mirror of
https://github.com/coding-horror/basic-computer-games.git
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Merge pull request #240 from marvin826/main
First playble Python 3 Port!
This commit is contained in:
@@ -24,7 +24,7 @@
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"cells": [
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"cells": [
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"cell_type": "code",
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"cell_type": "code",
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"execution_count": 715,
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"execution_count": 727,
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"metadata": {},
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"metadata": {},
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"outputs": [],
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"outputs": [],
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"source": [
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@@ -33,7 +33,7 @@
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{
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"cell_type": "code",
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"execution_count": 716,
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"execution_count": 728,
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"metadata": {},
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"outputs": [],
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@@ -57,7 +57,7 @@
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{
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{
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"cell_type": "code",
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"execution_count": 717,
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"execution_count": 729,
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"metadata": {},
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"metadata": {},
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"outputs": [],
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"outputs": [],
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"source": [
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@@ -80,14 +80,14 @@
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},
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},
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{
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{
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"cell_type": "code",
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"cell_type": "code",
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"execution_count": 718,
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"execution_count": 730,
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"metadata": {},
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"metadata": {},
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"outputs": [
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"outputs": [
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{
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{
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"output_type": "stream",
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"output_type": "stream",
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"name": "stdout",
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"name": "stdout",
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"text": [
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"text": [
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"8 4\n"
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"5 3\n"
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]
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]
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}
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}
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],
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],
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@@ -98,7 +98,7 @@
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},
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{
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{
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"cell_type": "code",
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"cell_type": "code",
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"execution_count": 719,
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"execution_count": 731,
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"metadata": {},
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"metadata": {},
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"outputs": [],
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"outputs": [],
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"source": [
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"source": [
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@@ -155,14 +155,14 @@
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},
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},
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{
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{
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"cell_type": "code",
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"cell_type": "code",
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"execution_count": 720,
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"execution_count": 732,
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"metadata": {},
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"metadata": {},
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"outputs": [
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"outputs": [
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{
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{
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"output_type": "stream",
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"output_type": "stream",
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"name": "stdout",
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"name": "stdout",
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"text": [
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"text": [
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"BATTLESHIP 5 [(9, 2), (8, 3), (7, 4), (6, 5), (5, 6)]\nCRUISER 3 [(3, 8), (2, 9), (1, 10)]\nDESTROYER<A> 2 [(3, 5), (3, 6)]\nDESTROYER<B> 2 [(6, 5), (7, 4)]\n"
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"BATTLESHIP 5 [(10, 2), (10, 3), (10, 4), (10, 5), (10, 6)]\nCRUISER 3 [(9, 4), (8, 4), (7, 4)]\nDESTROYER<A> 2 [(2, 5), (1, 5)]\nDESTROYER<B> 2 [(7, 8), (7, 9)]\n"
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]
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]
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}
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}
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],
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],
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@@ -175,7 +175,7 @@
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},
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},
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{
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{
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"cell_type": "code",
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"cell_type": "code",
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"execution_count": 721,
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"execution_count": 733,
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"metadata": {},
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"metadata": {},
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"outputs": [],
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"outputs": [],
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"source": [
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"source": [
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@@ -186,7 +186,7 @@
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},
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},
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{
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{
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"cell_type": "code",
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"cell_type": "code",
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"execution_count": 722,
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"execution_count": 734,
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"metadata": {},
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"metadata": {},
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"outputs": [
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"outputs": [
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{
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{
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@@ -221,7 +221,7 @@
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},
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},
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{
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{
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"cell_type": "code",
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"cell_type": "code",
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"execution_count": 723,
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"execution_count": 735,
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"metadata": {},
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"metadata": {},
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"outputs": [],
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"outputs": [],
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"source": [
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"source": [
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@@ -232,25 +232,14 @@
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},
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},
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{
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{
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"cell_type": "code",
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"cell_type": "code",
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"execution_count": 724,
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"execution_count": 736,
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"metadata": {},
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"metadata": {},
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"outputs": [
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"outputs": [
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{
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{
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"output_type": "stream",
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"output_type": "stream",
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"name": "stdout",
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"name": "stdout",
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"text": [
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"text": [
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"DESTROYER<B> 2 [(1, 7), (2, 6), (3, 5), (4, 4), (5, 3)]\n",
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"DESTROYER<B> 2 [(1, 2), (2, 3), (3, 4), (4, 5), (5, 6)]\n 1 2 3 4 5 6 7 8 9 10\n 1 0 \n 2 0 \n 3 0 \n 4 0 \n 5 0 \n 6 \n 7 \n 8 \n 9 \n10 \n"
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" 1 2 3 4 5 6 7 8 9 10\n",
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" 1 0 \n",
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" 2 0 \n",
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" 3 0 \n",
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" 4 0 \n",
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" 5 0 \n",
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" 6 \n",
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" 7 \n",
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" 8 \n",
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" 9 \n",
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"10 \n"
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]
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]
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}
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}
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],
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],
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@@ -265,14 +254,24 @@
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},
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},
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{
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{
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"cell_type": "code",
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"cell_type": "code",
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"execution_count": 725,
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"execution_count": 737,
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"metadata": {},
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"metadata": {},
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"outputs": [
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"outputs": [
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{
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{
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"output_type": "stream",
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"name": "stdout",
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"name": "stdout",
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"text": [
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"text": [
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" 1 2 3 4 5 6 7 8 9 10\n 1 1 0 \n 2 1 0 \n 3 1 0 \n 4 0 \n 5 2 0 \n 6 2 \n 7 3 3 \n 8 \n 9 \n10 \n"
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" 1 2 3 4 5 6 7 8 9 10\n",
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" 1 \n",
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" 2 1 \n",
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" 3 1 2 \n",
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" 4 1 2 \n",
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" 5 0 \n",
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" 6 0 \n",
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" 7 0 \n",
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" 8 0 \n",
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" 9 0 3 \n",
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"10 3 \n"
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]
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]
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}
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}
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],
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],
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@@ -305,14 +304,14 @@
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},
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},
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{
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{
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"cell_type": "code",
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"cell_type": "code",
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"execution_count": 726,
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"execution_count": 738,
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"metadata": {},
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"metadata": {},
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"outputs": [
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"outputs": [
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{
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{
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"output_type": "stream",
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"output_type": "stream",
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"name": "stdout",
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"name": "stdout",
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"text": [
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"text": [
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"[(4, 4), (2, 8), (10, 6), (2, 4), (10, 7)]\n"
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"[(4, 1), (3, 6), (6, 10), (10, 6), (4, 5)]\n"
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]
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]
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}
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}
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],
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],
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@@ -1,25 +1,121 @@
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import re
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import re
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import random
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###################
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#
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# static variables
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#
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###################
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# declare static variables
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BOARD_WIDTH = 10
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BOARD_WIDTH = 10
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BOARD_HEIGHT = 10
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BOARD_HEIGHT = 10
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SHIPS = [("BATTLESHIP", 5),
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# game ships
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("CRUISER", 3),
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#
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("DESTROYER<A>", 2),
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# data structure keeping track of information
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("DESTROYER<B>", 2)]
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# about the ships in the game. for each ship,
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# the following information is provided:
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#
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# name - string representation of the ship
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# length - number of "parts" on the ship that
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# can be shot
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# shots - number of shots the ship counts for
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SHIPS = [("BATTLESHIP", 5, 3),
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("CRUISER", 3, 2),
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("DESTROYER<A>", 2, 1),
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("DESTROYER<B>", 2, 1)]
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VALID_MOVES = [[-1, 0],
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VALID_MOVES = [[-1, 0], # North
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[-1, 1],
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[-1, 1], # North East
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[0, 1],
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[0, 1], # East
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[1, 1],
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[1, 1], # South East
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[1, 0],
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[1, 0], # South
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[1, -1],
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[1, -1], # South West
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[0, -1],
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[0, -1], # West
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[1, -1]]
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[-1, -1]] # North West
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COORD_REGEX = '[ \t]{0,}(-?[0-9]{1,3})[ \t]{0,},[ \t]{0,}(-?[0-9]{1,2})'
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COORD_REGEX = '[ \t]{0,}(-?[0-9]{1,3})[ \t]{0,},[ \t]{0,}(-?[0-9]{1,2})'
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####################
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#
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# global variables
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#
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####################
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# array of BOARD_HEIGHT arrays, BOARD_WIDTH in length,
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# representing the human player and computer
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player_board = []
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computer_board = []
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# array representing the coordinates
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# for each ship for player and computer
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# array is in the same order as SHIPS
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player_ship_coords = []
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computer_ship_coords = []
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# keep track of the turn
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current_turn = 0
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####################################
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#
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# SHOTS
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#
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# The number of shots computer/player
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# has is determined by the shot "worth"
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# of each ship the computer/player
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# possesses. As long as the ship has one
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# part not hit (i.e., ship was not
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# sunk), the player gets all the shots
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# from that ship.
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# flag indicating if computer's shots are
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# printed out during computer's turn
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print_computer_shots = False
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# keep track of the number
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# of available computer shots
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# inital shots are 7
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num_computer_shots = 7
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# keep track of the number
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# of available player shots
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# initial shots are 7
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num_player_shots = 7
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#
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# SHOTS
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#
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####################################
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# flag indicating whose turn
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# it currently is
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COMPUTER = 0
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PLAYER = 1
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active_turn = COMPUTER
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####################
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#
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# game functions
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#
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####################
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# random number functions
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#
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# seed the random number generator
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random.seed()
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# random_x_y
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#
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# generate a valid x,y coordinate on the board
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# returns: x,y
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# x: integer between 1 and BOARD_HEIGHT
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# y: integer between 1 and BOARD WIDTH
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def random_x_y():
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x = random.randrange(1, BOARD_WIDTH+1)
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y = random.randrange(1, BOARD_HEIGHT+1)
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return (x, y)
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# input_coord
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# input_coord
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#
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#
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@@ -51,32 +147,380 @@ def input_coord():
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return x, y
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return x, y
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# input_ship_coords
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# generate_ship_coordinates
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#
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#
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# ask the user for coordinates for each
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# given a ship from the SHIPS array, generate
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# ship on their board. uses input_coord()
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# the coordinates of the ship. the starting point
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# to read each coord.
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# of the ship's first coordinate is generated randomly.
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# returns an array of arrays, one array for
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# once the starting coordinates are determined, the
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# each ship's coordinates, which is an array
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# possible directions of the ship, accounting for the
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# of (x,y) sets.
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# edges of the board, are determined. once possible
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def input_ship_coords():
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# directions are found, a direction is randomly
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print("ENTER COORDINATES FOR...")
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# determined and the remaining coordinates are
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# generated by adding or substraction from the starting
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# coordinates as determined by direction.
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#
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# arguments:
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# ship - index into the SHIPS array
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#
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# returns:
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# array of sets of coordinates (x,y)
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def generate_ship_coordinates(ship):
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# randomly generate starting x,y coordinates
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start_x, start_y = random_x_y()
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coords = []
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# using starting coordinates and the ship type,
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# generate a vector of possible directions the ship
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# could be placed. directions are numbered 0-7 along
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# points of the compass (N, NE, E, SE, S, SW, W, NW)
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# clockwise. a vector of valid directions where the
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# ship does not go off the board is determined
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ship_len = SHIPS[ship][1] - 1
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dirs = [False for x in range(8)]
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dirs[0] = (start_x - ship_len) >= 1
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dirs[2] = (start_y + ship_len) <= BOARD_WIDTH
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dirs[1] = dirs[0] and dirs[2]
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dirs[4] = (start_x + ship_len) <= BOARD_HEIGHT
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dirs[3] = dirs[2] and dirs[4]
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dirs[6] = (start_y - ship_len) >= 1
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dirs[5] = dirs[4] and dirs[6]
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dirs[7] = dirs[6] and dirs[0]
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directions = [p for p in range(len(dirs)) if dirs[p]]
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# using the vector of valid directions, pick a
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# random direction to place the ship
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dir_idx = random.randrange(len(directions))
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direction = directions[dir_idx]
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# using the starting x,y, direction and ship
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# type, return the coordinates of each point
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# of the ship. VALID_MOVES is a staic array
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# of coordinate offsets to walk from starting
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# coordinate to the end coordinate in the
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# chosen direction
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ship_len = SHIPS[ship][1] - 1
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d_x = VALID_MOVES[direction][0]
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d_y = VALID_MOVES[direction][1]
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coords = [(start_x, start_y)]
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x_coord = start_x
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y_coord = start_y
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for i in range(ship_len):
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x_coord = x_coord + d_x
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y_coord = y_coord + d_y
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coords.append((x_coord, y_coord))
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return coords
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# create_blank_board
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|
#
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||||||
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# helper function to create a game board
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# that is blank
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def create_blank_board():
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return [[None for y in range(BOARD_WIDTH)]
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for x in range(BOARD_HEIGHT)]
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# print_board
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#
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# print out the game board for testing
|
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# purposes
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def print_board(board):
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|
||||||
|
# print board header (column numbers)
|
||||||
|
print(' ', end='')
|
||||||
|
for z in range(BOARD_WIDTH):
|
||||||
|
print(f'{z+1:3}', end='')
|
||||||
|
print('')
|
||||||
|
|
||||||
|
for x in range(len(board)):
|
||||||
|
print(f'{x+1:2}', end='')
|
||||||
|
for y in range(len(board[x])):
|
||||||
|
if(board[x][y] is None):
|
||||||
|
print(f"{' ':3}", end='')
|
||||||
|
else:
|
||||||
|
print(f"{board[x][y]:3}", end='')
|
||||||
|
print('')
|
||||||
|
|
||||||
|
|
||||||
|
# place_ship
|
||||||
|
#
|
||||||
|
# place a ship on a given board. updates
|
||||||
|
# the board's row,column value at the given
|
||||||
|
# coordinates to indicate where a ship is
|
||||||
|
# on the board.
|
||||||
|
#
|
||||||
|
# inputs: board - array of BOARD_HEIGHT by BOARD_WIDTH
|
||||||
|
# coords - array of sets of (x,y) coordinates of each
|
||||||
|
# part of the given ship
|
||||||
|
# ship - integer repreesnting the type of ship (given in SHIPS)
|
||||||
|
def place_ship(board, coords, ship):
|
||||||
|
for coord in coords:
|
||||||
|
board[coord[0]-1][coord[1]-1] = ship
|
||||||
|
|
||||||
|
|
||||||
|
# NOTE: A little quirk that exists here and in the orginal
|
||||||
|
# game: Ships are allowed to cross each other!
|
||||||
|
# For example: 2 destroyers, length 2, one at
|
||||||
|
# [(1,1),(2,2)] and other at [(2,1),(1,2)]
|
||||||
|
def generate_board():
|
||||||
|
board = create_blank_board()
|
||||||
|
|
||||||
|
ship_coords = []
|
||||||
|
for ship in range(len(SHIPS)):
|
||||||
|
placed = False
|
||||||
|
coords = []
|
||||||
|
while not placed:
|
||||||
|
coords = generate_ship_coordinates(ship)
|
||||||
|
clear = True
|
||||||
|
for coord in coords:
|
||||||
|
if board[coord[0]-1][coord[1]-1] is not None:
|
||||||
|
clear = False
|
||||||
|
break
|
||||||
|
if clear:
|
||||||
|
placed = True
|
||||||
|
place_ship(board, coords, ship)
|
||||||
|
ship_coords.append(coords)
|
||||||
|
return board, ship_coords
|
||||||
|
|
||||||
|
|
||||||
|
# execute_shot
|
||||||
|
#
|
||||||
|
# given a board and x, y coordinates,
|
||||||
|
# execute a shot. returns True if the shot
|
||||||
|
# is valid, False if not
|
||||||
|
def execute_shot(turn, board, x, y):
|
||||||
|
|
||||||
|
global current_turn
|
||||||
|
square = board[x-1][y-1]
|
||||||
|
ship_hit = -1
|
||||||
|
if square is not None:
|
||||||
|
if square >= 0 and square < len(SHIPS):
|
||||||
|
ship_hit = square
|
||||||
|
board[x-1][y-1] = 10 + current_turn
|
||||||
|
return ship_hit
|
||||||
|
|
||||||
|
|
||||||
|
# calculate_shots
|
||||||
|
#
|
||||||
|
# function to examine each board
|
||||||
|
# and determine how many shots remaining
|
||||||
|
def calculate_shots(board):
|
||||||
|
|
||||||
|
ships_found = [0 for x in range(len(SHIPS))]
|
||||||
|
for x in range(BOARD_HEIGHT):
|
||||||
|
for y in range(BOARD_WIDTH):
|
||||||
|
square = board[x-1][y-1]
|
||||||
|
if square is not None:
|
||||||
|
if square >= 0 and square < len(SHIPS):
|
||||||
|
ships_found[square] = 1
|
||||||
|
shots = 0
|
||||||
|
for ship in range(len(ships_found)):
|
||||||
|
if ships_found[ship] == 1:
|
||||||
|
shots += SHIPS[ship][2]
|
||||||
|
|
||||||
|
return shots
|
||||||
|
|
||||||
|
|
||||||
|
# initialize
|
||||||
|
#
|
||||||
|
# function to initialize global variables used
|
||||||
|
# during game play.
|
||||||
|
def initialize_game():
|
||||||
|
|
||||||
|
# initialize the global player and computer
|
||||||
|
# boards
|
||||||
|
global player_board
|
||||||
|
player_board = create_blank_board()
|
||||||
|
|
||||||
|
# generate the ships for the computer's
|
||||||
|
# board
|
||||||
|
global computer_board
|
||||||
|
global computer_ship_coords
|
||||||
|
computer_board, computer_ship_coords = generate_board()
|
||||||
|
|
||||||
|
# print out the title 'screen'
|
||||||
|
print('{0:>38}'.format("SALVO"))
|
||||||
|
print('{0:>57s}'.format("CREATIVE COMPUTING MORRISTOWN, NEW JERSEY"))
|
||||||
|
print('')
|
||||||
|
print('{0:>52s}'.format("ORIGINAL BY LAWRENCE SIEGEL, 1973"))
|
||||||
|
print('{0:>56s}'.format("PYTHON 3 PORT BY TODD KAISER, MARCH 2021"))
|
||||||
|
print('\n')
|
||||||
|
|
||||||
|
# ask the player for ship coordinates
|
||||||
|
print("ENTER COORDINATES FOR...")
|
||||||
|
ship_coords = []
|
||||||
for ship in SHIPS:
|
for ship in SHIPS:
|
||||||
print(ship[0])
|
print(ship[0])
|
||||||
list = []
|
list = []
|
||||||
for i in range(ship[1]):
|
for i in range(ship[1]):
|
||||||
x, y = input_coord()
|
x, y = input_coord()
|
||||||
list.append((x, y))
|
list.append((x, y))
|
||||||
coords.append(list)
|
ship_coords.append(list)
|
||||||
return coords
|
|
||||||
|
# add ships to the user's board
|
||||||
|
for ship in range(len(SHIPS)):
|
||||||
|
place_ship(player_board, ship_coords[ship], ship)
|
||||||
|
|
||||||
|
# see if the player wants the computer's ship
|
||||||
|
# locations printed out and if the player wants to
|
||||||
|
# start
|
||||||
|
input_loop = True
|
||||||
|
player_start = "YES"
|
||||||
|
while input_loop:
|
||||||
|
player_start = input("DO YOU WANT TO START? ")
|
||||||
|
if player_start == "WHERE ARE YOUR SHIPS?":
|
||||||
|
for ship in range(len(SHIPS)):
|
||||||
|
print(SHIPS[ship][0])
|
||||||
|
coords = computer_ship_coords[ship]
|
||||||
|
for coord in coords:
|
||||||
|
x = coord[0]
|
||||||
|
y = coord[1]
|
||||||
|
print('{0:2}'.format(x), '{0:2}'.format(y))
|
||||||
|
else:
|
||||||
|
input_loop = False
|
||||||
|
|
||||||
|
# ask the player if they want the computer's shots
|
||||||
|
# printed out each turn
|
||||||
|
global print_computer_shots
|
||||||
|
see_computer_shots = input("DO YOU WANT TO SEE MY SHOTS? ")
|
||||||
|
if see_computer_shots.lower() == "yes":
|
||||||
|
print_computer_shots = True
|
||||||
|
|
||||||
|
global first_turn
|
||||||
|
global second_turn
|
||||||
|
if player_start.lower() != "yes":
|
||||||
|
first_turn = COMPUTER
|
||||||
|
second_turn = PLAYER
|
||||||
|
|
||||||
|
# calculate the initial number of shots for each
|
||||||
|
global num_computer_shots
|
||||||
|
global num_player_shots
|
||||||
|
num_player_shots = calculate_shots(player_board)
|
||||||
|
num_computer_shots = calculate_shots(computer_board)
|
||||||
|
|
||||||
|
|
||||||
# print out the title 'screen'
|
####################################
|
||||||
print('{0:>38}'.format("SALVO"))
|
#
|
||||||
print('{0:>57s}'.format("CREATIVE COMPUTING MORRISTOWN, NEW JERSEY"))
|
# Turn Control
|
||||||
print('\n\n')
|
#
|
||||||
|
# define functions for executing the turns for
|
||||||
|
# the player and the computer. By defining this as
|
||||||
|
# functions, we can easily start the game with
|
||||||
|
# either computer or player and alternate back and
|
||||||
|
# forth, replicating the gotos in the original game
|
||||||
|
|
||||||
# ask the user for ship coordinates
|
|
||||||
coords = input_ship_coords()
|
# initialize the first_turn function to the
|
||||||
|
# player's turn
|
||||||
|
first_turn = PLAYER
|
||||||
|
|
||||||
|
|
||||||
|
# initialize the second_turn to the computer's
|
||||||
|
# turn
|
||||||
|
second_turn = COMPUTER
|
||||||
|
|
||||||
|
|
||||||
|
def execute_turn(turn):
|
||||||
|
|
||||||
|
global num_computer_shots
|
||||||
|
global num_player_shots
|
||||||
|
|
||||||
|
# print out the number of shots the current
|
||||||
|
# player has
|
||||||
|
board = None
|
||||||
|
num_shots = 0
|
||||||
|
if turn == COMPUTER:
|
||||||
|
print("I HAVE", num_computer_shots, "SHOTS.")
|
||||||
|
board = player_board
|
||||||
|
num_shots = num_computer_shots
|
||||||
|
else:
|
||||||
|
print("YOU HAVE", num_player_shots, "SHOTS.")
|
||||||
|
board = computer_board
|
||||||
|
num_shots = num_player_shots
|
||||||
|
|
||||||
|
shots = []
|
||||||
|
for shot in range(num_shots):
|
||||||
|
valid_shot = False
|
||||||
|
x = -1
|
||||||
|
y = -1
|
||||||
|
|
||||||
|
# loop until we have a valid shot. for the
|
||||||
|
# computer, we randomly pick a shot. for the
|
||||||
|
# player we request shots
|
||||||
|
while not valid_shot:
|
||||||
|
if turn == COMPUTER:
|
||||||
|
x, y = random_x_y()
|
||||||
|
else:
|
||||||
|
x, y = input_coord()
|
||||||
|
square = board[x-1][y-1]
|
||||||
|
if square is not None:
|
||||||
|
if square > 10:
|
||||||
|
if turn == PLAYER:
|
||||||
|
print("YOU SHOT THERE BEFORE ON TURN", square - 10)
|
||||||
|
continue
|
||||||
|
shots.append((x, y))
|
||||||
|
valid_shot = True
|
||||||
|
|
||||||
|
hits = []
|
||||||
|
for shot in shots:
|
||||||
|
hit = execute_shot(turn, board, shot[0], shot[1])
|
||||||
|
if hit >= 0:
|
||||||
|
hits.append(hit)
|
||||||
|
if turn == COMPUTER:
|
||||||
|
if print_computer_shots:
|
||||||
|
print(shot[0], shot[1])
|
||||||
|
|
||||||
|
for hit in hits:
|
||||||
|
if turn == COMPUTER:
|
||||||
|
print("I HIT YOUR", SHIPS[hit][0])
|
||||||
|
else:
|
||||||
|
print("YOU HIT MY", SHIPS[hit][0])
|
||||||
|
|
||||||
|
|
||||||
|
if turn == COMPUTER:
|
||||||
|
num_player_shots = calculate_shots(board)
|
||||||
|
return num_player_shots
|
||||||
|
else:
|
||||||
|
num_computer_shots = calculate_shots(board)
|
||||||
|
return num_computer_shots
|
||||||
|
|
||||||
|
|
||||||
|
#
|
||||||
|
# Turn Control
|
||||||
|
#
|
||||||
|
######################################
|
||||||
|
|
||||||
|
######################
|
||||||
|
#
|
||||||
|
# main game flow
|
||||||
|
#
|
||||||
|
######################
|
||||||
|
|
||||||
|
# initialize the player and computer
|
||||||
|
# boards
|
||||||
|
initialize_game()
|
||||||
|
|
||||||
|
# execute turns until someone wins or we run
|
||||||
|
# out of squares to shoot
|
||||||
|
|
||||||
|
game_over = False
|
||||||
|
while not game_over:
|
||||||
|
|
||||||
|
# increment the turn
|
||||||
|
current_turn = current_turn + 1
|
||||||
|
|
||||||
|
print("\n")
|
||||||
|
print("TURN", current_turn)
|
||||||
|
|
||||||
|
# print("computer")
|
||||||
|
# print_board(computer_board)
|
||||||
|
# print("player")
|
||||||
|
# print_board(player_board)
|
||||||
|
|
||||||
|
if execute_turn(first_turn) == 0:
|
||||||
|
game_over = True
|
||||||
|
continue
|
||||||
|
if execute_turn(second_turn) == 0:
|
||||||
|
game_over = True
|
||||||
|
continue
|
||||||
|
|||||||
Reference in New Issue
Block a user