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https://github.com/coding-horror/basic-computer-games.git
synced 2025-12-23 07:29:02 -08:00
Move generation calculation to Board
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@@ -1,3 +1,5 @@
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using System.Collections.Immutable;
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namespace LifeforTwo;
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namespace LifeforTwo;
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internal class Board
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internal class Board
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@@ -7,6 +9,12 @@ internal class Board
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private const int Player2 = 0x1000;
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private const int Player2 = 0x1000;
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private const int PieceMask = Player1 | Player2;
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private const int PieceMask = Player1 | Player2;
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private const int NeighbourValueOffset = 8;
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private const int NeighbourValueOffset = 8;
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private readonly ImmutableHashSet<int> _willBePlayer1 =
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new[] { 0x0003, 0x0102, 0x0103, 0x0120, 0x0130, 0x0121, 0x0112, 0x0111, 0x0012 }.ToImmutableHashSet();
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private readonly ImmutableHashSet<int> _willBePlayer2 =
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new[] { 0x0021, 0x0030, 0x1020, 0x1030, 0x1011, 0x1021, 0x1003, 0x1002, 0x1012 }.ToImmutableHashSet();
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private readonly int[,] _cells = new int[7,7];
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private readonly int[,] _cells = new int[7,7];
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public int this[Coordinates coordinates]
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public int this[Coordinates coordinates]
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@@ -21,6 +29,30 @@ internal class Board
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set => _cells[x, y] = value;
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set => _cells[x, y] = value;
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}
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}
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public (int Player1Count, int Player2Count) CalculateNextGeneration()
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{
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var _cellCounts = new Dictionary<int, int>() { [Empty] = 0, [Player1] = 0, [Player2] = 0 };
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for (var x = 1; x <= 5; x++)
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{
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for (var y = 1; y <= 5; y++)
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{
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var currentValue = this[x, y];
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var newValue = currentValue switch
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{
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_ when _willBePlayer1.Contains(currentValue) => Player1,
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_ when _willBePlayer2.Contains(currentValue) => Player2,
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_ => Empty
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};
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this[x, y] = newValue;
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_cellCounts[newValue]++;
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}
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}
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return (_cellCounts[Player1], _cellCounts[Player2]);
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}
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public void CalculateNeighbours()
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public void CalculateNeighbours()
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{
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{
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for (var x = 1; x <= 5; x++)
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for (var x = 1; x <= 5; x++)
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@@ -7,48 +7,9 @@ var io = new ConsoleIO();
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io.Write(Streams.Title);
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io.Write(Streams.Title);
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var _board = new Board();
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var _board = new Board();
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var _willLive = new[] { 0x0003, 0x0102, 0x0103, 0x0120, 0x0130, 0x0121, 0x0112, 0x0111, 0x0012,
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0x0021, 0x0030, 0x1020, 0x1030, 0x1011, 0x1021, 0x1003, 0x1002, 0x1012 };
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var _coordinates = new Coordinates[3];
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var _coordinates = new Coordinates[3];
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int _player1Count, _player2Count;
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int _player1Count, _player2Count;
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void CalculateNext()
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{
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_player1Count = _player2Count = 0;
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for (var y = 1; y <= 5; y++)
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{
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for (var x = 1; x <= 5; x++)
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{
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CalculateNextCell(x, y);
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}
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}
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return;
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}
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void CalculateNextCell(int x, int y)
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{
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if (_board[x, y] >= 3)
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{
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for (var o = 0; o < 18; o++)
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{
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if (_board[x, y] == _willLive[o])
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{
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if (o < 9)
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{
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_board[x, y] = 0x0100; _player1Count++;
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}
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else
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{
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_board[x, y] = 0x1000; _player2Count++;
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}
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return;
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}
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}
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}
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_board[x, y] = 0;
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}
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for (var _player = 1; _player <= 2; _player++)
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for (var _player = 1; _player <= 2; _player++)
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{
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{
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var P1 = _player == 2 ? 0x30 : 0x03;
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var P1 = _player == 2 ? 0x30 : 0x03;
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@@ -60,14 +21,14 @@ for (var _player = 1; _player <= 2; _player++)
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}
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}
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}
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}
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CalculateNext();
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_board.CalculateNextGeneration();
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_board.Display(io);
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_board.Display(io);
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while (true)
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while (true)
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{
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{
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io.WriteLine();
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io.WriteLine();
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_board.CalculateNeighbours();
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_board.CalculateNeighbours();
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CalculateNext();
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(_player1Count, _player2Count) = _board.CalculateNextGeneration();
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_board.Display(io);
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_board.Display(io);
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if (_player1Count == 0 || _player2Count == 0) { break; }
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if (_player1Count == 0 || _player2Count == 0) { break; }
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