MAINT: Apply pre-commit

Remove byte-order-marker pre-commit check as there would be
many adjustments necessary
This commit is contained in:
Martin Thoma
2022-03-05 09:29:23 +01:00
parent f5e33ae38f
commit e64fb6795c
536 changed files with 6267 additions and 5556 deletions

View File

@@ -8,7 +8,8 @@ from enum import Enum
class Move(Enum):
""" Game status and types of machine move """
"""Game status and types of machine move"""
HUMAN_WIN = 0
MACHINE_WIN = 1
DRAW = 2
@@ -20,104 +21,107 @@ class Move(Enum):
NICE_TRY = 8
CONCEDES = 9
class Player(Enum):
EMPTY = 0
HUMAN = 1
MACHINE = 2
class TicTacToe3D:
""" The game logic for 3D Tic Tac Toe and the machine opponent """
"""The game logic for 3D Tic Tac Toe and the machine opponent"""
def __init__(self):
# 4x4x4 board keeps track of which player occupies each place
# and used by machine to work out its strategy
self.board = [0] * 64
# starting move
self.corners = [0, 48, 51, 3, 12, 60, 63, 15,
21, 38, 22, 37, 25, 41, 26, 42]
self.corners = [0, 48, 51, 3, 12, 60, 63, 15, 21, 38, 22, 37, 25, 41, 26, 42]
# lines to check for end game
self.lines = [[0, 1, 2, 3],
[4, 5, 6, 7],
[8, 9, 10, 11],
[12, 13, 14, 15],
[16, 17, 18, 19],
[20, 21, 22, 23],
[24, 25, 26, 27],
[28, 29, 30, 31],
[32, 33, 34, 35],
[36, 37, 38, 39],
[40, 41, 42, 43],
[44, 45, 46, 47],
[48, 49, 50, 51],
[52, 53, 54, 55],
[56, 57, 58, 59],
[60, 61, 62, 63],
[0, 16, 32, 48],
[4, 20, 36, 52],
[8, 24, 40, 56],
[12, 28, 44, 60],
[1, 17, 33, 49],
[5, 21, 37, 53],
[9, 25, 41, 57],
[13, 29, 45, 61],
[2, 18, 34, 50],
[6, 22, 38, 54],
[10, 26, 42, 58],
[14, 30, 46, 62],
[3, 19, 35, 51],
[7, 23, 39, 55],
[11, 27, 43, 59],
[15, 31, 47, 63],
[0, 4, 8, 12],
[16, 20, 24, 28],
[32, 36, 40, 44],
[48, 52, 56, 60],
[1, 5, 9, 13],
[17, 21, 25, 29],
[33, 37, 41, 45],
[49, 53, 57, 61],
[2, 6, 10, 14],
[18, 22, 26, 30],
[34, 38, 42, 46],
[50, 54, 58, 62],
[3, 7, 11, 15],
[19, 23, 27, 31],
[35, 39, 43, 47],
[51, 55, 59, 63],
[0, 5, 10, 15],
[16, 21, 26, 31],
[32, 37, 42, 47],
[48, 53, 58, 63],
[12, 9, 6, 3],
[28, 25, 22, 19],
[44, 41, 38, 35],
[60, 57, 54, 51],
[0, 20, 40, 60],
[1, 21, 41, 61],
[2, 22, 42, 62],
[3, 23, 43, 63],
[48, 36, 24, 12],
[49, 37, 25, 13],
[50, 38, 26, 14],
[51, 39, 27, 15],
[0, 17, 34, 51],
[4, 21, 38, 55],
[8, 25, 42, 59],
[12, 29, 46, 63],
[48, 33, 18, 3],
[52, 37, 22, 7],
[56, 41, 26, 11],
[60, 45, 30, 15],
[0, 21, 42, 63],
[15, 26, 37, 48],
[3, 22, 41, 60],
[12, 25, 38, 51]]
self.lines = [
[0, 1, 2, 3],
[4, 5, 6, 7],
[8, 9, 10, 11],
[12, 13, 14, 15],
[16, 17, 18, 19],
[20, 21, 22, 23],
[24, 25, 26, 27],
[28, 29, 30, 31],
[32, 33, 34, 35],
[36, 37, 38, 39],
[40, 41, 42, 43],
[44, 45, 46, 47],
[48, 49, 50, 51],
[52, 53, 54, 55],
[56, 57, 58, 59],
[60, 61, 62, 63],
[0, 16, 32, 48],
[4, 20, 36, 52],
[8, 24, 40, 56],
[12, 28, 44, 60],
[1, 17, 33, 49],
[5, 21, 37, 53],
[9, 25, 41, 57],
[13, 29, 45, 61],
[2, 18, 34, 50],
[6, 22, 38, 54],
[10, 26, 42, 58],
[14, 30, 46, 62],
[3, 19, 35, 51],
[7, 23, 39, 55],
[11, 27, 43, 59],
[15, 31, 47, 63],
[0, 4, 8, 12],
[16, 20, 24, 28],
[32, 36, 40, 44],
[48, 52, 56, 60],
[1, 5, 9, 13],
[17, 21, 25, 29],
[33, 37, 41, 45],
[49, 53, 57, 61],
[2, 6, 10, 14],
[18, 22, 26, 30],
[34, 38, 42, 46],
[50, 54, 58, 62],
[3, 7, 11, 15],
[19, 23, 27, 31],
[35, 39, 43, 47],
[51, 55, 59, 63],
[0, 5, 10, 15],
[16, 21, 26, 31],
[32, 37, 42, 47],
[48, 53, 58, 63],
[12, 9, 6, 3],
[28, 25, 22, 19],
[44, 41, 38, 35],
[60, 57, 54, 51],
[0, 20, 40, 60],
[1, 21, 41, 61],
[2, 22, 42, 62],
[3, 23, 43, 63],
[48, 36, 24, 12],
[49, 37, 25, 13],
[50, 38, 26, 14],
[51, 39, 27, 15],
[0, 17, 34, 51],
[4, 21, 38, 55],
[8, 25, 42, 59],
[12, 29, 46, 63],
[48, 33, 18, 3],
[52, 37, 22, 7],
[56, 41, 26, 11],
[60, 45, 30, 15],
[0, 21, 42, 63],
[15, 26, 37, 48],
[3, 22, 41, 60],
[12, 25, 38, 51],
]
def get(self, x, y, z):
m = self.board[4*(4*z + y) + x]
m = self.board[4 * (4 * z + y) + x]
if m == 40:
return Player.MACHINE
elif m == 8:
@@ -126,13 +130,13 @@ class TicTacToe3D:
return Player.EMPTY
def move3D(self, x, y, z, player):
m = 4*(4*z + y) + x
m = 4 * (4 * z + y) + x
return self.move(m, player)
def move(self, m, player):
if self.board[m] > 1:
return False
if player == Player.MACHINE:
self.board[m] = 40
else:
@@ -165,7 +169,7 @@ class TicTacToe3D:
self.board[i] = 0
def markAndMove(self, vlow, vhigh, vmove):
"""
"""
mark lines that can potentially win the game for the human
or the machine and choose best place to play
"""
@@ -187,13 +191,15 @@ class TicTacToe3D:
return None
def machineMove(self):
""" machine works out what move to play """
"""machine works out what move to play"""
self.clearStrategyMarks()
self.evaluateLines()
for value, event in [(32, self.humanWin),
(120, self.machineWin),
(24, self.blockHumanWin)]:
for value, event in [
(32, self.humanWin),
(120, self.machineWin),
(24, self.blockHumanWin),
]:
for i in range(76):
if self.lineValues[i] == value:
return event(i)
@@ -210,12 +216,12 @@ class TicTacToe3D:
for k in range(18):
value = 0
for i in range(4*k, 4*k+4):
for i in range(4 * k, 4 * k + 4):
for j in range(4):
value += self.board[self.lines[i][j]]
if (32 <= value < 40) or (72 <= value < 80):
for s in [1, 0]:
for i in range(4*k, 4*k+4):
for i in range(4 * k, 4 * k + 4):
m = self.moveDiagonals(i, s)
if m != None:
return m
@@ -231,7 +237,7 @@ class TicTacToe3D:
return (Move.LIKES, i)
return (Move.DRAW, -1)
def humanWin(self, i):
return (Move.HUMAN_WIN, -1, i)
@@ -249,9 +255,8 @@ class TicTacToe3D:
return (Move.NICE_TRY, m)
return None
def moveTriple(self, i):
""" make two lines-of-3 or prevent human from doing this """
"""make two lines-of-3 or prevent human from doing this"""
for j in range(4):
m = self.lines[i][j]
if self.board[m] == 1:
@@ -273,12 +278,12 @@ class TicTacToe3D:
return (Move.TAKES, m)
return None
class Qubit:
def moveCode(self, board, m):
x, y, z = board.get3DPosition(m)
return "{:d}{:d}{:d}".format(z+1, y+1, x+1)
return f"{z + 1:d}{y + 1:d}{x + 1:d}"
def showWin(self, board, i):
for m in board.lines[i]:
print(self.moveCode(board, m))
@@ -290,10 +295,10 @@ class Qubit:
print(" " * y, end="")
for x in range(4):
p = board.get(x, y, z)
print("({}) ".format(c[p.value]), end="")
print(f"({c[p.value]}) ", end="")
print("\n")
print("\n")
def humanMove(self, board):
print("")
c = "1234"
@@ -310,13 +315,13 @@ class Qubit:
z = c.find(h[0])
if board.move3D(x, y, z, Player.HUMAN):
break
print("That square is used. Try again.")
else:
print("Incorrect move. Retype it--")
return True
def play(self):
print("Qubic\n")
print("Create Computing Morristown, New Jersey\n\n\n")
@@ -325,9 +330,9 @@ class Qubit:
if len(c) >= 1 and (c[0] in "ynYN"):
break
print("Incorrect answer. Please type 'yes' or 'no.")
c = c.lower()
if c[0] == 'y':
if c[0] == "y":
print("The game is Tic-Tac-Toe in a 4 x 4 x 4 cube.")
print("Each move is indicated by a 3 digit number, with each")
print("digit between 1 and 4 inclusive. The digits indicate the")
@@ -341,8 +346,6 @@ class Qubit:
print("To stop the program run, type 1 as your move.\n\n")
play_again = True
while play_again:
board = TicTacToe3D()
@@ -355,12 +358,14 @@ class Qubit:
skipHuman = s[0] in "nN"
move_text = ["Machine moves to",
"Machine likes",
"Machine takes",
"Let's see you get out of this: Machine moves to",
"You fox. Just in the nick of time, machine moves to",
"Nice try. Machine moves to"]
move_text = [
"Machine moves to",
"Machine likes",
"Machine takes",
"Let's see you get out of this: Machine moves to",
"You fox. Just in the nick of time, machine moves to",
"Nice try. Machine moves to",
]
while True:
if not skipHuman:
@@ -374,7 +379,11 @@ class Qubit:
self.showWin(board, m[2])
break
elif m[0] == Move.MACHINE_WIN:
print("Machine moves to {}, and wins as follows".format(self.moveCode(board, m[1])))
print(
"Machine moves to {}, and wins as follows".format(
self.moveCode(board, m[1])
)
)
self.showWin(board, m[2])
break
elif m[0] == Move.DRAW:
@@ -398,8 +407,7 @@ class Qubit:
print("Incorrect answer. Please Type 'yes' or 'no'.")
play_again = x[0] in "yY"
if __name__ == "__main__":
game = Qubit()