mirror of
https://github.com/coding-horror/basic-computer-games.git
synced 2025-12-23 07:29:02 -08:00
Added 33. Dice (csharp)
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12
.gitignore
vendored
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12
.gitignore
vendored
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################################################################################
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# This .gitignore file was automatically created by Microsoft(R) Visual Studio.
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################################################################################
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/01 Acey Ducey/csharp/obj
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/47 Hi-Lo/csharp/obj
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/.vs
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/33 Dice/csharp/obj
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/01 Acey Ducey/csharp/.vs/AceyDucey
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/01 Acey Ducey/csharp/bin/Debug/netcoreapp3.1
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/33 Dice/csharp/bin/Debug/net5.0
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/basic-computer-games-dot-net/.vs/basic-computer-games-dot-net/v16
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12
33 Dice/csharp/Dice.csproj
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12
33 Dice/csharp/Dice.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net5.0</TargetFramework>
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</PropertyGroup>
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<ItemGroup>
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<Compile Remove="TextUtil.cs" />
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</ItemGroup>
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</Project>
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112
33 Dice/csharp/Game.cs
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112
33 Dice/csharp/Game.cs
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using System;
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using System.Linq;
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namespace BasicComputerGames.Dice
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{
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public class Game
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{
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private readonly RollGenerator _roller = new RollGenerator();
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public void GameLoop()
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{
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DisplayIntroText();
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// RollGenerator.ReseedRNG(1234); // hard-code seed for repeatabilty during testing
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do
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{
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int numRolls = GetInput();
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var counter = CountRolls(numRolls);
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DisplayCounts(counter);
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} while (TryAgain());
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}
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private void DisplayIntroText()
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{
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Console.ForegroundColor = ConsoleColor.Yellow;
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Console.WriteLine("Dice");
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Console.WriteLine("Creating Computing, Morristown, New Jersey."); Console.WriteLine();
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Console.ForegroundColor = ConsoleColor.DarkGreen;
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Console.WriteLine("Original code by Danny Freidus.");
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Console.WriteLine("Originally published in 1978 in the book 'Basic Computer Games' by David Ahl.");
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Console.WriteLine("Modernized and converted to C# in 2021 by James Curran (noveltheory.com).");
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Console.WriteLine();
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Console.ForegroundColor = ConsoleColor.Gray;
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Console.WriteLine("This program simulates the rolling of a pair of dice.");
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Console.WriteLine("You enter the number of times you want the computer to");
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Console.WriteLine("'roll' the dice. Watch out, very large numbers take");
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Console.WriteLine("a long time. In particular, numbers over 10 million.");
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Console.WriteLine();
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Console.ForegroundColor = ConsoleColor.Yellow;
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Console.WriteLine("Press any key start the game.");
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Console.ReadKey(true);
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}
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private int GetInput()
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{
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int num = -1;
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Console.WriteLine();
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do
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{
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Console.WriteLine();
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Console.Write("How many rolls? ");
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} while (!Int32.TryParse(Console.ReadLine(), out num));
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return num;
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}
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private void DisplayCounts(int[] counter)
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{
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Console.WriteLine();
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Console.WriteLine($"\tTotal\tTotal Number");
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Console.WriteLine($"\tSpots\tof Times");
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Console.WriteLine($"\t===\t=========");
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for (var n = 1; n < counter.Length; ++n)
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{
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Console.WriteLine($"\t{n + 1,2}\t{counter[n],9:#,0}");
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}
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Console.WriteLine();
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}
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private int[] CountRolls(int x)
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{
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var counter = _roller.Rolls().Take(x).Aggregate(new int[12], (cntr, r) =>
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{
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cntr[r.die1 + r.die2 - 1]++;
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return cntr;
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});
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return counter;
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}
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/// <summary>
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/// Prompt the player to try again, and wait for them to press Y or N.
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/// </summary>
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/// <returns>Returns true if the player wants to try again, false if they have finished playing.</returns>
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private bool TryAgain()
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{
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Console.ForegroundColor = ConsoleColor.White;
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Console.WriteLine("Would you like to try again? (Press 'Y' for yes or 'N' for no)");
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Console.ForegroundColor = ConsoleColor.Yellow;
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Console.Write("> ");
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char pressedKey;
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// Keep looping until we get a recognised input
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do
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{
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// Read a key, don't display it on screen
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ConsoleKeyInfo key = Console.ReadKey(true);
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// Convert to upper-case so we don't need to care about capitalisation
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pressedKey = Char.ToUpper(key.KeyChar);
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// Is this a key we recognise? If not, keep looping
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} while (pressedKey != 'Y' && pressedKey != 'N');
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// Display the result on the screen
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Console.WriteLine(pressedKey);
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// Return true if the player pressed 'Y', false for anything else.
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return (pressedKey == 'Y');
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}
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}
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}
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14
33 Dice/csharp/Program.cs
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33 Dice/csharp/Program.cs
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namespace BasicComputerGames.Dice
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{
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public class Program
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{
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public static void Main(string[] args)
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{
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// Create an instance of our main Game class
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Game game = new Game();
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// Call its GameLoop function. This will play the game endlessly in a loop until the player chooses to quit.
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game.GameLoop();
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}
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}
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}
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@@ -1,3 +1,4 @@
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Original source downloaded [from Vintage Basic](http://www.vintage-basic.net/games.html)
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Conversion to [Microsoft C#](https://docs.microsoft.com/en-us/dotnet/csharp/)
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Conversion to [Microsoft C#](https://docs.microsoft.com/en-us/dotnet/csharp/) by James Curran (http://www.noveltheory.com)
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20
33 Dice/csharp/RollGenerator.cs
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33 Dice/csharp/RollGenerator.cs
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using System;
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using System.Collections.Generic;
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namespace BasicComputerGames.Dice
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{
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public class RollGenerator
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{
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static Random _rnd = new Random();
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public static void ReseedRNG(int seed) => _rnd = new Random(seed);
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public IEnumerable<(int die1, int die2)> Rolls()
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{
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while (true)
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{
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yield return (_rnd.Next(1, 7), _rnd.Next(1, 7));
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}
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}
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}
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}
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@@ -0,0 +1,45 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 16
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VisualStudioVersion = 16.0.31004.235
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "01 Acey Ducey", "01 Acey Ducey", "{63FEF89A-DAF1-42C6-B86B-AAD51E885553}"
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "csharp", "csharp", "{9ADA338C-DAB6-4EE8-8F53-F3F711BEA985}"
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AceyDucey", "..\01 Acey Ducey\csharp\AceyDucey.csproj", "{DA16CAAE-A3BE-42D0-9525-623AA6B0EDC3}"
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "33 Dice", "33 Dice", "{3C6771F4-513C-4B8D-A042-15E18EB27740}"
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "csharp", "csharp", "{AC302ACD-C3B2-460D-BA1A-0A511C36A848}"
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Dice", "..\33 Dice\csharp\Dice.csproj", "{26D086DE-0BBD-4A18-AC63-2476A7DB52D3}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{DA16CAAE-A3BE-42D0-9525-623AA6B0EDC3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{DA16CAAE-A3BE-42D0-9525-623AA6B0EDC3}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{DA16CAAE-A3BE-42D0-9525-623AA6B0EDC3}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{DA16CAAE-A3BE-42D0-9525-623AA6B0EDC3}.Release|Any CPU.Build.0 = Release|Any CPU
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{26D086DE-0BBD-4A18-AC63-2476A7DB52D3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{26D086DE-0BBD-4A18-AC63-2476A7DB52D3}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{26D086DE-0BBD-4A18-AC63-2476A7DB52D3}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{26D086DE-0BBD-4A18-AC63-2476A7DB52D3}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(NestedProjects) = preSolution
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{9ADA338C-DAB6-4EE8-8F53-F3F711BEA985} = {63FEF89A-DAF1-42C6-B86B-AAD51E885553}
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{DA16CAAE-A3BE-42D0-9525-623AA6B0EDC3} = {9ADA338C-DAB6-4EE8-8F53-F3F711BEA985}
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{AC302ACD-C3B2-460D-BA1A-0A511C36A848} = {3C6771F4-513C-4B8D-A042-15E18EB27740}
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{26D086DE-0BBD-4A18-AC63-2476A7DB52D3} = {AC302ACD-C3B2-460D-BA1A-0A511C36A848}
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {703D538E-7F20-4DD0-A3DD-7BBE36AC82AF}
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EndGlobalSection
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EndGlobal
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