diff --git a/buildJvm/README.md b/buildJvm/README.md index 4ecba004..3db4014a 100644 --- a/buildJvm/README.md +++ b/buildJvm/README.md @@ -67,16 +67,16 @@ directory for the java or kotlin file, and the class that contains the `main` me The `build.gradle` file **should** be identical to all the other `build.gradle` files in all the other subprojects: ```groovy - sourceSets { - main { - java { - srcDirs "../../$gameSource" - } - } - } - application { - mainClass = gameMain - } + sourceSets { + main { + java { + srcDirs "../../$gameSource" + } + } + } + application { + mainClass = gameMain + } ``` The `gradle.properties` file should look like this: @@ -92,3 +92,78 @@ project to the list. ```groovy include ":build_91_Train_java" ``` + +### Adding a game with tests + +You can add tests for JVM games with a `build.gradle` looking a little different. +Use the build files from `03_Animal` as a template to add tests: + +```groovy +sourceSets { + main { + java { + srcDirs "../../$gameSource" + } + } + test { + java { + srcDirs "../../$gameTest" + } + } +} + +application { + mainClass = gameMain +} + +dependencies { + testImplementation(project(":build_00_utilities").sourceSets.test.output) +} +``` + +The gradle.properties needs an additional directory name for the tests, as `gameTest` : +``` +gameSource=03_Animal/java/src +gameTest=03_Animal/java/test +gameMain=Animal +``` + +Each project should have its own test, and shouldn't share test source directories +with other projects, even if they are for the same game. + +Tests are constructed by subclassing `ConsoleTest`. This allows you to use the +`assertConversation` function to check for correct interactive conversations. +```kotlin +import com.pcholt.console.testutils.ConsoleTest +import org.junit.Test + +class AnimalJavaTest : ConsoleTest() { + @Test + fun `should have a simple conversation`() { + assertConversation( + """ + WHAT'S YOUR NAME? {PAUL} + YOUR NAME IS PAUL? {YES} + THANKS FOR PLAYING + """ + ) { + // The game's Main method + main() + } + } +} +``` + +Curly brackets are the expected user input. +Note - this is actually just a way of defining the expected input as "PAUL" and "YES" +and not that the input happens at the exact prompt position. Thus this is equivalent: +```kotlin +""" +{PAUL} {YES} WHAT'S YOUR NAME? +YOUR NAME IS PAUL? +THANKS FOR PLAYING +""" +``` + +Amounts of whitespace are not counted, but whitespace is significant: You will get a failure if +your game emits `"NAME?"` when it expects `"NAME ?"`.