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Removed spaces from top-level directory names.
Spaces tend to cause annoyances in a Unix-style shell environment. This change fixes that.
This commit is contained in:
3
46_Hexapawn/python/README.md
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3
46_Hexapawn/python/README.md
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@@ -0,0 +1,3 @@
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Original source downloaded [from Vintage Basic](http://www.vintage-basic.net/games.html)
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Conversion to [Python](https://www.python.org/about/)
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516
46_Hexapawn/python/hexapawn.py
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516
46_Hexapawn/python/hexapawn.py
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@@ -0,0 +1,516 @@
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"""
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HEXAPAWN
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A machine learning game, an interpretation of HEXAPAWN game as
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presented in Martin Gardner's "The Unexpected Hanging and Other
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Mathematical Diversions", Chapter Eight: A Matchbox Game-Learning
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Machine.
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Original version for H-P timeshare system by R.A. Kaapke 5/5/76
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Instructions by Jeff Dalton
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Conversion to MITS BASIC by Steve North
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Port to Python by Dave LeCompte
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"""
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"""
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PORTING NOTES:
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I printed out the BASIC code and hand-annotated what each little block
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of code did, which feels amazingly retro.
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I encourage other porters that have a complex knot of GOTOs and
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semi-nested subroutines to do hard-copy hacking, it might be a
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different perspective that helps.
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A spoiler - the objective of the game is not documented, ostensibly to
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give the human player a challenge. If a player (human or computer)
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advances a pawn across the board to the far row, that player wins. If
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a player has no legal moves (either by being blocked, or all their
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pieces having been captured), that player loses.
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The original BASIC had 2 2-dimensional tables stored in DATA at the
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end of the program. This encoded all 19 different board configurations
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(Hexapawn is a small game), with reflections in one table, and then in
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a parallel table, for each of the 19 rows, a list of legal moves was
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encoded by turning them into 2-digit decimal numbers. As gameplay
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continued, the AI would overwrite losing moves with 0 in the second
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array.
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My port takes this "parallel array" structure and turns that
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information into a small Python class, BoardLayout. BoardLayout stores
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the board description and legal moves, but stores the moves as (row,
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column) 2-tuples, which is easier to read. The logic for checking if a
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BoardLayout matches the current board, as well as removing losing move
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have been moved into methods of this class.
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"""
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import collections
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import random
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PAGE_WIDTH = 64
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HUMAN_PIECE = 1
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EMPTY_SPACE = 0
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COMPUTER_PIECE = -1
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ComputerMove = collections.namedtuple(
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"ComputerMove", ["board_index", "move_index", "m1", "m2"]
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)
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wins = 0
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losses = 0
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def print_centered(msg):
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spaces = " " * ((PAGE_WIDTH - len(msg)) // 2)
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print(spaces + msg)
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def print_header(title):
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print_centered(title)
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print_centered("CREATIVE COMPUTING MORRISTOWN, NEW JERSEY")
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print()
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print()
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print()
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def print_instructions():
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print(
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"""
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THIS PROGRAM PLAYS THE GAME OF HEXAPAWN.
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HEXAPAWN IS PLAYED WITH CHESS PAWNS ON A 3 BY 3 BOARD.
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THE PAWNS ARE MOVED AS IN CHESS - ONE SPACE FORWARD TO
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AN EMPTY SPACE OR ONE SPACE FORWARD AND DIAGONALLY TO
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CAPTURE AN OPPOSING MAN. ON THE BOARD, YOUR PAWNS
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ARE 'O', THE COMPUTER'S PAWNS ARE 'X', AND EMPTY
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SQUARES ARE '.'. TO ENTER A MOVE, TYPE THE NUMBER OF
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THE SQUARE YOU ARE MOVING FROM, FOLLOWED BY THE NUMBER
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OF THE SQUARE YOU WILL MOVE TO. THE NUMBERS MUST BE
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SEPERATED BY A COMMA.
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THE COMPUTER STARTS A SERIES OF GAMES KNOWING ONLY WHEN
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THE GAME IS WON (A DRAW IS IMPOSSIBLE) AND HOW TO MOVE.
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IT HAS NO STRATEGY AT FIRST AND JUST MOVES RANDOMLY.
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HOWEVER, IT LEARNS FROM EACH GAME. THUS, WINNING BECOMES
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MORE AND MORE DIFFICULT. ALSO, TO HELP OFFSET YOUR
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INITIAL ADVANTAGE, YOU WILL NOT BE TOLD HOW TO WIN THE
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GAME BUT MUST LEARN THIS BY PLAYING.
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THE NUMBERING OF THE BOARD IS AS FOLLOWS:
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123
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456
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789
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FOR EXAMPLE, TO MOVE YOUR RIGHTMOST PAWN FORWARD,
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YOU WOULD TYPE 9,6 IN RESPONSE TO THE QUESTION
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'YOUR MOVE ?'. SINCE I'M A GOOD SPORT, YOU'LL ALWAYS
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GO FIRST.
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"""
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)
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def prompt_yes_no(msg):
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while True:
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print(msg)
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response = input().upper()
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if response[0] == "Y":
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return True
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elif response[0] == "N":
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return False
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def reverse_space_name(space_name):
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# reverse a space name in the range 1-9 left to right
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assert 1 <= space_name <= 9
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reflections = {1: 3, 2: 2, 3: 1, 4: 6, 5: 5, 6: 4, 7: 9, 8: 8, 9: 7}
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return reflections[space_name]
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def is_space_in_center_column(space_name):
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return reverse_space_name(space_name) == space_name
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class BoardLayout:
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def __init__(self, cells, move_list):
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self.cells = cells
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self.moves = move_list
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def _check_match_no_mirror(self, cell_list):
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for space_index, board_contents in enumerate(self.cells):
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if board_contents != cell_list[space_index]:
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return False
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return True
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def _check_match_with_mirror(self, cell_list):
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for space_index, board_contents in enumerate(self.cells):
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reversed_space_index = reverse_space_name(space_index + 1) - 1
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if board_contents != cell_list[reversed_space_index]:
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return False
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return True
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def check_match(self, cell_list):
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if self._check_match_with_mirror(cell_list):
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return True, True
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elif self._check_match_no_mirror(cell_list):
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return True, False
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return False, None
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def get_random_move(self, reverse_board):
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if not self.moves:
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return None
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move_index = random.randrange(len(self.moves))
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m1, m2 = self.moves[move_index]
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if reverse_board:
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m1 = reverse_space_name(m1)
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m2 = reverse_space_name(m2)
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return move_index, m1, m2
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boards = [
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BoardLayout([-1, -1, -1, 1, 0, 0, 0, 1, 1], [(2, 4), (2, 5), (3, 6)]),
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BoardLayout([-1, -1, -1, 0, 1, 0, 1, 0, 1], [(1, 4), (1, 5), (3, 6)]),
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BoardLayout([-1, 0, -1, -1, 1, 0, 0, 0, 1], [(1, 5), (3, 5), (3, 6), (4, 7)]),
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BoardLayout([0, -1, -1, 1, -1, 0, 0, 0, 1], [(3, 6), (5, 8), (5, 9)]),
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BoardLayout([-1, 0, -1, 1, 1, 0, 0, 1, 0], [(1, 5), (3, 5), (3, 6)]),
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BoardLayout([-1, -1, 0, 1, 0, 1, 0, 0, 1], [(2, 4), (2, 5), (2, 6)]),
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BoardLayout([0, -1, -1, 0, -1, 1, 1, 0, 0], [(2, 6), (5, 7), (5, 8)]),
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BoardLayout([0, -1, -1, -1, 1, 1, 1, 0, 0], [(2, 6), (3, 5)]),
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BoardLayout([-1, 0, -1, -1, 0, 1, 0, 1, 0], [(4, 7), (4, 8)]),
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BoardLayout([0, -1, -1, 0, 1, 0, 0, 0, 1], [(3, 5), (3, 6)]),
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BoardLayout([0, -1, -1, 0, 1, 0, 1, 0, 0], [(3, 5), (3, 6)]),
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BoardLayout([-1, 0, -1, 1, 0, 0, 0, 0, 1], [(3, 6)]),
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BoardLayout([0, 0, -1, -1, -1, 1, 0, 0, 0], [(4, 7), (5, 8)]),
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BoardLayout([-1, 0, 0, 1, 1, 1, 0, 0, 0], [(1, 5)]),
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BoardLayout([0, -1, 0, -1, 1, 1, 0, 0, 0], [(2, 6), (4, 7)]),
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BoardLayout([-1, 0, 0, -1, -1, 1, 0, 0, 0], [(4, 7), (5, 8)]),
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BoardLayout([0, 0, -1, -1, 1, 0, 0, 0, 0], [(3, 5), (3, 6), (4, 7)]),
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BoardLayout([0, -1, 0, 1, -1, 0, 0, 0, 0], [(2, 8), (5, 8)]),
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BoardLayout([-1, 0, 0, -1, 1, 0, 0, 0, 0], [(1, 5), (4, 7)]),
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]
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def get_move(board_index, move_index):
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assert board_index >= 0 and board_index < len(boards)
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board = boards[board_index]
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assert move_index >= 0 and move_index < len(board.moves)
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return board.moves[move_index]
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def remove_move(board_index, move_index):
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assert board_index >= 0 and board_index < len(boards)
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board = boards[board_index]
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assert move_index >= 0 and move_index < len(board.moves)
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del board.moves[move_index]
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def init_board():
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return [COMPUTER_PIECE] * 3 + [EMPTY_SPACE] * 3 + [HUMAN_PIECE] * 3
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def print_board(board):
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piece_dict = {COMPUTER_PIECE: "X", EMPTY_SPACE: ".", HUMAN_PIECE: "O"}
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space = " " * 10
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print()
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for row in range(3):
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line = ""
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for column in range(3):
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line += space
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space_number = row * 3 + column
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space_contents = board[space_number]
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line += piece_dict[space_contents]
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print(line)
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print()
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def get_coordinates():
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while True:
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try:
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print("YOUR MOVE?")
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response = input()
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m1, m2 = [int(c) for c in response.split(",")]
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return m1, m2
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except ValueError as ve:
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print_illegal()
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def print_illegal():
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print("ILLEGAL MOVE.")
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def board_contents(board, space_number):
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return board[space_number - 1]
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def set_board(board, space_number, new_value):
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board[space_number - 1] = new_value
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def is_legal_human_move(board, m1, m2):
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if board_contents(board, m1) != HUMAN_PIECE:
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# Start space doesn't contain player's piece
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return False
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if board_contents(board, m2) == HUMAN_PIECE:
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# Destination space contains player's piece (can't capture your own piece)
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return False
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is_capture = m2 - m1 != -3
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if is_capture and board_contents(board, m2) != COMPUTER_PIECE:
|
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# Destination does not contain computer piece
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return False
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||||
|
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if m2 > m1:
|
||||
# can't move backwards
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||||
return False
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||||
|
||||
if (not is_capture) and board_contents(board, m2) != EMPTY_SPACE:
|
||||
# Destination is not open
|
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return False
|
||||
|
||||
if m2 - m1 < -4:
|
||||
# too far
|
||||
return False
|
||||
|
||||
if m1 == 7 and m2 == 3:
|
||||
# can't jump corner to corner (wrapping around the board)
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return False
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||||
return True
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|
||||
|
||||
def player_piece_on_back_row(board):
|
||||
for space in range(1, 4):
|
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if board_contents(board, space) == HUMAN_PIECE:
|
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return True
|
||||
return False
|
||||
|
||||
|
||||
def computer_piece_on_front_row(board):
|
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for space in range(7, 10):
|
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if board_contents(board, space) == COMPUTER_PIECE:
|
||||
return True
|
||||
return False
|
||||
|
||||
|
||||
def all_human_pieces_captured(board):
|
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return len(list(get_human_spaces(board))) == 0
|
||||
|
||||
|
||||
def all_computer_pieces_captured(board):
|
||||
return len(list(get_computer_spaces(board))) == 0
|
||||
|
||||
|
||||
def human_win(last_computer_move):
|
||||
print("YOU WIN")
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||||
remove_move(last_computer_move.board_index, last_computer_move.move_index)
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||||
global losses
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||||
losses += 1
|
||||
|
||||
|
||||
def computer_win(has_moves):
|
||||
if not has_moves:
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||||
msg = "YOU CAN'T MOVE, SO "
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||||
else:
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||||
msg = ""
|
||||
msg += "I WIN"
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||||
print(msg)
|
||||
global wins
|
||||
wins += 1
|
||||
|
||||
|
||||
def show_scores():
|
||||
print(f"I HAVE WON {wins} AND YOU {losses} OUT OF {wins + losses} GAMES.")
|
||||
print()
|
||||
|
||||
|
||||
def human_has_move(board):
|
||||
for i in get_human_spaces(board):
|
||||
if board_contents(board, i - 3) == EMPTY_SPACE:
|
||||
# can move piece forward
|
||||
return True
|
||||
elif is_space_in_center_column(i):
|
||||
if (board_contents(board, i - 2) == COMPUTER_PIECE) or (
|
||||
board_contents(board, i - 4) == COMPUTER_PIECE
|
||||
):
|
||||
# can capture from center
|
||||
return True
|
||||
else:
|
||||
continue
|
||||
elif i < 7:
|
||||
assert (i == 4) or (i == 6)
|
||||
if board_contents(board, 2) == COMPUTER_PIECE:
|
||||
# can capture computer piece at 2
|
||||
return True
|
||||
else:
|
||||
continue
|
||||
elif board_contents(board, 5) == COMPUTER_PIECE:
|
||||
assert (i == 7) or (i == 9)
|
||||
# can capture computer piece at 5
|
||||
return True
|
||||
else:
|
||||
continue
|
||||
return False
|
||||
|
||||
|
||||
def get_board_spaces():
|
||||
""" generates the space names (1-9)"""
|
||||
yield from range(1, 10)
|
||||
|
||||
|
||||
def get_board_spaces_with(board, val):
|
||||
""" generates spaces containing pieces of type val"""
|
||||
for i in get_board_spaces():
|
||||
if board_contents(board, i) == val:
|
||||
yield i
|
||||
|
||||
|
||||
def get_human_spaces(board):
|
||||
yield from get_board_spaces_with(board, HUMAN_PIECE)
|
||||
|
||||
|
||||
def get_empty_spaces(board):
|
||||
yield from get_board_spaces_with(board, EMPTY_SPACE)
|
||||
|
||||
|
||||
def get_computer_spaces(board):
|
||||
yield from get_board_spaces_with(board, COMPUTER_PIECE)
|
||||
|
||||
|
||||
def has_computer_move(board):
|
||||
for i in get_computer_spaces(board):
|
||||
found_move = False
|
||||
if board_contents(board, i + 3) == EMPTY_SPACE:
|
||||
# can move forward (down)
|
||||
return True
|
||||
|
||||
if is_space_in_center_column(i):
|
||||
# i is in the middle column
|
||||
if (board_contents(board, i + 2) == HUMAN_PIECE) or (
|
||||
board_contents(board, i + 4) == HUMAN_PIECE
|
||||
):
|
||||
return True
|
||||
else:
|
||||
if i > 3:
|
||||
# beyond the first row
|
||||
if board_contents(board, 8) == HUMAN_PIECE:
|
||||
# can capture on 8
|
||||
return True
|
||||
else:
|
||||
continue
|
||||
else:
|
||||
if board_contents(board, 5) == HUMAN_PIECE:
|
||||
# can capture on 5
|
||||
return True
|
||||
else:
|
||||
continue
|
||||
return False
|
||||
|
||||
|
||||
def find_board_index_that_matches_board(board):
|
||||
for board_index, board_layout in enumerate(boards):
|
||||
matches, is_reversed = board_layout.check_match(board)
|
||||
if matches:
|
||||
return board_index, is_reversed
|
||||
|
||||
# THE TERMINATION OF THIS LOOP IS IMPOSSIBLE
|
||||
print("ILLEGAL BOARD PATTERN.")
|
||||
assert False
|
||||
|
||||
|
||||
def pick_computer_move(board):
|
||||
if not has_computer_move(board):
|
||||
return None
|
||||
|
||||
board_index, reverse_board = find_board_index_that_matches_board(board)
|
||||
|
||||
m = boards[board_index].get_random_move(reverse_board)
|
||||
|
||||
if m is None:
|
||||
print("I RESIGN")
|
||||
return None
|
||||
|
||||
move_index, m1, m2 = m
|
||||
|
||||
return ComputerMove(board_index, move_index, m1, m2)
|
||||
|
||||
|
||||
def get_human_move(board):
|
||||
while True:
|
||||
m1, m2 = get_coordinates()
|
||||
|
||||
if not is_legal_human_move(board, m1, m2):
|
||||
print_illegal()
|
||||
else:
|
||||
return m1, m2
|
||||
|
||||
|
||||
def apply_move(board, m1, m2, piece_value):
|
||||
set_board(board, m1, EMPTY_SPACE)
|
||||
set_board(board, m2, piece_value)
|
||||
|
||||
|
||||
def play_game():
|
||||
last_computer_move = None
|
||||
|
||||
board = init_board()
|
||||
|
||||
while True:
|
||||
print_board(board)
|
||||
|
||||
m1, m2 = get_human_move(board)
|
||||
|
||||
apply_move(board, m1, m2, HUMAN_PIECE)
|
||||
|
||||
print_board(board)
|
||||
|
||||
if player_piece_on_back_row(board) or all_computer_pieces_captured(board):
|
||||
human_win(last_computer_move)
|
||||
return
|
||||
|
||||
computer_move = pick_computer_move(board)
|
||||
if computer_move is None:
|
||||
human_win(last_computer_move)
|
||||
return
|
||||
|
||||
last_computer_move = computer_move
|
||||
|
||||
m1, m2 = last_computer_move.m1, last_computer_move.m2
|
||||
|
||||
print(f"I MOVE FROM {m1} TO {m2}")
|
||||
apply_move(board, m1, m2, COMPUTER_PIECE)
|
||||
|
||||
print_board(board)
|
||||
|
||||
if computer_piece_on_front_row(board):
|
||||
computer_win(True)
|
||||
return
|
||||
elif (not human_has_move(board)) or (all_human_pieces_captured(board)):
|
||||
computer_win(False)
|
||||
return
|
||||
|
||||
|
||||
def main():
|
||||
print_header("HEXAPAWN")
|
||||
if prompt_yes_no("INSTRUCTIONS (Y-N)?"):
|
||||
print_instructions()
|
||||
|
||||
global wins, losses
|
||||
wins = 0
|
||||
losses = 0
|
||||
|
||||
while True:
|
||||
play_game()
|
||||
show_scores()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
Reference in New Issue
Block a user