added another feature

now shows how many games/languages are done for each language/game respectively
This commit is contained in:
AnthonyMichaelTDM
2022-03-19 11:46:17 -07:00
parent 1d494e999a
commit dc427a71dd

View File

@@ -82,34 +82,50 @@ fn main() {
// for every game
// every language + ✅/⬜️
for g in root_folders.into_iter() {
let game = g.clone().into_os_string().into_string().unwrap().chars().filter(|c| !(*c=='.' || *c=='/')).collect::<String>();//get the game name
output_string += format!(
"### {}\n\n{}\n", //message format
game,
{
let mut s:String = String::new();
//every language + ✅/⬜️
LANGUAGES.iter().for_each(|lang| {
s+="- ";
s += lang.0;
// + ✅/⬜️
let paths:Vec<_> = list_files(&g).into_iter().map(|path| path.into_os_string().into_string().unwrap()).collect();
let paths:Vec<String> = paths.into_iter().filter_map(|s| {
match Path::new(s.as_str()).extension().and_then(OsStr::to_str) {
None => None,
Some(s) => Some(s.to_string()),
}
}).collect(); //get all the extensions
if paths.into_iter().any(|f| f.eq(lang.1)) {//list_files(&game).iter().map(|path| path.into_os_string().into_string().unwrap()).any(|s| LANGUAGES.iter().map(|tup| Some(tup.1)).collect::<Vec<_>>().contains(&s.split('.').next())) {
s+="";
} else {s += "⬜️";}
//DATA
let mut num_done:u8 = 0; //number of languages implemented
let mut total:u8 = 0; //number of languages
s += "\n";
});
s
}
let game = g.clone().into_os_string().into_string().unwrap().chars().filter(|c| !(*c=='.' || *c=='/')).collect::<String>();//get the game name
//find all the lanuages the game is coded in
let languages_list_for_game = {
let mut s:String = String::new();
//every language + ✅/⬜️
LANGUAGES.iter().for_each(|lang| {
s+="- ";
s += lang.0;
// + ✅/⬜️
let paths:Vec<_> = list_files(&g).into_iter().map(|path| path.into_os_string().into_string().unwrap()).collect();
let paths:Vec<String> = paths.into_iter().filter_map(|s| {
match Path::new(s.as_str()).extension().and_then(OsStr::to_str) {
None => None,
Some(s) => Some(s.to_string()),
}
}).collect(); //get all the extensions
if paths.into_iter().any(|f| f.eq(lang.1)) {//list_files(&game).iter().map(|path| path.into_os_string().into_string().unwrap()).any(|s| LANGUAGES.iter().map(|tup| Some(tup.1)).collect::<Vec<_>>().contains(&s.split('.').next())) {
s+="";
num_done += 1; //increment number done
} else {
s += "⬜️";
}
total += 1; //increment total
s += "\n";
});
s
};
//format message
output_string += format!(
"### {}\t{}\n\n{}\n", //message format
game,
format!("coded in {}/{} languages", num_done, total),
languages_list_for_game,
).as_str();
}
//print the whole list
println!("\n\n{}", output_string);
}
@@ -134,40 +150,56 @@ fn main() {
// for every language
// every game + ✅/⬜️
for lang in LANGUAGES.iter() {
output_string += format!(
"### {}\n\n{}\n", //message format
lang.0,
{
let mut s:String = String::new();
for g in (&root_folders).into_iter() {
//data
let game = g.clone();
let game_name = game.into_os_string().into_string().unwrap().chars().filter(|c| !(*c=='.' || *c=='/')).collect::<String>(); //get the game name
let paths:Vec<_> = list_files(g).into_iter().map(|path| path.into_os_string().into_string().unwrap()).collect(); //all subpaths of game
let paths:Vec<String> = paths.into_iter().filter_map(|s| {
match Path::new(s.as_str()).extension().and_then(OsStr::to_str) {
None => None,
Some(s) => Some(s.to_string()),
}
}).collect(); //get all the extensions
//DATA
let mut num_done = 0;
let mut total = 0;
let games_list_for_language = { //list
//DATA
let mut s:String = String::new();
//add game name
s+="- ";
s+= game_name.as_str();
//go through every game and check if it's coded in the language
for g in (&root_folders).into_iter() {
//data
let game = g.clone();
let game_name = game.into_os_string().into_string().unwrap().chars().filter(|c| !(*c=='.' || *c=='/')).collect::<String>(); //get the game name
let paths:Vec<_> = list_files(g).into_iter().map(|path| path.into_os_string().into_string().unwrap()).collect(); //all subpaths of game
let paths:Vec<String> = paths.into_iter().filter_map(|s| {
match Path::new(s.as_str()).extension().and_then(OsStr::to_str) {
None => None,
Some(s) => Some(s.to_string()),
}
}).collect(); //get all the extensions
//every game + ✅/⬜️
if paths.into_iter().any(|f| f.eq(lang.1)) {
s+="";
} else {s += "⬜️";}
//add game name
s+="- ";
s+= game_name.as_str();
s += "\n";
//every game + ✅/⬜️
if paths.into_iter().any(|f| f.eq(lang.1)) {
s+="";
num_done += 1; //increment num done
} else {
s += "⬜️";
}
//print desired languages only
if langs_to_print.contains(&lang.1) {
print!("### {}\n\n{}",lang.0,s);
}
s
total += 1; //increment total
//new line
s += "\n";
}
//print desired languages only, what's output to std_out, also not markdown formatted
if langs_to_print.contains(&lang.1) {
print!("### {}\t{} ###\n{}\n\n", lang.0, format!("{}/{} games ported", num_done, total), s);
}
s
};
//format message, what's output to the file
output_string += format!(
"### {}\t{}\n\n{}\n\n", //message format
lang.0, //language
format!("{}/{} games ported", num_done, total),//number done / total number
games_list_for_language,
).as_str();
}
}