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https://github.com/coding-horror/basic-computer-games.git
synced 2025-12-21 23:00:43 -08:00
Utils: generate solution and project files
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@@ -1,4 +1,5 @@
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using System.Diagnostics.CodeAnalysis;
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using static System.IO.Path;
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namespace DotnetUtils;
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@@ -18,10 +19,7 @@ public static class Extensions {
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rootPath.IsNullOrWhitespace()
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) { return path; }
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var path1 = path.TrimEnd('\\');
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rootPath = rootPath.TrimEnd('\\');
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if (!path1.StartsWith(rootPath, StringComparison.InvariantCultureIgnoreCase)) { return path; }
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return path1[(rootPath.Length + 1)..]; // ignore the initial /
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path = path.TrimEnd('\\'); // remove trailing backslash, if present
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return GetRelativePath(rootPath, path.TrimEnd('\\'));
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}
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}
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56
00_Utilities/DotnetUtils/DotnetUtils/Methods.cs
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56
00_Utilities/DotnetUtils/DotnetUtils/Methods.cs
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@@ -0,0 +1,56 @@
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using System.Diagnostics;
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namespace DotnetUtils;
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public static class Methods {
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public static ProcessResult RunProcess(string filename, string arguments) {
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var process = new Process() {
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StartInfo = {
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FileName = filename,
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Arguments = arguments,
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UseShellExecute = false,
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CreateNoWindow = true,
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RedirectStandardOutput = true,
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RedirectStandardError = true,
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},
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EnableRaisingEvents = true
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};
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return RunProcess(process);
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}
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public static ProcessResult RunProcess(Process process, string input = "") {
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var (output, error) = ("", "");
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var (redirectOut, redirectErr) = (
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process.StartInfo.RedirectStandardOutput,
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process.StartInfo.RedirectStandardError
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);
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if (redirectOut) {
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process.OutputDataReceived += (s, ea) => output += ea.Data + "\n";
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}
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if (redirectErr) {
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process.ErrorDataReceived += (s, ea) => error += ea.Data + "\n";
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}
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if (!process.Start()) {
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throw new InvalidOperationException();
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};
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if (redirectOut) { process.BeginOutputReadLine(); }
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if (redirectErr) { process.BeginErrorReadLine(); }
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if (!string.IsNullOrEmpty(input)) {
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process.StandardInput.WriteLine(input);
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process.StandardInput.Close();
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}
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process.WaitForExit();
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return new ProcessResult(process.ExitCode, output, error);
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}
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}
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public sealed record ProcessResult(int ExitCode, string StdOut, string StdErr) {
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public override string? ToString() =>
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StdOut +
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(StdOut is not (null or "") && ExitCode > 0 ? "\n" : "") +
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(ExitCode > 0 ?
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$"{ExitCode}\n{StdErr}" :
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"");
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}
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@@ -1,5 +1,4 @@
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using System.Reflection;
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using static System.IO.Directory;
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using static System.IO.Directory;
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using static System.IO.Path;
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using static DotnetUtils.Globals;
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@@ -17,6 +16,14 @@ public record PortInfo(
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MatchCasing = MatchCasing.CaseInsensitive
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};
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// .NET namespaces cannot have a digit as the first character
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// For games whose name starts with a digit, we map the name to a specific string
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private static readonly Dictionary<string, string> specialGameNames = new() {
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{ "3-D_Plot", "ThreeDPlot" },
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{ "3-D_Tic-Tac-Toe", "ThreeDTicTacToe" },
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{ "23_Matches", "TwentyThreeMatches"}
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};
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public static PortInfo? Create(string fullPath, string langKeyword) {
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var folderName = GetFileName(fullPath);
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var parts = folderName.Split('_', 2);
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@@ -27,9 +34,11 @@ public record PortInfo(
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(int?)null;
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var gameName =
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parts.Length > 1 ?
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parts[1].Replace("_", "") :
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null;
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parts.Length == 0 ?
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null :
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specialGameNames.TryGetValue(parts[1], out var specialName) ?
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specialName :
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parts[1].Replace("_", "").Replace("-", "");
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if (index is 0 or null || gameName is null) { return null; }
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@@ -1,6 +1,8 @@
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using DotnetUtils;
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using System.Diagnostics;
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using DotnetUtils;
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using static System.Console;
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using static System.IO.Path;
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using static DotnetUtils.Methods;
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var infos = PortInfos.Get;
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@@ -11,7 +13,10 @@ var actions = new (Action action, string description)[] {
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(multipleSlns, "Output multiple sln files"),
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(missingProj, "Output missing project file"),
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(unexpectedProjName, "Output misnamed project files"),
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(multipleProjs, "Output multiple project files")
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(multipleProjs, "Output multiple project files"),
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(generateMissingSlns, "Generate solution files when missing"),
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(generateMissingProjs, "Generate project files when missing")
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};
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foreach (var (_, description, index) in actions.WithIndex()) {
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@@ -159,8 +164,52 @@ void multipleProjs() {
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WriteLine(item.LangPath);
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WriteLine();
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printProjs(item);
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}
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WriteLine();
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WriteLine($"Count: {data.Length}");
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}
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void generateMissingSlns() {
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foreach (var item in infos.Where(x => !x.Slns.Any())) {
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var result = RunProcess("dotnet", $"new sln -n {item.GameName} -o {item.LangPath}");
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WriteLine(result);
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var slnFullPath = Combine(item.LangPath, $"{item.GameName}.sln");
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foreach (var proj in item.Projs) {
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result = RunProcess("dotnet", $"sln {slnFullPath} add {proj}");
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WriteLine(result);
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}
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}
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}
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void generateMissingProjs() {
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foreach (var item in infos.Where(x => !x.Projs.Any())) {
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var (langArg, langVersion) = item.Lang switch {
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"csharp" => ("\"C#\"", 10),
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"vbnet" => ("\"VB\"", 16.9),
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_ => throw new InvalidOperationException()
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};
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var result = RunProcess("dotnet", $"new console --language {langArg} --name {item.GameName}.{item.ProjExt} -o {item.LangPath} -f net6.0 --langversion {langVersion}");
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WriteLine(result);
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var projFullPath = Combine(item.LangPath, $"{item.GameName}.{item.ProjExt}");
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if (item.Slns.Length == 1) {
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result = RunProcess("dotnet", $"sln {item.Slns[0]} add {projFullPath}");
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WriteLine(result);
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}
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}
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}
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void checkProjects() {
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// warn if project files do not:
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// target .NET 6
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// implicit using
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// nullable enable
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// warn if none og the projects have:
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// output type exe
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}
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void tryBuild() {
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// if has code files, try to build
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}
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