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25
16_Bug/csharp/Game.cs
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25
16_Bug/csharp/Game.cs
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using Bug.Resources;
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using Games.Common.IO;
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using Games.Common.Randomness;
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internal class Game
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{
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private readonly IReadWrite _io;
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private readonly IRandom _random;
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public Game(IReadWrite io, IRandom random)
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{
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_io = io;
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_random = random;
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}
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public void Play()
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{
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_io.WriteLine(Resource.Streams.Introduction);
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var response = _io.ReadString("Do you want instructions");
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if (!response.Equals("no", StringComparison.InvariantCultureIgnoreCase))
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{
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_io.WriteLine(Resource.Streams.Instructions);
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}
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}
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}
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