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https://github.com/coding-horror/basic-computer-games.git
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Add Generation encapsulation
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@@ -1,21 +1,28 @@
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using System.Text;
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namespace LifeforTwo;
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internal class Board
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{
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private readonly Piece[,] _cells = new Piece[7,7];
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private readonly Dictionary<int, int> _cellCounts = new();
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private readonly Piece[,] _cells = new Piece[7, 7];
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private readonly Dictionary<int, int> _cellCounts =
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new() { [Piece.None] = 0, [Piece.Player1] = 0, [Piece.Player2] = 0 };
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public Piece this[Coordinates coordinates]
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{
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get => _cells[coordinates.X, coordinates.Y];
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set => _cells[coordinates.X, coordinates.Y] = value;
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get => this[coordinates.X, coordinates.Y];
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set => this[coordinates.X, coordinates.Y] = value;
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}
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public Piece this[int x, int y]
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{
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get => _cells[x, y];
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set => _cells[x, y] = value;
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set
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{
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if (!_cells[x, y].IsEmpty) { _cellCounts[_cells[x, y]] -= 1; }
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_cells[x, y] = value;
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_cellCounts[value] += 1;
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}
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}
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public int Player1Count => _cellCounts[Piece.Player1];
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@@ -23,69 +30,27 @@ internal class Board
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internal bool IsEmptyAt(Coordinates coordinates) => this[coordinates].IsEmpty;
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public string? Result =>
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(Player1Count, Player2Count) switch
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{
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(0, 0) => Strings.Draw,
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(_, 0) => string.Format(Formats.Winner, 1),
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(0, _) => string.Format(Formats.Winner, 2),
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_ => null
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};
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internal void ClearCell(Coordinates coordinates) => this[coordinates] = Piece.NewEmpty();
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internal void ClearCell(Coordinates coordinates) => this[coordinates] = Piece.NewNone();
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internal void AddPlayer1Piece(Coordinates coordinates) => this[coordinates] = Piece.NewPlayer1();
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internal void AddPlayer2Piece(Coordinates coordinates) => this[coordinates] = Piece.NewPlayer2();
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public void CalculateNextGeneration()
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public override string ToString()
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{
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_cellCounts[Piece.None] = _cellCounts[Piece.Player1] = _cellCounts[Piece.Player2] = 0;
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var builder = new StringBuilder();
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for (var x = 1; x <= 5; x++)
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{
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for (var y = 1; y <= 5; y++)
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{
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this[x, y] = this[x, y].GetNext();
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_cellCounts[this[x, y].Value]++;
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}
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}
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CountNeighbours();
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}
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public void CountNeighbours()
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{
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for (var x = 1; x <= 5; x++)
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{
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for (var y = 1; y <= 5; y++)
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{
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var coordinates = new Coordinates(x, y);
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var piece = this[coordinates];
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if (!piece.IsEmpty)
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{
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foreach (var neighbour in coordinates.GetNeighbors())
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{
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this[neighbour] = this[neighbour].AddNeighbour(piece);
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}
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}
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}
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}
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}
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public void Display(IReadWrite io)
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{
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for (var y = 0; y <= 6; y++)
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{
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io.WriteLine();
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builder.AppendLine();
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for (var x = 0; x <= 6; x++)
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{
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io.Write(GetDisplay(x, y));
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builder.Append(GetCellDisplay(x, y));
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}
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}
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return builder.ToString();
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}
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private string GetDisplay(int x, int y) =>
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private string GetCellDisplay(int x, int y) =>
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(x, y) switch
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{
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(0 or 6, _) => $" {y % 6} ",
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