mirror of
https://github.com/coding-horror/basic-computer-games.git
synced 2025-12-22 15:16:33 -08:00
Removed spaces from top-level directory names.
Spaces tend to cause annoyances in a Unix-style shell environment. This change fixes that.
This commit is contained in:
253
16_Bug/java/src/Bug.java
Normal file
253
16_Bug/java/src/Bug.java
Normal file
@@ -0,0 +1,253 @@
|
||||
import java.util.ArrayList;
|
||||
import java.util.Scanner;
|
||||
|
||||
/**
|
||||
* Game of Bug
|
||||
* <p>
|
||||
* Based on the Basic game of Bug here
|
||||
* https://github.com/coding-horror/basic-computer-games/blob/main/16%20Bug/bug.bas
|
||||
* <p>
|
||||
* Note: The idea was to create a version of the 1970's Basic game in Java, without introducing
|
||||
* new features - no additional text, error checking, etc has been added.
|
||||
*/
|
||||
public class Bug {
|
||||
|
||||
// Dice roll
|
||||
public static final int SIX = 6;
|
||||
|
||||
private enum GAME_STATE {
|
||||
START,
|
||||
PLAYER_TURN,
|
||||
COMPUTER_TURN,
|
||||
CHECK_FOR_WINNER,
|
||||
GAME_OVER
|
||||
}
|
||||
|
||||
// Used for keyboard input
|
||||
private final Scanner kbScanner;
|
||||
|
||||
// Current game state
|
||||
private GAME_STATE gameState;
|
||||
|
||||
|
||||
private final Insect playersBug;
|
||||
|
||||
private final Insect computersBug;
|
||||
|
||||
// Used to show the result of dice roll.
|
||||
private final String[] ROLLS = new String[]{"BODY", "NECK", "HEAD", "FEELERS", "TAIL", "LEGS"};
|
||||
|
||||
public Bug() {
|
||||
|
||||
playersBug = new PlayerBug();
|
||||
computersBug = new ComputerBug();
|
||||
|
||||
gameState = GAME_STATE.START;
|
||||
|
||||
// Initialise kb scanner
|
||||
kbScanner = new Scanner(System.in);
|
||||
}
|
||||
|
||||
/**
|
||||
* Main game loop
|
||||
*/
|
||||
public void play() {
|
||||
|
||||
do {
|
||||
switch (gameState) {
|
||||
|
||||
// Show an introduction the first time the game is played.
|
||||
// And optionally instructions.
|
||||
case START:
|
||||
intro();
|
||||
if (!noEntered(displayTextAndGetInput("DO YOU WANT INSTRUCTIONS? "))) {
|
||||
instructions();
|
||||
}
|
||||
|
||||
gameState = GAME_STATE.PLAYER_TURN;
|
||||
break;
|
||||
|
||||
case PLAYER_TURN:
|
||||
int playersRoll = randomNumber();
|
||||
System.out.println("YOU ROLLED A " + playersRoll + "=" + ROLLS[playersRoll - 1]);
|
||||
switch (playersRoll) {
|
||||
case 1:
|
||||
System.out.println(playersBug.addBody());
|
||||
break;
|
||||
case 2:
|
||||
System.out.println(playersBug.addNeck());
|
||||
break;
|
||||
case 3:
|
||||
System.out.println(playersBug.addHead());
|
||||
break;
|
||||
case 4:
|
||||
System.out.println(playersBug.addFeelers());
|
||||
break;
|
||||
case 5:
|
||||
System.out.println(playersBug.addTail());
|
||||
break;
|
||||
case 6:
|
||||
System.out.println(playersBug.addLeg());
|
||||
break;
|
||||
}
|
||||
|
||||
gameState = GAME_STATE.COMPUTER_TURN;
|
||||
break;
|
||||
|
||||
case COMPUTER_TURN:
|
||||
int computersRoll = randomNumber();
|
||||
System.out.println("I ROLLED A " + computersRoll + "=" + ROLLS[computersRoll - 1]);
|
||||
switch (computersRoll) {
|
||||
case 1:
|
||||
System.out.println(computersBug.addBody());
|
||||
break;
|
||||
case 2:
|
||||
System.out.println(computersBug.addNeck());
|
||||
break;
|
||||
case 3:
|
||||
System.out.println(computersBug.addHead());
|
||||
break;
|
||||
case 4:
|
||||
System.out.println(computersBug.addFeelers());
|
||||
break;
|
||||
case 5:
|
||||
System.out.println(computersBug.addTail());
|
||||
break;
|
||||
case 6:
|
||||
System.out.println(computersBug.addLeg());
|
||||
break;
|
||||
}
|
||||
|
||||
gameState = GAME_STATE.CHECK_FOR_WINNER;
|
||||
break;
|
||||
|
||||
case CHECK_FOR_WINNER:
|
||||
boolean gameOver = false;
|
||||
|
||||
if (playersBug.complete()) {
|
||||
System.out.println("YOUR BUG IS FINISHED.");
|
||||
gameOver = true;
|
||||
} else if (computersBug.complete()) {
|
||||
System.out.println("MY BUG IS FINISHED.");
|
||||
gameOver = true;
|
||||
}
|
||||
|
||||
if (noEntered(displayTextAndGetInput("DO YOU WANT THE PICTURES? "))) {
|
||||
gameState = GAME_STATE.PLAYER_TURN;
|
||||
} else {
|
||||
System.out.println("*****YOUR BUG*****");
|
||||
System.out.println();
|
||||
draw(playersBug);
|
||||
|
||||
System.out.println();
|
||||
System.out.println("*****MY BUG*****");
|
||||
System.out.println();
|
||||
draw(computersBug);
|
||||
gameState = GAME_STATE.PLAYER_TURN;
|
||||
}
|
||||
if (gameOver) {
|
||||
System.out.println("I HOPE YOU ENJOYED THE GAME, PLAY IT AGAIN SOON!!");
|
||||
gameState = GAME_STATE.GAME_OVER;
|
||||
}
|
||||
}
|
||||
} while (gameState != GAME_STATE.GAME_OVER);
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw the bug (player or computer) based on what has
|
||||
* already been added to it.
|
||||
*
|
||||
* @param bug The bug to be drawn.
|
||||
*/
|
||||
private void draw(Insect bug) {
|
||||
ArrayList<String> insectOutput = bug.draw();
|
||||
for (String s : insectOutput) {
|
||||
System.out.println(s);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Display an intro
|
||||
*/
|
||||
private void intro() {
|
||||
System.out.println("BUG");
|
||||
System.out.println("CREATIVE COMPUTING MORRISTOWN, NEW JERSEY");
|
||||
System.out.println();
|
||||
System.out.println("THE GAME BUG");
|
||||
System.out.println("I HOPE YOU ENJOY THIS GAME.");
|
||||
}
|
||||
|
||||
private void instructions() {
|
||||
System.out.println("THE OBJECT OF BUG IS TO FINISH YOUR BUG BEFORE I FINISH");
|
||||
System.out.println("MINE. EACH NUMBER STANDS FOR A PART OF THE BUG BODY.");
|
||||
System.out.println("I WILL ROLL THE DIE FOR YOU, TELL YOU WHAT I ROLLED FOR YOU");
|
||||
System.out.println("WHAT THE NUMBER STANDS FOR, AND IF YOU CAN GET THE PART.");
|
||||
System.out.println("IF YOU CAN GET THE PART I WILL GIVE IT TO YOU.");
|
||||
System.out.println("THE SAME WILL HAPPEN ON MY TURN.");
|
||||
System.out.println("IF THERE IS A CHANGE IN EITHER BUG I WILL GIVE YOU THE");
|
||||
System.out.println("OPTION OF SEEING THE PICTURES OF THE BUGS.");
|
||||
System.out.println("THE NUMBERS STAND FOR PARTS AS FOLLOWS:");
|
||||
System.out.println("NUMBER\tPART\tNUMBER OF PART NEEDED");
|
||||
System.out.println("1\tBODY\t1");
|
||||
System.out.println("2\tNECK\t1");
|
||||
System.out.println("3\tHEAD\t1");
|
||||
System.out.println("4\tFEELERS\t2");
|
||||
System.out.println("5\tTAIL\t1");
|
||||
System.out.println("6\tLEGS\t6");
|
||||
System.out.println();
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks whether player entered N or NO to a question.
|
||||
*
|
||||
* @param text player string from kb
|
||||
* @return true if N or NO was entered, otherwise false
|
||||
*/
|
||||
private boolean noEntered(String text) {
|
||||
return stringIsAnyValue(text, "N", "NO");
|
||||
}
|
||||
|
||||
/**
|
||||
* Check whether a string equals one of a variable number of values
|
||||
* Useful to check for Y or YES for example
|
||||
* Comparison is case insensitive.
|
||||
*
|
||||
* @param text source string
|
||||
* @param values a range of values to compare against the source string
|
||||
* @return true if a comparison was found in one of the variable number of strings passed
|
||||
*/
|
||||
private boolean stringIsAnyValue(String text, String... values) {
|
||||
|
||||
// Cycle through the variable number of values and test each
|
||||
for (String val : values) {
|
||||
if (text.equalsIgnoreCase(val)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// no matches
|
||||
return false;
|
||||
}
|
||||
|
||||
/*
|
||||
* Print a message on the screen, then accept input from Keyboard.
|
||||
*
|
||||
* @param text message to be displayed on screen.
|
||||
* @return what was typed by the player.
|
||||
*/
|
||||
private String displayTextAndGetInput(String text) {
|
||||
System.out.print(text);
|
||||
return kbScanner.next();
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate random number
|
||||
*
|
||||
* @return random number
|
||||
*/
|
||||
private int randomNumber() {
|
||||
return (int) (Math.random()
|
||||
* (SIX) + 1);
|
||||
}
|
||||
}
|
||||
10
16_Bug/java/src/BugGame.java
Normal file
10
16_Bug/java/src/BugGame.java
Normal file
@@ -0,0 +1,10 @@
|
||||
|
||||
|
||||
public class BugGame {
|
||||
|
||||
public static void main(String[] args) {
|
||||
|
||||
Bug bug = new Bug();
|
||||
bug.play();
|
||||
}
|
||||
}
|
||||
15
16_Bug/java/src/ComputerBug.java
Normal file
15
16_Bug/java/src/ComputerBug.java
Normal file
@@ -0,0 +1,15 @@
|
||||
public class ComputerBug extends Insect {
|
||||
|
||||
// Create messages specific to the computer player.
|
||||
|
||||
public ComputerBug() {
|
||||
// Call superclass constructor for initialization.
|
||||
super();
|
||||
addMessages(new String[]{"I GET A FEELER.", "I HAVE " + MAX_FEELERS + " FEELERS ALREADY.", "I DO NOT HAVE A HEAD."}, PARTS.FEELERS);
|
||||
addMessages(new String[]{"I NEEDED A HEAD.", "I DO NOT NEED A HEAD.", "I DO NOT HAVE A NECK."}, PARTS.HEAD);
|
||||
addMessages(new String[]{"I NOW HAVE A NECK.", "I DO NOT NEED A NECK.", "I DO NOT HAVE A BODY."}, PARTS.NECK);
|
||||
addMessages(new String[]{"I NOW HAVE A BODY.", "I DO NOT NEED A BODY."}, PARTS.BODY);
|
||||
addMessages(new String[]{"I NOW HAVE A TAIL.", "I DO NOT NEED A TAIL.", "I DO NOT HAVE A BODY."}, PARTS.TAIL);
|
||||
addMessages(new String[]{"I NOW HAVE ^^^" + " LEG", "I HAVE " + MAX_LEGS + " FEET.", "I DO NOT HAVE A BODY."}, PARTS.LEGS);
|
||||
}
|
||||
}
|
||||
363
16_Bug/java/src/Insect.java
Normal file
363
16_Bug/java/src/Insect.java
Normal file
@@ -0,0 +1,363 @@
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
|
||||
/**
|
||||
* This tracks the insect (bug) and has methods to
|
||||
* add body parts, create an array of output so it
|
||||
* can be drawn and to determine if a bug is complete.
|
||||
* N.B. This is a super class for ComputerBug and PlayerBug
|
||||
*/
|
||||
public class Insect {
|
||||
|
||||
public static final int MAX_FEELERS = 2;
|
||||
public static final int MAX_LEGS = 6;
|
||||
|
||||
public static final int ADDED = 0;
|
||||
public static final int NOT_ADDED = 1;
|
||||
public static final int MISSING = 2;
|
||||
|
||||
// Various parts of the bug
|
||||
public enum PARTS {
|
||||
FEELERS,
|
||||
HEAD,
|
||||
NECK,
|
||||
BODY,
|
||||
TAIL,
|
||||
LEGS
|
||||
}
|
||||
|
||||
// Tracks what parts of the bug have been added
|
||||
private boolean body;
|
||||
private boolean neck;
|
||||
private boolean head;
|
||||
private int feelers;
|
||||
private boolean tail;
|
||||
private int legs;
|
||||
|
||||
// Messages about for various body parts
|
||||
// These are set in the subclass ComputerBug or PlayerBug
|
||||
private String[] bodyMessages;
|
||||
private String[] neckMessages;
|
||||
private String[] headMessages;
|
||||
private String[] feelerMessages;
|
||||
private String[] tailMessages;
|
||||
private String[] legMessages;
|
||||
|
||||
public Insect() {
|
||||
init();
|
||||
}
|
||||
|
||||
/**
|
||||
* Add a body to the bug if there is not one already added.
|
||||
*
|
||||
* @return return an appropriate message about the status of the operation.
|
||||
*/
|
||||
public String addBody() {
|
||||
|
||||
boolean currentState = false;
|
||||
|
||||
if (!body) {
|
||||
body = true;
|
||||
currentState = true;
|
||||
}
|
||||
|
||||
return addBodyMessage(currentState);
|
||||
}
|
||||
|
||||
/**
|
||||
* Create output based on adding the body or it being already added previously
|
||||
*
|
||||
* @return contains the output message
|
||||
*/
|
||||
|
||||
private String addBodyMessage(boolean wasAdded) {
|
||||
|
||||
// Return the appropriate message depending on whether the
|
||||
// body was added or not.
|
||||
if (wasAdded) {
|
||||
return bodyMessages[ADDED];
|
||||
} else {
|
||||
return bodyMessages[NOT_ADDED];
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Add a neck if a) a body has previously been added and
|
||||
* b) a neck has not previously been added.
|
||||
*
|
||||
* @return text containing the status of the operation
|
||||
*/
|
||||
public String addNeck() {
|
||||
|
||||
int status = NOT_ADDED; // Default is not added
|
||||
|
||||
if (!body) {
|
||||
// No body, cannot add a neck
|
||||
status = MISSING;
|
||||
} else if (!neck) {
|
||||
neck = true;
|
||||
status = ADDED;
|
||||
}
|
||||
|
||||
return neckMessages[status];
|
||||
}
|
||||
|
||||
/**
|
||||
* Add a head to the bug if a) there already exists a neck and
|
||||
* b) a head has not previously been added
|
||||
*
|
||||
* @return text outlining the success of the operation
|
||||
*/
|
||||
public String addHead() {
|
||||
|
||||
int status = NOT_ADDED; // Default is not added
|
||||
|
||||
if (!neck) {
|
||||
// No neck, cannot add a head
|
||||
status = MISSING;
|
||||
} else if (!head) {
|
||||
head = true;
|
||||
status = ADDED;
|
||||
}
|
||||
|
||||
return headMessages[status];
|
||||
}
|
||||
|
||||
/**
|
||||
* Add a feeler to the head if a) there has been a head added to
|
||||
* the bug previously, and b) there are not already 2 (MAX_FEELERS)
|
||||
* feelers previously added to the bug.
|
||||
*
|
||||
* @return text outlining the status of the operation
|
||||
*/
|
||||
public String addFeelers() {
|
||||
|
||||
int status = NOT_ADDED; // Default is not added
|
||||
|
||||
if (!head) {
|
||||
// No head, cannot add a feeler
|
||||
status = MISSING;
|
||||
} else if (feelers < MAX_FEELERS) {
|
||||
feelers++;
|
||||
status = ADDED;
|
||||
}
|
||||
|
||||
return feelerMessages[status];
|
||||
}
|
||||
|
||||
/**
|
||||
* Add a tail to the bug if a) there is already a body previously added
|
||||
* to the bug and b) there is not already a tail added.
|
||||
*
|
||||
* @return text outlining the status of the operation.
|
||||
*/
|
||||
public String addTail() {
|
||||
|
||||
int status = NOT_ADDED; // Default is not added
|
||||
|
||||
if (!body) {
|
||||
// No body, cannot add a tail
|
||||
status = MISSING;
|
||||
} else if (!tail) {
|
||||
tail = true;
|
||||
status = ADDED;
|
||||
}
|
||||
|
||||
return tailMessages[status];
|
||||
}
|
||||
|
||||
/**
|
||||
* Add a leg to the bug if a) there is already a body previously added
|
||||
* b) there are less than 6 (MAX_LEGS) previously added.
|
||||
*
|
||||
* @return text outlining status of the operation.
|
||||
*/
|
||||
public String addLeg() {
|
||||
|
||||
int status = NOT_ADDED; // Default is not added
|
||||
|
||||
if (!body) {
|
||||
// No body, cannot add a leg
|
||||
status = MISSING;
|
||||
} else if (legs < MAX_LEGS) {
|
||||
legs++;
|
||||
status = ADDED;
|
||||
}
|
||||
|
||||
String message = "";
|
||||
|
||||
// Create a string showing the result of the operation
|
||||
|
||||
switch(status) {
|
||||
case ADDED:
|
||||
// Replace # with number of legs
|
||||
message = legMessages[status].replace("^^^", String.valueOf(legs));
|
||||
// Add text S. if >1 leg, or just . if one leg.
|
||||
if (legs > 1) {
|
||||
message += "S.";
|
||||
} else {
|
||||
message += ".";
|
||||
}
|
||||
break;
|
||||
|
||||
case NOT_ADDED:
|
||||
|
||||
// Deliberate fall through to next case as its the
|
||||
// same code to be executed
|
||||
case MISSING:
|
||||
message = legMessages[status];
|
||||
break;
|
||||
}
|
||||
|
||||
return message;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialise
|
||||
*/
|
||||
public void init() {
|
||||
body = false;
|
||||
neck = false;
|
||||
head = false;
|
||||
feelers = 0;
|
||||
tail = false;
|
||||
legs = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Add unique messages depending on type of player
|
||||
* A subclass of this class calls this method
|
||||
* e.g. See ComputerBug or PlayerBug classes
|
||||
*
|
||||
* @param messages an array of messages
|
||||
* @param bodyPart the bodypart the messages relate to.
|
||||
*/
|
||||
public void addMessages(String[] messages, PARTS bodyPart) {
|
||||
|
||||
switch (bodyPart) {
|
||||
case FEELERS:
|
||||
feelerMessages = messages;
|
||||
break;
|
||||
|
||||
case HEAD:
|
||||
headMessages = messages;
|
||||
break;
|
||||
|
||||
case NECK:
|
||||
neckMessages = messages;
|
||||
break;
|
||||
|
||||
case BODY:
|
||||
bodyMessages = messages;
|
||||
break;
|
||||
|
||||
case TAIL:
|
||||
tailMessages = messages;
|
||||
break;
|
||||
|
||||
case LEGS:
|
||||
legMessages = messages;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a string array containing
|
||||
* the "bug" that can be output to console
|
||||
*
|
||||
* @return the bug ready to draw
|
||||
*/
|
||||
public ArrayList<String> draw() {
|
||||
ArrayList<String> bug = new ArrayList<>();
|
||||
StringBuilder lineOutput;
|
||||
|
||||
// Feelers
|
||||
if (feelers > 0) {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
lineOutput = new StringBuilder(addSpaces(10));
|
||||
for (int j = 0; j < feelers; j++) {
|
||||
lineOutput.append("A ");
|
||||
}
|
||||
bug.add(lineOutput.toString());
|
||||
}
|
||||
}
|
||||
|
||||
if (head) {
|
||||
lineOutput = new StringBuilder(addSpaces(8) + "HHHHHHH");
|
||||
bug.add(lineOutput.toString());
|
||||
lineOutput = new StringBuilder(addSpaces(8) + "H" + addSpaces(5) + "H");
|
||||
bug.add(lineOutput.toString());
|
||||
lineOutput = new StringBuilder(addSpaces(8) + "H O O H");
|
||||
bug.add(lineOutput.toString());
|
||||
lineOutput = new StringBuilder(addSpaces(8) + "H" + addSpaces(5) + "H");
|
||||
bug.add(lineOutput.toString());
|
||||
lineOutput = new StringBuilder(addSpaces(8) + "H" + addSpaces(2) + "V" + addSpaces(2) + "H");
|
||||
bug.add(lineOutput.toString());
|
||||
lineOutput = new StringBuilder(addSpaces(8) + "HHHHHHH");
|
||||
bug.add(lineOutput.toString());
|
||||
}
|
||||
|
||||
if (neck) {
|
||||
for (int i = 0; i < 2; i++) {
|
||||
lineOutput = new StringBuilder(addSpaces(10) + "N N");
|
||||
bug.add(lineOutput.toString());
|
||||
}
|
||||
}
|
||||
|
||||
if (body) {
|
||||
lineOutput = new StringBuilder(addSpaces(5) + "BBBBBBBBBBBB");
|
||||
bug.add(lineOutput.toString());
|
||||
for (int i = 0; i < 2; i++) {
|
||||
lineOutput = new StringBuilder(addSpaces(5) + "B" + addSpaces(10) + "B");
|
||||
bug.add(lineOutput.toString());
|
||||
}
|
||||
if (tail) {
|
||||
lineOutput = new StringBuilder("TTTTTB" + addSpaces(10) + "B");
|
||||
bug.add(lineOutput.toString());
|
||||
}
|
||||
lineOutput = new StringBuilder(addSpaces(5) + "BBBBBBBBBBBB");
|
||||
bug.add(lineOutput.toString());
|
||||
}
|
||||
|
||||
if (legs > 0) {
|
||||
for (int i = 0; i < 2; i++) {
|
||||
lineOutput = new StringBuilder(addSpaces(5));
|
||||
for (int j = 0; j < legs; j++) {
|
||||
lineOutput.append(" L");
|
||||
}
|
||||
bug.add(lineOutput.toString());
|
||||
}
|
||||
}
|
||||
|
||||
return bug;
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if the bug is complete i.e. it has
|
||||
* 2 (MAX_FEELERS) feelers, a head, a neck, a body
|
||||
* a tail and 6 (MAX_FEET) feet.
|
||||
*
|
||||
* @return true if complete.
|
||||
*/
|
||||
public boolean complete() {
|
||||
return (feelers == MAX_FEELERS)
|
||||
&& head
|
||||
&& neck
|
||||
&& body
|
||||
&& tail
|
||||
&& (legs == MAX_LEGS);
|
||||
}
|
||||
|
||||
/**
|
||||
* Simulate tabs be creating a string of X spaces.
|
||||
*
|
||||
* @param number contains number of spaces needed.
|
||||
* @return a String containing the spaces
|
||||
*/
|
||||
private String addSpaces(int number) {
|
||||
char[] spaces = new char[number];
|
||||
Arrays.fill(spaces, ' ');
|
||||
return new String(spaces);
|
||||
|
||||
}
|
||||
}
|
||||
18
16_Bug/java/src/PlayerBug.java
Normal file
18
16_Bug/java/src/PlayerBug.java
Normal file
@@ -0,0 +1,18 @@
|
||||
public class PlayerBug extends Insect {
|
||||
|
||||
// Create messages specific to the player.
|
||||
|
||||
public PlayerBug() {
|
||||
// Call superclass constructor for initialization.
|
||||
super();
|
||||
addMessages(new String[]{"I NOW GIVE YOU A FEELER.", "YOU HAVE " + MAX_FEELERS + " FEELERS ALREADY.", "YOU DO NOT HAVE A HEAD."}, PARTS.FEELERS);
|
||||
addMessages(new String[]{"YOU NEEDED A HEAD.", "YOU HAVE A HEAD.", "YOU DO NOT HAVE A NECK."}, PARTS.HEAD);
|
||||
addMessages(new String[]{"YOU NOW HAVE A NECK.", "YOU DO NOT NEED A NECK.", "YOU DO NOT HAVE A BODY."}, PARTS.NECK);
|
||||
addMessages(new String[]{"YOU NOW HAVE A BODY.", "YOU DO NOT NEED A BODY."}, PARTS.BODY);
|
||||
addMessages(new String[]{"I NOW GIVE YOU A TAIL.", "YOU ALREADY HAVE A TAIL.", "YOU DO NOT HAVE A BODY."}, PARTS.TAIL);
|
||||
addMessages(new String[]{"YOU NOW HAVE ^^^ LEG", "YOU HAVE " + MAX_LEGS + " FEET ALREADY.", "YOU DO NOT HAVE A BODY."}, PARTS.LEGS);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user