diff --git a/13_Bounce/csharp/Bounce.cs b/13_Bounce/csharp/Bounce.cs
new file mode 100644
index 00000000..c250e7df
--- /dev/null
+++ b/13_Bounce/csharp/Bounce.cs
@@ -0,0 +1,38 @@
+namespace Bounce;
+
+///
+/// Represents the bounce of the ball, calculating duration, height and position in time.
+///
+///
+/// All calculations are derived from the equation for projectile motion: s = vt + 0.5at^2
+///
+internal class Bounce
+{
+ private const float _acceleration = -32; // feet/s^2
+
+ private readonly float _velocity;
+
+ internal Bounce(float velocity)
+ {
+ _velocity = velocity;
+ }
+
+ public float Duration => -2 * _velocity / _acceleration;
+
+ public float MaxHeight =>
+ (float)Math.Round(-_velocity * _velocity / 2 / _acceleration, MidpointRounding.AwayFromZero);
+
+ public float Plot(Graph graph, float startTime)
+ {
+ var time = 0f;
+ for (; time <= Duration; time += graph.TimeIncrement)
+ {
+ var height = _velocity * time + _acceleration * time * time / 2;
+ graph.Plot(startTime + time, height);
+ }
+
+ return startTime + time;
+ }
+
+ public Bounce Next(float elasticity) => new Bounce(_velocity * elasticity);
+}
diff --git a/13_Bounce/csharp/Game.cs b/13_Bounce/csharp/Game.cs
index 1bf8236d..8d2baf8b 100644
--- a/13_Bounce/csharp/Game.cs
+++ b/13_Bounce/csharp/Game.cs
@@ -1,13 +1,9 @@
-using System.Text;
using static Bounce.Resources.Resource;
namespace Bounce;
internal class Game
{
- private const int _chartWidth = 70;
- private const float _acceleration = -32; // feet/s^2
-
private readonly IReadWrite _io;
public Game(IReadWrite io)
@@ -20,130 +16,20 @@ internal class Game
_io.Write(Streams.Title);
_io.Write(Streams.Instructions);
- var increment = _io.ReadParameter("Time increment (sec)");
+ var timeIncrement = _io.ReadParameter("Time increment (sec)");
var velocity = _io.ReadParameter("Velocity (fps)");
var elasticity = _io.ReadParameter("Coefficient");
- var timeToFirstBounce = -2 * velocity / _acceleration;
- var bounceCount = (int)(Graph.Row.Width * increment / timeToFirstBounce);
+ var bounce = new Bounce(velocity);
+ var bounceCount = (int)(Graph.Row.Width * timeIncrement / bounce.Duration);
+ var graph = new Graph(bounce.MaxHeight, timeIncrement);
- var maxHeight = (float)Math.Round(-velocity * velocity / 2 / _acceleration, MidpointRounding.AwayFromZero);
-
- var graph = new Graph(maxHeight, increment);
-
- var totalTime = 0f;
- for (var bounce = 0; bounce < bounceCount; bounce++, velocity *= elasticity)
+ var time = 0f;
+ for (var i = 0; i < bounceCount; i++, bounce = bounce.Next(elasticity))
{
- var bounceDuration = -2 * velocity / _acceleration;
- for (var time = 0f; time <= bounceDuration; totalTime += increment, time += increment)
- {
- var height = velocity * time + _acceleration * time * time / 2;
- graph.Plot(totalTime, height);
- }
+ time = bounce.Plot(graph, time);
}
_io.WriteLine(graph);
}
}
-
-internal class Graph
-{
- private readonly Dictionary _rows;
- private readonly float _increment;
- private float _maxTimePlotted;
-
- public Graph(float maxHeight, float increment)
- {
- // 1 row == 1/2 foot + 1 row for zero
- var rowCount = 2 * (int)Math.Round(maxHeight, MidpointRounding.AwayFromZero) + 1;
- _rows = Enumerable.Range(0, rowCount)
- .ToDictionary(x => x, x => new Row(x % 2 == 0 ? $" {x / 2} " : ""));
- _increment = increment;
- }
-
- public void Plot(float time, float height)
- {
- var rowIndex = (int)Math.Round(height * 2, MidpointRounding.AwayFromZero);
- var colIndex = (int)(time / _increment) + 1;
- if (_rows.TryGetValue(rowIndex, out var row))
- {
- row[colIndex] = '0';
- }
- _maxTimePlotted = Math.Max(time, _maxTimePlotted);
- }
-
- public override string ToString()
- {
- var sb = new StringBuilder();
- foreach (var (_, row) in _rows.OrderByDescending(x => x.Key))
- {
- sb.Append(row).AppendLine();
- }
- var maxTimeMark = (int)Math.Ceiling(_maxTimePlotted);
- sb.Append(' ').Append('.', (int)(maxTimeMark/_increment) + 1).AppendLine();
-
- var timeLabels = new Labels();
- for (var i = 1; i <= maxTimeMark; i++)
- {
- timeLabels.Add((int)(i / _increment), $" {i} ");
- }
- sb.Append(timeLabels).AppendLine();
- sb.Append(' ', (int)((int)(_maxTimePlotted + 1)/_increment/2 - 2)).AppendLine("Seconds");
-
- return sb.ToString();
- }
-
- internal class Row
- {
- public const int Width = 70;
-
- private readonly char[] _chars = new char[Width + 2];
- private int nextColumn = 0;
-
- public Row(string label)
- {
- Array.Fill(_chars, ' ');
- Array.Copy(label.ToCharArray(), _chars, label.Length);
- nextColumn = label.Length;
- }
-
- public char this[int column]
- {
- set
- {
- if (column >= _chars.Length) { return; }
- if (column < nextColumn) { column = nextColumn; }
- _chars[column] = value;
- nextColumn = column + 1;
- }
- }
-
- public override string ToString() => new string(_chars);
- }
-
- internal class Labels : Row
- {
- public Labels()
- : base(" 0")
- {
- }
-
- public void Add(int column, string label)
- {
- for (var i = 0; i < label.Length; i++)
- {
- this[column + i] = label[i];
- }
- }
- }
-}
-
-internal static class IReadWriteExtensions
-{
- internal static float ReadParameter(this IReadWrite io, string parameter)
- {
- var value = io.ReadNumber(parameter);
- io.WriteLine();
- return value;
- }
-}
\ No newline at end of file
diff --git a/13_Bounce/csharp/Graph.cs b/13_Bounce/csharp/Graph.cs
new file mode 100644
index 00000000..608b5bda
--- /dev/null
+++ b/13_Bounce/csharp/Graph.cs
@@ -0,0 +1,116 @@
+using System.Text;
+
+namespace Bounce;
+
+///
+/// Provides support for plotting a graph of height vs time, and rendering it to a string.
+///
+internal class Graph
+{
+ private readonly Dictionary _rows;
+
+ public Graph(float maxHeight, float timeIncrement)
+ {
+ // 1 row == 1/2 foot + 1 row for zero
+ var rowCount = 2 * (int)Math.Round(maxHeight, MidpointRounding.AwayFromZero) + 1;
+ _rows = Enumerable.Range(0, rowCount)
+ .ToDictionary(x => x, x => new Row(x % 2 == 0 ? $" {x / 2} " : ""));
+ TimeIncrement = timeIncrement;
+ }
+
+ public float TimeIncrement { get; }
+ public float MaxTimePlotted { get; private set; }
+
+ public void Plot(float time, float height)
+ {
+ var rowIndex = (int)Math.Round(height * 2, MidpointRounding.AwayFromZero);
+ var colIndex = (int)(time / TimeIncrement) + 1;
+ if (_rows.TryGetValue(rowIndex, out var row))
+ {
+ row[colIndex] = '0';
+ }
+ MaxTimePlotted = Math.Max(time, MaxTimePlotted);
+ }
+
+ public override string ToString()
+ {
+ var sb = new StringBuilder().AppendLine("Feet").AppendLine();
+ foreach (var (_, row) in _rows.OrderByDescending(x => x.Key))
+ {
+ sb.Append(row).AppendLine();
+ }
+ sb.Append(new Axis(MaxTimePlotted, TimeIncrement));
+
+ return sb.ToString();
+ }
+
+ internal class Row
+ {
+ public const int Width = 70;
+
+ private readonly char[] _chars = new char[Width + 2];
+ private int nextColumn = 0;
+
+ public Row(string label)
+ {
+ Array.Fill(_chars, ' ');
+ Array.Copy(label.ToCharArray(), _chars, label.Length);
+ nextColumn = label.Length;
+ }
+
+ public char this[int column]
+ {
+ set
+ {
+ if (column >= _chars.Length) { return; }
+ if (column < nextColumn) { column = nextColumn; }
+ _chars[column] = value;
+ nextColumn = column + 1;
+ }
+ }
+
+ public override string ToString() => new string(_chars);
+ }
+
+ internal class Axis
+ {
+ private readonly int _maxTimeMark;
+ private readonly float _timeIncrement;
+ private readonly Labels _labels;
+
+ internal Axis(float maxTimePlotted, float timeIncrement)
+ {
+ _maxTimeMark = (int)Math.Ceiling(maxTimePlotted);
+ _timeIncrement = timeIncrement;
+
+ _labels = new Labels();
+ for (var i = 1; i <= _maxTimeMark; i++)
+ {
+ _labels.Add((int)(i / _timeIncrement), $" {i} ");
+ }
+ }
+
+ public override string ToString()
+ => new StringBuilder()
+ .Append(' ').Append('.', (int)(_maxTimeMark / _timeIncrement) + 1).AppendLine()
+ .Append(_labels).AppendLine()
+ .Append(' ', (int)(_maxTimeMark / _timeIncrement / 2 - 2)).AppendLine("Seconds")
+ .ToString();
+ }
+
+ internal class Labels : Row
+ {
+ public Labels()
+ : base(" 0")
+ {
+ }
+
+ public void Add(int column, string label)
+ {
+ for (var i = 0; i < label.Length; i++)
+ {
+ this[column + i] = label[i];
+ }
+ }
+ }
+}
diff --git a/13_Bounce/csharp/IReadWriteExtensions.cs b/13_Bounce/csharp/IReadWriteExtensions.cs
new file mode 100644
index 00000000..bafeee42
--- /dev/null
+++ b/13_Bounce/csharp/IReadWriteExtensions.cs
@@ -0,0 +1,11 @@
+namespace Bounce;
+
+internal static class IReadWriteExtensions
+{
+ internal static float ReadParameter(this IReadWrite io, string parameter)
+ {
+ var value = io.ReadNumber(parameter);
+ io.WriteLine();
+ return value;
+ }
+}
\ No newline at end of file