles in the
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// requested direction. If it does not fit, either because of the edge of the
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// sea, or because of ships already in place, it will try to extend the ship
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// in the opposite direction instead. If that is not possible, it fails.
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public boolean place(Sea s, int x, int y, int orient) {
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if (placed) {
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throw new RuntimeException("Program error - placed ship " + id + " twice");
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}
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switch(orient) {
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case ORIENT_E: // east is increasing X coordinate
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orientX = 1; orientY = 0;
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break;
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case ORIENT_SE: // southeast is increasing X and Y
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orientX = 1; orientY = 1;
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break;
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case ORIENT_S: // south is increasing Y
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orientX = 0; orientY = 1;
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break;
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||||
case ORIENT_SW: // southwest is increasing Y but decreasing X
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orientX = -1; orientY = 1;
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break;
|
||||
default:
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throw new RuntimeException("Invalid orientation " + orient);
|
||||
}
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if (!s.isEmpty(x, y)) return false; // starting position is occupied - placing fails
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||||
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||||
startX = x; startY = y;
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int tilesPlaced = 1;
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int nextX = startX;
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int nextY = startY;
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while (tilesPlaced < size) {
|
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if (extendShip(s, nextX, nextY, nextX + orientX, nextY + orientY)) {
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// It is clear to extend the ship forwards
|
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tilesPlaced += 1;
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nextX = nextX + orientX;
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nextY = nextY + orientY;
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} else {
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int backX = startX - orientX;
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int backY = startY - orientY;
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if (extendShip(s, startX, startY, backX, backY)) {
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// We can move the ship backwards, so it can be one tile longer
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tilesPlaced +=1;
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startX = backX;
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startY = backY;
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||||
} else {
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||||
// Could not make it longer or move it backwards
|
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return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Mark in the sea which tiles this ship occupies
|
||||
for (int i = 0; i < size; ++i) {
|
||||
int sx = startX + i * orientX;
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||||
int sy = startY + i * orientY;
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||||
s.set(sx, sy, id);
|
||||
}
|
||||
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placed = true;
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return true;
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||||
}
|
||||
|
||||
// Check whether a ship which already occupies the "from" coordinates,
|
||||
// can also occupy the "to" coordinates.
|
||||
// They must be within the sea area, empty, and not cause the ship to cross
|
||||
// over another ship
|
||||
private boolean extendShip(Sea s, int fromX, int fromY, int toX, int toY) {
|
||||
if (!s.isEmpty(toX, toY)) return false; // no space
|
||||
if ((fromX == toX)||(fromY == toY)) return true; // horizontal or vertical
|
||||
|
||||
// we can extend the ship without colliding, but we are going diagonally
|
||||
// and it should not be possible for two ships to cross each other on
|
||||
// opposite diagonals.
|
||||
|
||||
// check the two tiles that would cross us here - if either is empty, we are OK
|
||||
// if they both contain different ships, we are OK
|
||||
// but if they both contain the same ship, we are crossing!
|
||||
int corner1 = s.get(fromX, toY);
|
||||
int corner2 = s.get(toX, fromY);
|
||||
if ((corner1 == 0) || (corner1 != corner2)) return true;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user