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https://github.com/coding-horror/basic-computer-games.git
synced 2025-12-22 23:26:40 -08:00
Add Generation encapsulation
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@@ -1,21 +1,28 @@
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using System.Text;
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namespace LifeforTwo;
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internal class Board
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{
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private readonly Piece[,] _cells = new Piece[7,7];
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private readonly Dictionary<int, int> _cellCounts = new();
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private readonly Piece[,] _cells = new Piece[7, 7];
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private readonly Dictionary<int, int> _cellCounts =
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new() { [Piece.None] = 0, [Piece.Player1] = 0, [Piece.Player2] = 0 };
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public Piece this[Coordinates coordinates]
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{
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get => _cells[coordinates.X, coordinates.Y];
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set => _cells[coordinates.X, coordinates.Y] = value;
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get => this[coordinates.X, coordinates.Y];
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set => this[coordinates.X, coordinates.Y] = value;
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}
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public Piece this[int x, int y]
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{
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get => _cells[x, y];
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set => _cells[x, y] = value;
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set
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{
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if (!_cells[x, y].IsEmpty) { _cellCounts[_cells[x, y]] -= 1; }
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_cells[x, y] = value;
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_cellCounts[value] += 1;
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}
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}
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public int Player1Count => _cellCounts[Piece.Player1];
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@@ -23,69 +30,27 @@ internal class Board
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internal bool IsEmptyAt(Coordinates coordinates) => this[coordinates].IsEmpty;
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public string? Result =>
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(Player1Count, Player2Count) switch
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{
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(0, 0) => Strings.Draw,
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(_, 0) => string.Format(Formats.Winner, 1),
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(0, _) => string.Format(Formats.Winner, 2),
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_ => null
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};
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internal void ClearCell(Coordinates coordinates) => this[coordinates] = Piece.NewEmpty();
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internal void ClearCell(Coordinates coordinates) => this[coordinates] = Piece.NewNone();
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internal void AddPlayer1Piece(Coordinates coordinates) => this[coordinates] = Piece.NewPlayer1();
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internal void AddPlayer2Piece(Coordinates coordinates) => this[coordinates] = Piece.NewPlayer2();
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public void CalculateNextGeneration()
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public override string ToString()
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{
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_cellCounts[Piece.None] = _cellCounts[Piece.Player1] = _cellCounts[Piece.Player2] = 0;
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var builder = new StringBuilder();
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for (var x = 1; x <= 5; x++)
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{
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for (var y = 1; y <= 5; y++)
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{
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this[x, y] = this[x, y].GetNext();
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_cellCounts[this[x, y].Value]++;
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}
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}
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CountNeighbours();
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}
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public void CountNeighbours()
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{
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for (var x = 1; x <= 5; x++)
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{
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for (var y = 1; y <= 5; y++)
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{
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var coordinates = new Coordinates(x, y);
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var piece = this[coordinates];
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if (!piece.IsEmpty)
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{
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foreach (var neighbour in coordinates.GetNeighbors())
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{
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this[neighbour] = this[neighbour].AddNeighbour(piece);
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}
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}
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}
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}
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}
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public void Display(IReadWrite io)
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{
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for (var y = 0; y <= 6; y++)
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{
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io.WriteLine();
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builder.AppendLine();
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for (var x = 0; x <= 6; x++)
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{
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io.Write(GetDisplay(x, y));
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}
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builder.Append(GetCellDisplay(x, y));
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}
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}
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private string GetDisplay(int x, int y) =>
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return builder.ToString();
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}
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private string GetCellDisplay(int x, int y) =>
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(x, y) switch
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{
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(0 or 6, _) => $" {y % 6} ",
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@@ -1,54 +1,44 @@
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internal class Game
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{
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private readonly IReadWrite _io;
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private readonly Board _board;
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public Game(IReadWrite io)
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{
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_io = io;
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_board = new Board();
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}
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public void Play()
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{
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_io.Write(Streams.Title);
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for (var player = 1; player <= 2; player++)
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{
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_io.WriteLine(Formats.InitialPieces, player);
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for (var i = 1; i <= 3; i++)
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{
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_board[_io.ReadCoordinates(_board)] = player == 1 ? Piece.NewPlayer1() : Piece.NewPlayer2();
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}
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}
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var generation = Generation.Create(_io);
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_board.CountNeighbours();
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_board.Display(_io);
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_io.Write(generation);
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while(true)
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{
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_board.CalculateNextGeneration();
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generation = generation.CalculateNextGeneration();
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_io.WriteLine();
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_board.Display(_io);
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_io.Write(generation);
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if (_board.Result is not null) { break; }
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if (generation.Result is not null) { break; }
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var player1Coordinate = _io.ReadCoordinates(1, _board);
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var player2Coordinate = _io.ReadCoordinates(2, _board);
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var player1Coordinate = _io.ReadCoordinates(1, generation.Board);
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var player2Coordinate = _io.ReadCoordinates(2, generation.Board);
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if (player1Coordinate == player2Coordinate)
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{
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_io.Write(Streams.SameCoords);
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// This is a bug existing in the original code. The line should be _board[_coordinates[_player]] = 0;
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_board.ClearCell(player1Coordinate + 1);
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generation.Board.ClearCell(player1Coordinate + 1);
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}
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else
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{
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_board.AddPlayer1Piece(player1Coordinate);
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_board.AddPlayer2Piece(player2Coordinate);
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generation.Board.AddPlayer1Piece(player1Coordinate);
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generation.Board.AddPlayer2Piece(player2Coordinate);
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}
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}
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_io.WriteLine(_board.Result);
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_io.WriteLine(generation.Result);
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}
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}
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78
56_Life_for_Two/csharp/Generation.cs
Normal file
78
56_Life_for_Two/csharp/Generation.cs
Normal file
@@ -0,0 +1,78 @@
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internal class Generation
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{
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private readonly Board _board;
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public Generation(Board board)
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{
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_board = board;
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CountNeighbours();
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}
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public Board Board => _board;
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public int Player1Count => _board.Player1Count;
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public int Player2Count => _board.Player2Count;
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public string? Result =>
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(Player1Count, Player2Count) switch
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{
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(0, 0) => Strings.Draw,
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(_, 0) => string.Format(Formats.Winner, 1),
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(0, _) => string.Format(Formats.Winner, 2),
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_ => null
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};
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public static Generation Create(IReadWrite io)
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{
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var board = new Board();
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SetInitialPieces(1, coord => board.AddPlayer1Piece(coord));
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SetInitialPieces(2, coord => board.AddPlayer2Piece(coord));
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return new Generation(board);
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void SetInitialPieces(int player, Action<Coordinates> setPiece)
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{
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io.WriteLine(Formats.InitialPieces, player);
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for (var i = 1; i <= 3; i++)
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{
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setPiece(io.ReadCoordinates(board));
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}
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}
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}
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public Generation CalculateNextGeneration()
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{
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var board = new Board();
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for (var x = 1; x <= 5; x++)
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{
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for (var y = 1; y <= 5; y++)
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{
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board[x, y] = _board[x, y].GetNext();
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}
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}
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return new(board);
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}
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private void CountNeighbours()
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{
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for (var x = 1; x <= 5; x++)
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{
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for (var y = 1; y <= 5; y++)
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{
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var coordinates = new Coordinates(x, y);
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var piece = _board[coordinates];
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if (piece.IsEmpty) { continue; }
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foreach (var neighbour in coordinates.GetNeighbors())
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{
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_board[neighbour] = _board[neighbour].AddNeighbour(piece);
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}
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}
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}
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}
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public override string ToString() => _board.ToString();
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}
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@@ -1,4 +1,5 @@
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using System.Collections.Immutable;
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using System.Diagnostics.CodeAnalysis;
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namespace LifeforTwo;
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@@ -19,10 +20,10 @@ public struct Piece
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private Piece(int value) => _value = value;
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public int Value => _value;
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public int Value => _value & PieceMask;
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public bool IsEmpty => (_value & PieceMask) == None;
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public static Piece NewEmpty() => new(None);
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public static Piece NewNone() => new(None);
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public static Piece NewPlayer1() => new(Player1);
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public static Piece NewPlayer2() => new(Player2);
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@@ -47,4 +48,7 @@ public struct Piece
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Player2 => "#",
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_ => " "
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};
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public static implicit operator Piece(int value) => new(value);
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public static implicit operator int(Piece piece) => piece.Value;
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}
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