Add Coordinates.GetNeighbors

This commit is contained in:
Andrew Cooper
2022-08-25 09:25:27 +10:00
parent 93101cbad2
commit 99fb001f6c
2 changed files with 21 additions and 26 deletions

View File

@@ -1,16 +1,7 @@
namespace LifeforTwo;
internal class Coordinates
internal record Coordinates (int X, int Y)
{
private Coordinates (int x, int y)
{
X = x;
Y = y;
}
public int X { get; }
public int Y { get; }
public static bool TryCreate((float X, float Y) values, out Coordinates coordinates)
{
if (values.X <= 0 || values.X > 5 || values.Y <= 0 || values.Y > 5)
@@ -26,11 +17,15 @@ internal class Coordinates
public static Coordinates operator +(Coordinates coordinates, int value) =>
new (coordinates.X + value, coordinates.Y + value);
public static bool operator ==(Coordinates a, Coordinates b) => a.X == b.X && a.Y == b.Y;
public static bool operator !=(Coordinates a, Coordinates b) => !(a == b);
public override bool Equals(object? obj) => obj is Coordinates other && other == this;
public override int GetHashCode() => HashCode.Combine(X, Y);
public IEnumerable<Coordinates> GetNeighbors()
{
yield return new(X - 1, Y);
yield return new(X + 1, Y);
yield return new(X, Y - 1);
yield return new(X, Y + 1);
yield return new(X - 1, Y - 1);
yield return new(X + 1, Y - 1);
yield return new(X - 1, Y + 1);
yield return new(X + 1, Y + 1);
}
}

View File

@@ -8,22 +8,22 @@ io.Write(Streams.Title);
var _board = new Board();
var _willLive = new[] { 3, 102, 103, 120, 130, 121, 112, 111, 12, 21, 30, 1020, 1030, 1011, 1021, 1003, 1002, 1012 };
var _offsets = new[] { -1, 0, 1, 0, 0, -1, 0, 1, -1, -1, 1, -1, -1, 1, 1, 1 };
var _coordinates = new Coordinates[3];
int _player1Count, _player2Count;
void CalculateNeighbors()
{
for (var j = 1; j <= 5; j++)
for (var x = 1; x <= 5; x++)
{
for (var k = 1; k <= 5; k++)
for (var y = 1; y <= 5; y++)
{
if (_board[j, k] > 99)
var coordinates = new Coordinates(x, y);
if (_board[coordinates] > 99)
{
int B = _board[j, k] > 999 ? 10 : 1;
for (var o = 0; o < 15; o += 2)
int B = _board[coordinates] > 999 ? 10 : 1;
foreach (var neighbor in coordinates.GetNeighbors())
{
_board[j + _offsets[o], k + _offsets[o + 1]] += B;
_board[neighbor] += B;
}
}
}
@@ -48,14 +48,14 @@ void CalculateAndDisplayNext()
}
else
{
CalculateAndDisplayCell(y, x);
CalculateAndDisplayCell(x, y);
}
}
}
return;
}
void CalculateAndDisplayCell(int y, int x)
void CalculateAndDisplayCell(int x, int y)
{
if (_board[x, y] >= 3)
{