mirror of
https://github.com/coding-horror/basic-computer-games.git
synced 2025-12-22 23:26:40 -08:00
Add main game logic
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@@ -3,6 +3,13 @@ namespace Cube;
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internal class Game
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internal class Game
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{
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{
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private const int _initialBalance = 500;
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private const int _initialBalance = 500;
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private readonly IEnumerable<(int, int, int)> _seeds = new List<(int, int, int)>
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{
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(3, 2, 3), (1, 3, 3), (3, 3, 2), (3, 2, 3), (3, 1, 3)
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};
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private readonly (float, float, float) _startLocation = (1, 1, 1);
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private readonly (float, float, float) _goalLocation = (3, 3, 3);
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private readonly IReadWrite _io;
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private readonly IReadWrite _io;
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private readonly IRandom _random;
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private readonly IRandom _random;
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@@ -51,6 +58,47 @@ internal class Game
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private bool PlayGame()
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private bool PlayGame()
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{
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{
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var mineLocations = _seeds.Select(seed => _random.NextLocation(seed)).ToHashSet();
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var currentLocation = _startLocation;
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var prompt = Prompts.YourMove;
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while (true)
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{
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var newLocation = _io.Read3Numbers(prompt);
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if (!MoveIsLegal(currentLocation, newLocation)) { return Lose(Streams.IllegalMove); }
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currentLocation = newLocation;
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if (currentLocation == _goalLocation) { return Win(Streams.Congratulations); }
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if (mineLocations.Contains(currentLocation)) { return Lose(Streams.Bang); }
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prompt = Prompts.NextMove;
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}
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}
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private bool Lose(Stream text)
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{
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_io.Write(text);
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return false;
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}
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private bool Win(Stream text)
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{
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_io.Write(text);
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return true;
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return true;
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}
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}
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private bool MoveIsLegal((float, float, float) from, (float, float, float) to)
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=> (to.Item1 - from.Item1, to.Item2 - from.Item2, to.Item3 - from.Item3) switch
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{
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( > 1, _, _) => false,
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(_, > 1, _) => false,
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(_, _, > 1) => false,
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(1, 1, _) => false,
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(1, _, 1) => false,
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(_, 1, 1) => false,
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_ => true
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};
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}
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}
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@@ -17,4 +17,4 @@ internal static class IOExtensions
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prompt = Prompts.BetAgain;
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prompt = Prompts.BetAgain;
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}
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}
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}
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}
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}
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}
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14
30_Cube/csharp/RandomExtensions.cs
Normal file
14
30_Cube/csharp/RandomExtensions.cs
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@@ -0,0 +1,14 @@
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namespace Cube;
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internal static class RandomExtensions
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{
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internal static (float, float, float) NextLocation(this IRandom random, (int, int, int) bias)
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=> (random.NextCoordinate(bias.Item1), random.NextCoordinate(bias.Item2), random.NextCoordinate(bias.Item3));
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private static float NextCoordinate(this IRandom random, int bias)
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{
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var value = random.Next(3);
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if (value == 0) { value = bias; }
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return value;
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}
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}
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@@ -1 +1 @@
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Next move:
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Next move:
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