Minor code clean-up

This commit is contained in:
Peter
2021-07-17 06:46:53 -04:00
parent 1794bb048d
commit cc23f806c4
3 changed files with 44 additions and 7 deletions

View File

@@ -0,0 +1,37 @@
using System;
using System.Collections.Immutable;
namespace Game.Extensions
{
/// <summary>
/// Provides additional methods for the <see cref="ImmutableArray{T}"/> class.
/// </summary>
public static class ImmutableArrayExtensions
{
/// <summary>
/// Maps each element in an immutable array to a new value.
/// </summary>
/// <typeparam name="TSource">
/// The type of elements in the source array.
/// </typeparam>
/// <typeparam name="TResult">
/// The type of elements in the resulting array.
/// </typeparam>
/// <param name="source">
/// The source array.
/// </param>
/// <param name="selector">
/// Function which receives an element from the source array and its
/// index and returns the resulting element.
/// </param>
public static ImmutableArray<TResult> Map<TSource, TResult>(this ImmutableArray<TSource> source, Func<TSource, int, TResult> selector)
{
var builder = ImmutableArray.CreateBuilder<TResult>(source.Length);
for (var i = 0; i < source.Length; ++i)
builder.Add(selector(source[i], i));
return builder.MoveToImmutable();
}
}
}

View File

@@ -9,7 +9,7 @@ namespace Game
/// <summary>
/// Defines the set of companies that will be simulated in the game.
/// </summary>
private static ImmutableArray<Company> Companies = ImmutableArray.CreateRange(new[]
private readonly static ImmutableArray<Company> Companies = ImmutableArray.CreateRange(new[]
{
new Company("INT. BALLISTIC MISSILES", "IBM", sharePrice:100),
new Company("RED CROSS OF AMERICA", "RCA", sharePrice:85 ),

View File

@@ -38,13 +38,13 @@ namespace Game
},
(parameters, previousDay) => previousDay with
{
Companies = ImmutableArray.CreateRange(
previousDay.Companies.Select ((company, index) => AdjustSharePrice(
Companies = previousDay.Companies.Map(
(company, index) => AdjustSharePrice(
random,
company,
parameters.trend,
parameters.positiveSpike == index,
parameters.negativeSpike == index)))
parameters.negativeSpike == index))
});
}
@@ -106,7 +106,7 @@ namespace Game
/// The maximum number of days each trend should last.
/// </param>
public static IEnumerable<double> Trends(Random random, int minDays, int maxDays) =>
random.Integers(minDays, maxDays + 1).SelectMany(days => Enumerable.Repeat(GenerateTrend(random), days));
random.Integers(minDays, maxDays + 1).SelectMany(daysInCycle => Enumerable.Repeat(GenerateTrend(random), daysInCycle));
/// <summary>
/// Generates a random value for the market trend.
@@ -143,7 +143,7 @@ namespace Game
private static IEnumerable<int?> PriceSpikes(Random random, int companyCount, int minDays, int maxDays) =>
random.Integers(minDays, maxDays + 1)
.SelectMany(
days => Enumerable.Range(0, days),
(days, dayNumber) => dayNumber == 0 ? random.Next(companyCount) : default(int?));
daysInCycle => Enumerable.Range(0, daysInCycle),
(daysInCycle, dayNumber) => dayNumber == 0 ? random.Next(companyCount) : default(int?));
}
}