markdown formatting added

This commit is contained in:
AnthonyMichaelTDM
2022-03-07 21:23:24 -08:00
parent 537f7805bc
commit b04b6cdd18

View File

@@ -98,12 +98,13 @@ fn main() {
for g in root_folders.into_iter() { for g in root_folders.into_iter() {
let game = g.clone(); let game = g.clone();
output_string += format!( output_string += format!(
"{}\n\t{}\n", //message format "### {}\n\n{}\n", //message format
g.into_os_string().into_string().unwrap().chars().filter(|c| !(*c=='.' || *c=='/')).collect::<String>(),//get the game name g.into_os_string().into_string().unwrap().chars().filter(|c| !(*c=='.' || *c=='/')).collect::<String>(),//get the game name
{ {
let mut s:String = String::new(); let mut s:String = String::new();
//every language + ✅/⬜️ //every language + ✅/⬜️
LANGUAGES.iter().for_each(|lang| { LANGUAGES.iter().for_each(|lang| {
s+="- ";
s += lang.0; s += lang.0;
// + ✅/⬜️ // + ✅/⬜️
let paths:Vec<_> = list_files(&game).into_iter().map(|path| path.into_os_string().into_string().unwrap()).collect(); let paths:Vec<_> = list_files(&game).into_iter().map(|path| path.into_os_string().into_string().unwrap()).collect();
@@ -117,7 +118,7 @@ fn main() {
s+=""; s+="";
} else {s += "⬜️";} } else {s += "⬜️";}
s += "\n\t"; s += "\n";
}); });
s s
} }
@@ -130,7 +131,7 @@ fn main() {
// every game + ✅/⬜️ // every game + ✅/⬜️
for lang in LANGUAGES.iter() { for lang in LANGUAGES.iter() {
output_string += format!( output_string += format!(
"{}\n\t{}\n", //message format "### {}\n\n{}\n", //message format
lang.0, lang.0,
{ {
let mut s:String = String::new(); let mut s:String = String::new();
@@ -147,6 +148,7 @@ fn main() {
}).collect(); //get all the extensions }).collect(); //get all the extensions
//add game name //add game name
s+="- ";
s+= game_name.as_str(); s+= game_name.as_str();
//every game + ✅/⬜️ //every game + ✅/⬜️
@@ -154,7 +156,7 @@ fn main() {
s+=""; s+="";
} else {s += "⬜️";} } else {s += "⬜️";}
s += "\n\t"; s += "\n";
} }
s s
} }