Use common library in 86_Target

This commit is contained in:
Andrew Cooper
2022-03-05 15:43:03 +11:00
parent 2c1e4af702
commit 8165f7a161
9 changed files with 82 additions and 124 deletions

View File

@@ -1,39 +1,41 @@
using System;
using Games.Common.IO;
namespace Target
{
internal class Game
{
private readonly IReadWrite _io;
private readonly FiringRange _firingRange;
private int _shotCount;
private Game(FiringRange firingRange)
public Game(IReadWrite io, FiringRange firingRange)
{
_io = io;
_firingRange = firingRange;
}
public static void Play(FiringRange firingRange) => new Game(firingRange).Play();
private void Play()
public void Play()
{
var target = _firingRange.TargetPosition;
Console.WriteLine(target.GetBearing());
Console.WriteLine($"Target sighted: approximate coordinates: {target}");
_shotCount = 0;
var target = _firingRange.NextTarget();
_io.WriteLine(target.GetBearing());
_io.WriteLine($"Target sighted: approximate coordinates: {target}");
while (true)
{
Console.WriteLine($" Estimated distance: {target.EstimateDistance()}");
Console.WriteLine();
_io.WriteLine($" Estimated distance: {target.EstimateDistance()}");
_io.WriteLine();
var explosion = Shoot();
if (explosion.IsTooClose)
{
Console.WriteLine("You blew yourself up!!");
_io.WriteLine("You blew yourself up!!");
return;
}
Console.WriteLine(explosion.GetBearing());
_io.WriteLine(explosion.GetBearing());
if (explosion.IsHit)
{
@@ -47,31 +49,32 @@ namespace Target
private Explosion Shoot()
{
var input = Input.ReadNumbers("Input angle deviation from X, angle deviation from Z, distance", 3);
var (xDeviation, zDeviation, distance) = _io.Read3Numbers(
"Input angle deviation from X, angle deviation from Z, distance");
_shotCount++;
Console.WriteLine();
_io.WriteLine();
return _firingRange.Fire(Angle.InDegrees(input[0]), Angle.InDegrees(input[1]), input[2]);
return _firingRange.Fire(Angle.InDegrees(xDeviation), Angle.InDegrees(zDeviation), distance);
}
private void ReportHit(float distance)
{
Console.WriteLine();
Console.WriteLine($" * * * HIT * * * Target is non-functional");
Console.WriteLine();
Console.WriteLine($"Distance of explosion from target was {distance} kilometers.");
Console.WriteLine();
Console.WriteLine($"Mission accomplished in {_shotCount} shots.");
_io.WriteLine();
_io.WriteLine($" * * * HIT * * * Target is non-functional");
_io.WriteLine();
_io.WriteLine($"Distance of explosion from target was {distance} kilometers.");
_io.WriteLine();
_io.WriteLine($"Mission accomplished in {_shotCount} shots.");
}
private void ReportMiss(Explosion explosion)
{
ReportMiss(explosion.FromTarget);
Console.WriteLine($"Approx position of explosion: {explosion.Position}");
Console.WriteLine($" Distance from target = {explosion.DistanceToTarget}");
Console.WriteLine();
Console.WriteLine();
Console.WriteLine();
_io.WriteLine($"Approx position of explosion: {explosion.Position}");
_io.WriteLine($" Distance from target = {explosion.DistanceToTarget}");
_io.WriteLine();
_io.WriteLine();
_io.WriteLine();
}
private void ReportMiss(Offset targetOffset)
@@ -82,7 +85,7 @@ namespace Target
}
private void ReportMiss(float delta, string positiveText, string negativeText) =>
Console.WriteLine(delta >= 0 ? GetOffsetText(positiveText, delta) : GetOffsetText(negativeText, -delta));
_io.WriteLine(delta >= 0 ? GetOffsetText(positiveText, delta) : GetOffsetText(negativeText, -delta));
private static string GetOffsetText(string text, float distance) => $"Shot {text} target {distance} kilometers.";
}