mirror of
https://github.com/coding-horror/basic-computer-games.git
synced 2025-12-22 07:10:42 -08:00
Removed spaces from top-level directory names.
Spaces tend to cause annoyances in a Unix-style shell environment. This change fixes that.
This commit is contained in:
262
02_Amazing/java/Amazing.java
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262
02_Amazing/java/Amazing.java
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.Random;
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import java.util.Scanner;
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import static java.lang.System.in;
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import static java.lang.System.out;
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/**
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* Core algorithm copied from amazing.py
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*/
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public class Amazing {
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final static int FIRST_COL = 0;
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final static int FIRST_ROW = 0;
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final static int EXIT_UNSET = 0;
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final static int EXIT_DOWN = 1;
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final static int EXIT_RIGHT = 2;
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private final Scanner kbScanner;
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public Amazing() {
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kbScanner = new Scanner(in);
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}
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private static int getDelimitedValue(String text, int pos) {
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String[] tokens = text.split(",");
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try {
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return Integer.parseInt(tokens[pos]);
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} catch (Exception ex) {
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return 0;
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}
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}
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private static String tab(int spaces) {
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char[] spacesTemp = new char[spaces];
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Arrays.fill(spacesTemp, ' ');
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return new String(spacesTemp);
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}
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public static int random(int min, int max) {
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Random random = new Random();
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return random.nextInt(max - min) + min;
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}
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public void play() {
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out.println(tab(28) + "AMAZING PROGRAM");
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out.println(tab(15) + "CREATIVE COMPUTING MORRISTOWN, NEW JERSEY");
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out.println();
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int width = 0;
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int length = 0;
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do {
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String range = displayTextAndGetInput("WHAT ARE YOUR WIDTH AND LENGTH");
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if (range.indexOf(",") > 0) {
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width = getDelimitedValue(range, 0);
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length = getDelimitedValue(range, 1);
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}
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} while (width < 1 || length < 1);
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Grid grid = new Grid(length, width);
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int enterCol = grid.setupEntrance();
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int totalWalls = width * length + 1;
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int count = 2;
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Cell cell = grid.startingCell();
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while (count != totalWalls) {
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ArrayList<Direction> possibleDirs = getPossibleDirs(grid, cell);
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if (possibleDirs.size() != 0) {
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cell = setCellExit(grid, cell, possibleDirs);
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cell.count = count++;
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} else {
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cell = grid.getFirstUnset(cell);
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}
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}
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grid.setupExit();
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writeMaze(width, grid, enterCol);
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}
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private Cell setCellExit(Grid grid, Cell cell, ArrayList<Direction> possibleDirs) {
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Direction direction = possibleDirs.get(random(0, possibleDirs.size()));
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if (direction == Direction.GO_LEFT) {
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cell = grid.getPrevCol(cell);
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cell.exitType = EXIT_RIGHT;
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} else if (direction == Direction.GO_UP) {
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cell = grid.getPrevRow(cell);
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cell.exitType = EXIT_DOWN;
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} else if (direction == Direction.GO_RIGHT) {
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cell.exitType = cell.exitType + EXIT_RIGHT;
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cell = grid.getNextCol(cell);
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} else if (direction == Direction.GO_DOWN) {
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cell.exitType = cell.exitType + EXIT_DOWN;
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cell = grid.getNextRow(cell);
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}
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return cell;
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}
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private void writeMaze(int width, Grid grid, int enterCol) {
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// top line
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for (int i = 0; i < width; i++) {
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if (i == enterCol) {
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out.print(". ");
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} else {
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out.print(".--");
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}
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}
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out.println('.');
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for (Cell[] rows : grid.cells) {
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out.print("I");
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for (Cell cell : rows) {
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if (cell.exitType == EXIT_UNSET || cell.exitType == EXIT_DOWN) {
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out.print(" I");
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} else {
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out.print(" ");
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}
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}
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out.println();
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for (Cell cell : rows) {
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if (cell.exitType == EXIT_UNSET || cell.exitType == EXIT_RIGHT) {
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out.print(":--");
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} else {
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out.print(": ");
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}
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}
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out.println(".");
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}
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}
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private ArrayList<Direction> getPossibleDirs(Grid grid, Cell cell) {
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ArrayList<Direction> possibleDirs = new ArrayList<>(Arrays.asList(Direction.values()));
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if (cell.col == FIRST_COL || grid.isPrevColSet(cell)) {
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possibleDirs.remove(Direction.GO_LEFT);
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}
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if (cell.row == FIRST_ROW || grid.isPrevRowSet(cell)) {
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possibleDirs.remove(Direction.GO_UP);
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}
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if (cell.col == grid.lastCol || grid.isNextColSet(cell)) {
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possibleDirs.remove(Direction.GO_RIGHT);
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}
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if (cell.row == grid.lastRow || grid.isNextRowSet(cell)) {
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possibleDirs.remove(Direction.GO_DOWN);
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}
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return possibleDirs;
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}
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private String displayTextAndGetInput(String text) {
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out.print(text);
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return kbScanner.next();
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}
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enum Direction {
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GO_LEFT,
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GO_UP,
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GO_RIGHT,
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GO_DOWN,
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}
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public static class Cell {
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int exitType = EXIT_UNSET;
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int count = 0;
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int col;
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int row;
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public Cell(int row, int col) {
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this.row = row;
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this.col = col;
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}
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}
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public static class Grid {
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Cell[][] cells;
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int lastCol;
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int lastRow;
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int width;
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int enterCol;
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public Grid(int length, int width) {
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this.lastCol = width - 1;
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this.lastRow = length - 1;
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this.width = width;
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this.cells = new Cell[length][width];
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for (int i = 0; i < length; i++) {
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this.cells[i] = new Cell[width];
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for (int j = 0; j < width; j++) {
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this.cells[i][j] = new Cell(i, j);
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}
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}
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}
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public int setupEntrance() {
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this.enterCol = random(0, this.width);
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cells[0][this.enterCol].count = 1;
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return this.enterCol;
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}
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public void setupExit() {
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int exit = random(0, width - 1);
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cells[lastRow][exit].exitType += 1;
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}
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public Cell startingCell() {
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return cells[0][enterCol];
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}
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public boolean isPrevColSet(Cell cell) {
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return 0 != cells[cell.row][cell.col - 1].count;
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}
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public boolean isPrevRowSet(Cell cell) {
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return 0 != cells[cell.row - 1][cell.col].count;
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}
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public boolean isNextColSet(Cell cell) {
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return 0 != cells[cell.row][cell.col + 1].count;
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}
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public boolean isNextRowSet(Cell cell) {
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return 0 != cells[cell.row + 1][cell.col].count;
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}
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public Cell getPrevCol(Cell cell) {
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return cells[cell.row][cell.col - 1];
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}
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public Cell getPrevRow(Cell cell) {
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return cells[cell.row - 1][cell.col];
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}
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public Cell getNextCol(Cell cell) {
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return cells[cell.row][cell.col + 1];
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}
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public Cell getNextRow(Cell cell) {
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return cells[cell.row + 1][cell.col];
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}
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public Cell getFirstUnset(Cell cell) {
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int col = cell.col;
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int row = cell.row;
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Cell newCell;
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do {
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if (col != this.lastCol) {
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col++;
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} else if (row != this.lastRow) {
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row++;
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col = 0;
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} else {
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row = 0;
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col = 0;
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}
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} while ((newCell = cells[row][col]).count == 0);
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return newCell;
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}
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}
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}
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6
02_Amazing/java/AmazingGame.java
Normal file
6
02_Amazing/java/AmazingGame.java
Normal file
@@ -0,0 +1,6 @@
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public class AmazingGame {
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public static void main(String[] args) {
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Amazing amazing = new Amazing();
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amazing.play();
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}
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}
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3
02_Amazing/java/README.md
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3
02_Amazing/java/README.md
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@@ -0,0 +1,3 @@
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Original source downloaded [from Vintage Basic](http://www.vintage-basic.net/games.html)
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Conversion to [Oracle Java](https://openjdk.java.net/)
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