diff --git a/15_Boxing/csharp/AttackStrategy.cs b/15_Boxing/csharp/AttackStrategy.cs new file mode 100644 index 00000000..5ffdb2cc --- /dev/null +++ b/15_Boxing/csharp/AttackStrategy.cs @@ -0,0 +1,48 @@ +namespace Boxing; + +public abstract class AttackStrategy +{ + protected const int KnockoutDamageThreshold = 35; + protected readonly Boxer Other; + protected readonly Stack Work; + private readonly Action _notifyGameEnded; + + public AttackStrategy(Boxer other, Stack work, Action notifyGameEnded) + { + Other = other; + Work = work; + _notifyGameEnded = notifyGameEnded; + } + + public void Attack() + { + var punch = GetPunch(); + if (punch.IsBestPunch) + { + Other.DamageTaken += 2; + } + + Work.Push(punch.Punch switch + { + Punch.FullSwing => FullSwing, + Punch.Hook => Hook, + Punch.Uppercut => Uppercut, + _ => Jab + }); + } + + protected abstract AttackPunch GetPunch(); + protected abstract void FullSwing(); + protected abstract void Hook(); + protected abstract void Uppercut(); + protected abstract void Jab(); + + protected void RegisterKnockout(string knockoutMessage) + { + Work.Clear(); + _notifyGameEnded(); + Console.WriteLine(knockoutMessage); + } + + protected record AttackPunch(Punch Punch, bool IsBestPunch); +} \ No newline at end of file diff --git a/15_Boxing/csharp/Boxer.cs b/15_Boxing/csharp/Boxer.cs new file mode 100644 index 00000000..3f5fdd26 --- /dev/null +++ b/15_Boxing/csharp/Boxer.cs @@ -0,0 +1,45 @@ +namespace Boxing; + +public class Boxer +{ + private int _wins; + + private string Name { get; set; } = string.Empty; + + public Punch BestPunch { get; set; } + + public Punch Vulnerability { get; set; } + + public void SetName(string prompt) + { + Console.WriteLine(prompt); + string? name; + do + { + name = Console.ReadLine(); + } while (string.IsNullOrWhiteSpace(name)); + Name = name; + } + + public int DamageTaken { get; set; } + + public void ResetForNewRound() => DamageTaken = 0; + + public void RecordWin() => _wins += 1; + + public bool IsWinner => _wins >= 2; + + public override string ToString() => Name; +} + +public class Opponent : Boxer +{ + public void SetRandomPunches() + { + do + { + BestPunch = (Punch) GameUtils.Roll(4); // B1 + Vulnerability = (Punch) GameUtils.Roll(4); // D1 + } while (BestPunch == Vulnerability); + } +} \ No newline at end of file diff --git a/15_Boxing/csharp/Boxing.csproj b/15_Boxing/csharp/Boxing.csproj new file mode 100644 index 00000000..74abf5c9 --- /dev/null +++ b/15_Boxing/csharp/Boxing.csproj @@ -0,0 +1,10 @@ + + + + Exe + net6.0 + enable + enable + + + diff --git a/15_Boxing/csharp/Boxing.sln b/15_Boxing/csharp/Boxing.sln new file mode 100644 index 00000000..6202b593 --- /dev/null +++ b/15_Boxing/csharp/Boxing.sln @@ -0,0 +1,22 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio Version 16 +VisualStudioVersion = 16.0.30114.105 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Boxing", "Boxing.csproj", "{52A7BDE5-3085-4F58-AC57-2BA4E65212D8}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + Release|Any CPU = Release|Any CPU + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {52A7BDE5-3085-4F58-AC57-2BA4E65212D8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {52A7BDE5-3085-4F58-AC57-2BA4E65212D8}.Debug|Any CPU.Build.0 = Debug|Any CPU + {52A7BDE5-3085-4F58-AC57-2BA4E65212D8}.Release|Any CPU.ActiveCfg = Release|Any CPU + {52A7BDE5-3085-4F58-AC57-2BA4E65212D8}.Release|Any CPU.Build.0 = Release|Any CPU + EndGlobalSection +EndGlobal diff --git a/15_Boxing/csharp/OpponentAttackStrategy.cs b/15_Boxing/csharp/OpponentAttackStrategy.cs new file mode 100644 index 00000000..c5bf3e38 --- /dev/null +++ b/15_Boxing/csharp/OpponentAttackStrategy.cs @@ -0,0 +1,115 @@ +using static Boxing.GameUtils; +using static System.Console; + +namespace Boxing; + +public class OpponentAttackStrategy : AttackStrategy +{ + private readonly Opponent _opponent; + + public OpponentAttackStrategy(Opponent opponent, Boxer player, Action notifyGameEnded, Stack work) : base(player, work, notifyGameEnded) + { + _opponent = opponent; + } + + protected override AttackPunch GetPunch() + { + var punch = (Punch)Roll(4); + return new AttackPunch(punch, punch == _opponent.BestPunch); + } + + protected override void FullSwing() // 720 + { + Write($"{_opponent} TAKES A FULL SWING AND"); + if (Other.Vulnerability == Punch.FullSwing) + { + ScoreFullSwing(); + } + else + { + if (RollSatisfies(60, x => x < 30)) + { + WriteLine(" IT'S BLOCKED!"); + } + else + { + ScoreFullSwing(); + } + } + + void ScoreFullSwing() + { + WriteLine(" POW!!!!! HE HITS HIM RIGHT IN THE FACE!"); + if (Other.DamageTaken > KnockoutDamageThreshold) + { + Work.Push(RegisterOtherKnockedOut); + } + Other.DamageTaken += 15; + } + } + + protected override void Hook() // 810 + { + Write($"{_opponent} GETS {Other} IN THE JAW (OUCH!)"); + Other.DamageTaken += 7; + WriteLine("....AND AGAIN!"); + Other.DamageTaken += 5; + if (Other.DamageTaken > KnockoutDamageThreshold) + { + Work.Push(RegisterOtherKnockedOut); + } + } + + protected override void Uppercut() // 860 + { + Write($"{Other} IS ATTACKED BY AN UPPERCUT (OH,OH)..."); + if (Other.Vulnerability == Punch.Uppercut) + { + ScoreUppercut(); + } + else + { + if (RollSatisfies(200, x => x > 75)) + { + WriteLine($" BLOCKS AND HITS {_opponent} WITH A HOOK."); + _opponent.DamageTaken += 5; + } + else + { + ScoreUppercut(); + } + } + + void ScoreUppercut() + { + WriteLine($"AND {_opponent} CONNECTS..."); + Other.DamageTaken += 8; + } + } + + protected override void Jab() // 640 + { + Write($"{_opponent} JABS AND "); + if (Other.Vulnerability == Punch.Jab) + { + ScoreJab(); + } + else + { + if (RollSatisfies(7, x => x > 4)) + { + WriteLine("BLOOD SPILLS !!!"); + ScoreJab(); + } + else + { + WriteLine("IT'S BLOCKED!"); + } + } + + void ScoreJab() => Other.DamageTaken += 5; + } + + private void RegisterOtherKnockedOut() + => RegisterKnockout($"{Other} IS KNOCKED COLD AND {_opponent} IS THE WINNER AND CHAMP!"); +} \ No newline at end of file diff --git a/15_Boxing/csharp/PlayerAttackStrategy.cs b/15_Boxing/csharp/PlayerAttackStrategy.cs new file mode 100644 index 00000000..fd43c0ed --- /dev/null +++ b/15_Boxing/csharp/PlayerAttackStrategy.cs @@ -0,0 +1,121 @@ +using static Boxing.GameUtils; +using static System.Console; +namespace Boxing; + +public class PlayerAttackStrategy : AttackStrategy +{ + private readonly Boxer _player; + + public PlayerAttackStrategy(Boxer player, Opponent opponent, Action notifyGameEnded, Stack work) + : base(opponent, work, notifyGameEnded) => _player = player; + + protected override AttackPunch GetPunch() + { + var punch = GameUtils.GetPunch($"{_player}'S PUNCH"); + return new AttackPunch(punch, punch == _player.BestPunch); + } + + protected override void FullSwing() // 340 + { + Write($"{_player} SWINGS AND "); + if (Other.Vulnerability == Punch.FullSwing) + { + ScoreFullSwing(); + } + else + { + if (RollSatisfies(30, x => x < 10)) + { + ScoreFullSwing(); + } + else + { + WriteLine("HE MISSES"); + } + } + + void ScoreFullSwing() + { + WriteLine("HE CONNECTS!"); + if (Other.DamageTaken > KnockoutDamageThreshold) + { + Work.Push(() => RegisterKnockout($"{Other} IS KNOCKED COLD AND {_player} IS THE WINNER AND CHAMP!")); + } + Other.DamageTaken += 15; + } + } + + protected override void Uppercut() // 520 + { + Write($"{_player} TRIES AN UPPERCUT "); + if (Other.Vulnerability == Punch.Uppercut) + { + ScoreUpperCut(); + } + else + { + if (RollSatisfies(100, x => x < 51)) + { + ScoreUpperCut(); + } + else + { + WriteLine("AND IT'S BLOCKED (LUCKY BLOCK!)"); + } + } + + void ScoreUpperCut() + { + WriteLine("AND HE CONNECTS!"); + Other.DamageTaken += 4; + } + } + + protected override void Hook() // 450 + { + Write($"{_player} GIVES THE HOOK... "); + if (Other.Vulnerability == Punch.Hook) + { + ScoreHookOnOpponent(); + } + else + { + if (RollSatisfies(2, x => x == 1)) + { + WriteLine("BUT IT'S BLOCKED!!!!!!!!!!!!!"); + } + else + { + ScoreHookOnOpponent(); + } + } + + void ScoreHookOnOpponent() + { + WriteLine("CONNECTS..."); + Other.DamageTaken += 7; + } + } + + protected override void Jab() + { + WriteLine($"{_player} JABS AT {Other}'S HEAD"); + if (Other.Vulnerability == Punch.Jab) + { + ScoreJabOnOpponent(); + } + else + { + if (RollSatisfies(8, x => x < 4)) + { + WriteLine("IT'S BLOCKED."); + } + else + { + ScoreJabOnOpponent(); + } + } + + void ScoreJabOnOpponent() => Other.DamageTaken += 3; + } +} \ No newline at end of file diff --git a/15_Boxing/csharp/Program.cs b/15_Boxing/csharp/Program.cs new file mode 100644 index 00000000..57923de0 --- /dev/null +++ b/15_Boxing/csharp/Program.cs @@ -0,0 +1,29 @@ +using Boxing; +using static Boxing.GameUtils; +using static System.Console; + +WriteLine(new string('\t', 33) + "BOXING"); +WriteLine(new string('\t', 15) + "CREATIVE COMPUTING MORRISTOWN, NEW JERSEY"); +WriteLine("{0}{0}{0}BOXING OLYMPIC STYLE (3 ROUNDS -- 2 OUT OF 3 WINS){0}", Environment.NewLine); + +var opponent = new Opponent(); +opponent.SetName("WHAT IS YOUR OPPONENT'S NAME"); // J$ +var player = new Boxer(); +player.SetName("INPUT YOUR MAN'S NAME"); // L$ + +PrintPunchDescription(); +player.BestPunch = GetPunch("WHAT IS YOUR MANS BEST"); // B +player.Vulnerability = GetPunch("WHAT IS HIS VULNERABILITY"); // D +opponent.SetRandomPunches(); +WriteLine($"{opponent}'S ADVANTAGE IS {opponent.BestPunch.ToFriendlyString()} AND VULNERABILITY IS SECRET."); + + +for (var i = 1; i <= 3; i ++) // R +{ + var round = new Round(player, opponent, i); + round.Start(); + round.CheckOpponentWin(); + round.CheckPlayerWin(); + if (round.GameEnded) break; +} +WriteLine("{0}{0}AND NOW GOODBYE FROM THE OLYMPIC ARENA.{0}", Environment.NewLine); \ No newline at end of file diff --git a/15_Boxing/csharp/Punch.cs b/15_Boxing/csharp/Punch.cs new file mode 100644 index 00000000..add2003a --- /dev/null +++ b/15_Boxing/csharp/Punch.cs @@ -0,0 +1,9 @@ +namespace Boxing; + +public enum Punch +{ + FullSwing = 1, + Hook = 2, + Uppercut = 3, + Jab = 4 +} \ No newline at end of file diff --git a/15_Boxing/csharp/Round.cs b/15_Boxing/csharp/Round.cs new file mode 100644 index 00000000..dfa1e26b --- /dev/null +++ b/15_Boxing/csharp/Round.cs @@ -0,0 +1,96 @@ +namespace Boxing; + +class Round +{ + + private readonly Boxer _player; + private readonly Boxer _opponent; + private readonly int _round; + private Stack _work = new(); + private readonly PlayerAttackStrategy _playerAttackStrategy; + private readonly OpponentAttackStrategy _opponentAttackStrategy; + + public bool GameEnded { get; private set; } + + public Round(Boxer player, Opponent opponent, int round) + { + _player = player; + _opponent = opponent; + _round = round; + _work.Push(ResetPlayers); + _work.Push(CheckOpponentWin); + _work.Push(CheckPlayerWin); + + void NotifyGameEnded() => GameEnded = true; + _playerAttackStrategy = new PlayerAttackStrategy(player, opponent, NotifyGameEnded, _work); + _opponentAttackStrategy = new OpponentAttackStrategy(opponent, player, NotifyGameEnded, _work); + } + + public void Start() + { + while (_work.Count > 0) + { + var action = _work.Pop(); + // This delay does not exist in the VB code but it makes a bit easier to follow the game. + // I assume the computers at the time were slow enough + // so that they did not need this delay... + Thread.Sleep(300); + action(); + } + } + + public void CheckOpponentWin() + { + if (_opponent.IsWinner) + { + Console.WriteLine($"{_opponent} WINS (NICE GOING, {_opponent})."); + GameEnded = true; + } + } + + public void CheckPlayerWin() + { + if (_player.IsWinner) + { + Console.WriteLine($"{_player} AMAZINGLY WINS!!"); + GameEnded = true; + } + } + + private void ResetPlayers() + { + _player.ResetForNewRound(); + _opponent.ResetForNewRound(); + _work.Push(RoundBegins); + } + + private void RoundBegins() + { + Console.WriteLine(); + Console.WriteLine($"ROUND {_round} BEGINS..."); + _work.Push(CheckRoundWinner); + for (var i = 0; i < 7; i++) + { + _work.Push(DecideWhoAttacks); + } + } + + private void CheckRoundWinner() + { + if (_opponent.DamageTaken > _player.DamageTaken) + { + Console.WriteLine($"{_player} WINS ROUND {_round}"); + _player.RecordWin(); + } + else + { + Console.WriteLine($"{_opponent} WINS ROUND {_round}"); + _opponent.RecordWin(); + } + } + + private void DecideWhoAttacks() + { + _work.Push( GameUtils.RollSatisfies(10, x => x > 5) ? _opponentAttackStrategy.Attack : _playerAttackStrategy.Attack ); + } +} \ No newline at end of file diff --git a/15_Boxing/csharp/Utils.cs b/15_Boxing/csharp/Utils.cs new file mode 100644 index 00000000..1ada516c --- /dev/null +++ b/15_Boxing/csharp/Utils.cs @@ -0,0 +1,35 @@ +namespace Boxing; +public static class GameUtils +{ + private static readonly Random Rnd = new((int) DateTime.UtcNow.Ticks); + public static void PrintPunchDescription() => + Console.WriteLine($"DIFFERENT PUNCHES ARE: {PunchDesc(Punch.FullSwing)}; {PunchDesc(Punch.Hook)}; {PunchDesc(Punch.Uppercut)}; {PunchDesc(Punch.Jab)}."); + + private static string PunchDesc(Punch punch) => $"({(int)punch}) {punch.ToFriendlyString()}"; + + public static Punch GetPunch(string prompt) + { + Console.WriteLine(prompt); + Punch result; + while (!Enum.TryParse(Console.ReadLine(), out result) || !Enum.IsDefined(typeof(Punch), result)) + { + PrintPunchDescription(); + } + return result; + } + + public static Func Roll { get; } = upperLimit => (int) (upperLimit * Rnd.NextSingle()) + 1; + + public static bool RollSatisfies(int upperLimit, Predicate predicate) => predicate(Roll(upperLimit)); + + public static string ToFriendlyString(this Punch punch) + => punch switch + { + Punch.FullSwing => "FULL SWING", + Punch.Hook => "HOOK", + Punch.Uppercut => "UPPERCUT", + Punch.Jab => "JAB", + _ => throw new ArgumentOutOfRangeException(nameof(punch), punch, null) + }; + +} \ No newline at end of file