Removed spaces from top-level directory names.

Spaces tend to cause annoyances in a Unix-style shell environment.
This change fixes that.
This commit is contained in:
Chris Reuter
2021-11-21 18:30:21 -05:00
parent df2e7426eb
commit d26dbf036a
1725 changed files with 0 additions and 0 deletions

192
03_Animal/python/animal.py Normal file
View File

@@ -0,0 +1,192 @@
########################################################
#
# Animal
#
# From: Basic computer Games(1978)
#
# Unlike other computer games in which the computer
# picks a number or letter and you must guess what it is,
# in this game you think of an animal and the computer asks
# you questions and tries to guess the name of your animal.
# If the computer guesses incorrectly, it will ask you for a
# question that differentiates the animal it guessed
# from the one you were thinking of. In this way the
# computer "learns" new animals. Questions to differentiate
# new animals should be input without a question mark.
# This version of the game does not have a SAVE feature.
# If your sistem allows, you may modify the program to
# save array A$, then reload the array when you want
# to play the game again. This way you can save what the
# computer learns over a series of games.
# At any time if you reply 'LIST' to the question "ARE YOU
# THINKING OF AN ANIMAL", the computer will tell you all the
# animals it knows so far.
# The program starts originally by knowing only FISH and BIRD.
# As you build up a file of animals you should use broad,
# general questions first and then narrow down to more specific
# ones with later animals. For example, If an elephant was to be
# your first animal, the computer would ask for a question to distinguish
# an elephant from a bird. Naturally there are hundreds of possibilities,
# however, if you plan to build a large file of animals a good question
# would be "IS IT A MAMAL".
# This program can be easily modified to deal with categories of
# things other than animals by simply modifying the initial data
# in Line 530 and the dialogue references to animal in Lines 10,
# 40, 50, 130, 230, 240 and 600. In an educational environment, this
# would be a valuable program to teach the distinguishing chacteristics
# of many classes of objects -- rock formations, geography, marine life,
# cell structures, etc.
# Originally developed by Arthur Luehrmann at Dartmouth College,
# Animal was subsequently shortened and modified by Nathan Teichholtz at
# DEC and Steve North at Creative Computing
#
########################################################
class Node:
"""
Node of the binary tree of questions.
"""
def __init__(self, text, yes_node, no_node):
# the nodes that are leafs have as text the animal's name, otherwise
# a yes/no question
self.text = text
self.yes_node = yes_node
self.no_node = no_node
def update_node(self, new_question, answer_new_ques, new_animal):
# update the leaf with a question
old_animal = self.text
# we replace the animal with a new question
self.text = new_question
if answer_new_ques == 'y':
self.yes_node = Node(new_animal, None, None)
self.no_node = Node(old_animal, None, None)
else:
self.yes_node = Node(old_animal, None, None)
self.no_node = Node(new_animal, None, None)
# the leafs have as children None
def is_leaf(self):
return self.yes_node == None and self.no_node == None
def list_known_animals(root_node):
# Traversing the tree by recursion until we reach the leafs
if root_node == None:
return
if root_node.is_leaf():
print(root_node.text, end=' '*11)
return
if root_node.yes_node:
list_known_animals(root_node.yes_node)
if root_node.no_node:
list_known_animals(root_node.no_node)
def parse_input(message, check_list, root_node):
# only accepts yes or no inputs and recognizes list operation
correct_input = False
while not correct_input:
try:
inp = input(message)
if check_list and inp.lower() == 'list':
print('Animals I already know are:')
list_known_animals(root_node)
print('\n')
token = inp[0].lower()
if token == 'y' or token == 'n':
correct_input = True
except IndexError:
pass
return token
def avoid_void_input(message):
answer = ''
while answer == '':
answer = input(message)
return answer
def initial_message():
print(' '*32 + 'Animal')
print(' '*15 + 'Creative Computing Morristown, New Jersey\n')
print('Play ´Guess the Animal´')
print('Think of an animal and the computer will try to guess it.\n')
# Initial tree
yes_child = Node('Fish', None, None)
no_child = Node('Bird', None, None)
root = Node('Does it swim?', yes_child, no_child)
# Main loop of game
initial_message()
keep_playing = parse_input(
'Are you thinking of an animal? ', True, root) == 'y'
while keep_playing:
keep_asking = True
# Start traversing the tree by the root
actual_node = root
while keep_asking:
if not actual_node.is_leaf():
# we have to keep asking i.e. traversing nodes
answer = parse_input(actual_node.text, False, None)
if answer == 'y':
actual_node = actual_node.yes_node
else:
actual_node = actual_node.no_node
else:
# we have reached a possible answer
answer = parse_input('Is it a {}? '.format(
actual_node.text), False, None)
if answer == 'n':
# add the new animal to the tree
new_animal = avoid_void_input(
'The animal you were thinking of was a ? ')
new_question = avoid_void_input(
'Please type in a question that would distinguish a {} from a {}: '.format(new_animal, actual_node.text))
answer_new_question = parse_input(
'for a {} the answer would be: '.format(new_animal), False, None)
actual_node.update_node(
new_question+'?', answer_new_question, new_animal)
else:
print("Why not try another animal?")
keep_asking = False
keep_playing = parse_input(
'Are you thinking of an animal? ', True, root) == 'y'
########################################################
# Porting Notes
#
# The data structure used for storing questions and
# animals is a binary tree where each non-leaf node
# has a question, while the leafs store the animals.
#
# As the original program, this program doesn't store
# old questions and animals. A good modification would
# be to add a database to store the tree.
# Also as the original program, this one can be easily
# modified to not only make guesses about animals, by
# modyfing the initial data of the tree, the questions
# that are asked to the user and the initial message
# function (Lines 120 to 130, 135, 158, 160, 168, 173)
########################################################