MAINT: Apply pre-commit

Remove byte-order-marker pre-commit check as there would be
many adjustments necessary
This commit is contained in:
Martin Thoma
2022-03-05 09:29:23 +01:00
parent f5e33ae38f
commit e64fb6795c
536 changed files with 6267 additions and 5556 deletions

View File

@@ -116,7 +116,7 @@ namespace FurTrader
private void PlayTurn(GameState state)
{
state.UnasignedFurCount = 190; /// start with 190 furs each turn
// provide current status to user
Console.WriteLine(new string('_', 70));
Console.WriteLine("");
@@ -134,7 +134,7 @@ namespace FurTrader
state.UnasignedFurCount -= state.MinkPelts;
Console.WriteLine("");
Console.ForegroundColor = ConsoleColor.White;
Console.WriteLine($"You have {state.UnasignedFurCount} furs remaining for distribution");
Console.WriteLine($"You have {state.UnasignedFurCount} furs remaining for distribution");
Console.Write("How many Beaver pelts do you have? ");
state.BeaverPelts = GetPelts(state.UnasignedFurCount);
state.UnasignedFurCount -= state.BeaverPelts;
@@ -149,7 +149,7 @@ namespace FurTrader
Console.WriteLine($"You have {state.UnasignedFurCount} furs remaining for distribution");
Console.Write("How many Fox pelts do you have? ");
state.FoxPelts = GetPelts(state.UnasignedFurCount);
state.UnasignedFurCount -= state.FoxPelts;
state.UnasignedFurCount -= state.FoxPelts;
// get input on which fort to trade with; user gets an opportunity to evaluate and re-select fort after selection until user confirms selection
do
@@ -273,7 +273,7 @@ namespace FurTrader
beaverPrice = RandomPriceGenerator(0.2d , 1.00d);
foxPrice = RandomPriceGenerator(0.25d, 1.10d);
erminePrice = RandomPriceGenerator(0.2d , 0.95d);
minkPrice = RandomPriceGenerator(0.15d, 1.05d);
minkPrice = RandomPriceGenerator(0.15d, 1.05d);
fortname = "Fort New York";
suppliesCost = 80.0d;
travelExpenses = 25.0d;
@@ -418,7 +418,7 @@ namespace FurTrader
private int GetPelts(int furCount)
{
int peltCount;
// loop until the user enters a valid value
do
{
@@ -432,7 +432,7 @@ namespace FurTrader
// invalid entry; message back to user
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("Sorry, I didn't understand. Please enter the number of pelts.");
// continue looping
continue;
}
@@ -443,7 +443,7 @@ namespace FurTrader
// too many pelts selected
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine($"You may not have that many furs. Do not try to cheat. I can add.");
// continue looping
continue;
}
@@ -479,7 +479,7 @@ namespace FurTrader
// no, invalid data
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("Sorry, I didn't understand. Please answer 1, 2, or 3.");
// continue looping
continue;
}
@@ -490,7 +490,7 @@ namespace FurTrader
// no, invalid for selected
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine($"Please answer 1, 2, or 3.");
// continue looping
continue;
}

View File

@@ -8,11 +8,11 @@ namespace FurTrader
{
internal bool GameOver { get; set; }
internal double Savings { get; set; }
internal double Savings { get; set; }
internal int ExpeditionCount { get; set; }
internal int ExpeditionCount { get; set; }
internal int UnasignedFurCount { get; set; }
internal int UnasignedFurCount { get; set; }
internal int[] Pelts { get; private set; }